<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/src/camera.h, branch main</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Fix warnings regarding ambigious typings (#715)</title>
<updated>2026-07-20T10:14:56+00:00</updated>
<author>
<name>Lucas</name>
<email>dracc@dracc.se</email>
</author>
<published>2026-07-20T10:14:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4c03712561beb7434dcaf814a021579c6a011fa2'/>
<id>4c03712561beb7434dcaf814a021579c6a011fa2</id>
<content type='text'>
* Fix warnings regarding ambigious typings

* Revert struct Collision name change</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix warnings regarding ambigious typings

* Revert struct Collision name change</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor Field-of-view into the Camera Struct (#590)</title>
<updated>2025-12-14T00:28:44+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-14T00:28:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=7bc8d6f4be2bc22f7f4815d3c5eac691c4b92c0f'/>
<id>7bc8d6f4be2bc22f7f4815d3c5eac691c4b92c0f</id>
<content type='text'>
* Fix finishline for toads turnpike in extra

* Fixed trash bin in extra

* Refactor fov

* Update scene.json

* Allow setting fog

* impl fog save &amp; load</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix finishline for toads turnpike in extra

* Fixed trash bin in extra

* Refactor fov

* Update scene.json

* Allow setting fog

* impl fog save &amp; load</pre>
</div>
</content>
</entry>
<entry>
<title>Camera Refactor --&gt; Adds Track Tour Camera (#568)</title>
<updated>2025-12-07T20:14:45+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-07T20:14:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=65853330926fa5c77ad75effab8c479ba1d96952'/>
<id>65853330926fa5c77ad75effab8c479ba1d96952</id>
<content type='text'>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

* Camera Refactor

* Camera Refactor Complete

* Place Lookbehind behind a CVar

* Make Tour CVar

* Fix Tour Camera Billboarding

* micro optimization

* Impl tour cam in imgui editor and add to scenefile

* As per review

* Revert cleanWorld change as per review

* Cleanup SceneManager

* Func rename

* Proper enabling of freecam and wip zoom fix

* Couple fix

* Fix credits

* Fix podium ceremony

* Stop music on reset &amp; label new play sequence func

* Rename func_800C8EF8 to play_sequence2

* Rename func_800CA414 to play_sequences

* Fix compile

* Label play_sequences

* Clean up

* Verify lakitu access

* Renames

* Fix tour enable logic

* Add Audio

* tour camera impl ending transition

* As per review

* Fix linux compile, probably

* Update TourCamera.cpp

* Update TourCamera.cpp

* Update TrackProperties.cpp

* Update TrackProperties.cpp

* Update Game.cpp

* Update SceneManager.cpp

* Update camera.c

* Update render_objects.h

* Update render_objects.h

* Update code_80057C60.h

* fixing compile

* addition

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

* Camera Refactor

* Camera Refactor Complete

* Place Lookbehind behind a CVar

* Make Tour CVar

* Fix Tour Camera Billboarding

* micro optimization

* Impl tour cam in imgui editor and add to scenefile

* As per review

* Revert cleanWorld change as per review

* Cleanup SceneManager

* Func rename

* Proper enabling of freecam and wip zoom fix

* Couple fix

* Fix credits

* Fix podium ceremony

* Stop music on reset &amp; label new play sequence func

* Rename func_800C8EF8 to play_sequence2

* Rename func_800CA414 to play_sequences

* Fix compile

* Label play_sequences

* Clean up

* Verify lakitu access

* Renames

* Fix tour enable logic

* Add Audio

* tour camera impl ending transition

* As per review

* Fix linux compile, probably

* Update TourCamera.cpp

* Update TourCamera.cpp

* Update TrackProperties.cpp

* Update TrackProperties.cpp

* Update Game.cpp

* Update SceneManager.cpp

* Update camera.c

* Update render_objects.h

* Update render_objects.h

* Update code_80057C60.h

* fixing compile

* addition

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add Interpolation (#204)</title>
<updated>2025-06-08T03:38:12+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-06-08T03:38:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=44db9bab773cc3b14c8f944a9411673b6fe08b01'/>
<id>44db9bab773cc3b14c8f944a9411673b6fe08b01</id>
<content type='text'>
* initial work

* more work

* progress

* Fixed slow fps

* Add Lywx changes

* Interp Works

* Test default tick/logic update

* Added missing include (#202)

* Added missing include

* More missing includes

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* test

* Revert "test"

This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.

* Interp Item box

* Actually interpolate item box

* fix clouds

* interp player?

* Test 2

* Fix mistake

* tag and fix item boxes

* tag fake item box and whatever func_800696CC is

* these aren't needed

* tag karts

* Slightly better falling rocks(still needs work)

* Tag Smoke and Dust

* Removed unneeded code from falling_rock

* tag whatever func_80051ABC is

* add missing rotate x coord

* GrandPrixBallon/kart shadow

* Green shells tag, and added comments I neglected to add before.

* doesn't compile on win

* Fixes

* Disabled camera interpolation

* Balloons fixes

* progress

* set_transform_matrix compiles

* Compile setTransformMatrix

* More transforms interp

* Add more interps

* matrix

* Matrix multi interp

* Fix interpolation camera bug

* Missing includes needed for Linux.

* Excluded access to HM64 Labs on Switch.

* interpolation tags for various objects

* Bowser castle statue flame interpolated.

* tag hedgehogs

* cloud interpolation

* Interpolated smoke particles from shells

* cloud interpolation refactor

* Interpolated snowflakes

* Interpolated penguins, also added comment tags to places I missed.

* tag Snowman interpolation

* Interpolated player reflection(sherbet land)

* Forgot to uncomment stuff while testing

* better tag

* tag leaves

* Set the default FPS to 30

* tag hud

* Fixed "Match Refresh Rate" option

* adjust draw distance

* remove innecessary rock tag

* rag rocks

* better tag

* Tagged player rank placement in HUD

* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)

* Refactor render_screens and fix editor raycast

* better object interpolation

* shift is not needed here

* fix tag

* fix tags

* mole comments

* comment

* Changed how shell flames are interpolated.

* interpolated ended scene fireworks.

* Tagged star particles in the ending scene

* Shell flames handled better.

* this isn't needed

* Fix multiplayer cameras

* Fixed loading battle maps.

* Tagged battle balloons

* Some fixes for battle mode

* No longer needed changes toAFinishline with the changes mega made.

* Tag finishline

* fix to make it compile with cmake 3.31

* changed mtxf_multiplication() to fix vert explosion in Desert &amp; DK parkway.(provided by Coco.)

* fix memory leaks, avoid invalidate texture (#207)

* Fixed macos

* More stupid fixes

* update with main and update torch and lus and enable action on this branch

* Update FrameInterpolation.h

* Update FrameInterpolation.cpp

* fix some memory leak

* Update torch

* Update torch

* update torch and lus

* reduce texture import

* don't use fork of torch and lus

* Update torch

* Update torch

---------

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;

* Refactor World::Courses to unique_ptr (#211)

* wip course unique ptr

* Track unique_ptr : This probably compiles

* Finish impl Courses as unique_ptr

* Fix error

* Fixes

* More fixes

* Cleanup

* Remove old vars

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* particle boat and train

* fix player particle interpolation

* add modify interpolation target fps in menu

* fix windows

* Update libultraship

* Fix logo interp

* Interp SetTextMatrix

* Fix freecam camera

* Clarify comment

* Clarify func

* fix linux compilation

* Update Thwomp.cpp

* Update Thwomp.h

* Update render.inc.c

* Update render.inc.c

* Update gbiMacro.c

* interp falling rock shadow

* Revert change that has no explanation

* Update code_80057C60.c

* Update code_80057C60.c

* Update GrandPrixBalloons.cpp

* Update Lakitu.cpp

* Update framebuffer_effects.c

* Update render_courses.c

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;59367621+coco875@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial work

* more work

* progress

* Fixed slow fps

* Add Lywx changes

* Interp Works

* Test default tick/logic update

* Added missing include (#202)

* Added missing include

* More missing includes

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* test

* Revert "test"

This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.

* Interp Item box

* Actually interpolate item box

* fix clouds

* interp player?

* Test 2

* Fix mistake

* tag and fix item boxes

* tag fake item box and whatever func_800696CC is

* these aren't needed

* tag karts

* Slightly better falling rocks(still needs work)

* Tag Smoke and Dust

* Removed unneeded code from falling_rock

* tag whatever func_80051ABC is

* add missing rotate x coord

* GrandPrixBallon/kart shadow

* Green shells tag, and added comments I neglected to add before.

* doesn't compile on win

* Fixes

* Disabled camera interpolation

* Balloons fixes

* progress

* set_transform_matrix compiles

* Compile setTransformMatrix

* More transforms interp

* Add more interps

* matrix

* Matrix multi interp

* Fix interpolation camera bug

* Missing includes needed for Linux.

* Excluded access to HM64 Labs on Switch.

* interpolation tags for various objects

* Bowser castle statue flame interpolated.

* tag hedgehogs

* cloud interpolation

* Interpolated smoke particles from shells

* cloud interpolation refactor

* Interpolated snowflakes

* Interpolated penguins, also added comment tags to places I missed.

* tag Snowman interpolation

* Interpolated player reflection(sherbet land)

* Forgot to uncomment stuff while testing

* better tag

* tag leaves

* Set the default FPS to 30

* tag hud

* Fixed "Match Refresh Rate" option

* adjust draw distance

* remove innecessary rock tag

* rag rocks

* better tag

* Tagged player rank placement in HUD

* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)

* Refactor render_screens and fix editor raycast

* better object interpolation

* shift is not needed here

* fix tag

* fix tags

* mole comments

* comment

* Changed how shell flames are interpolated.

* interpolated ended scene fireworks.

* Tagged star particles in the ending scene

* Shell flames handled better.

* this isn't needed

* Fix multiplayer cameras

* Fixed loading battle maps.

* Tagged battle balloons

* Some fixes for battle mode

* No longer needed changes toAFinishline with the changes mega made.

* Tag finishline

* fix to make it compile with cmake 3.31

* changed mtxf_multiplication() to fix vert explosion in Desert &amp; DK parkway.(provided by Coco.)

* fix memory leaks, avoid invalidate texture (#207)

* Fixed macos

* More stupid fixes

* update with main and update torch and lus and enable action on this branch

* Update FrameInterpolation.h

* Update FrameInterpolation.cpp

* fix some memory leak

* Update torch

* Update torch

* update torch and lus

* reduce texture import

* don't use fork of torch and lus

* Update torch

* Update torch

---------

Co-authored-by: Lywx &lt;kiritodev01@gmail.com&gt;

* Refactor World::Courses to unique_ptr (#211)

* wip course unique ptr

* Track unique_ptr : This probably compiles

* Finish impl Courses as unique_ptr

* Fix error

* Fixes

* More fixes

* Cleanup

* Remove old vars

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* particle boat and train

* fix player particle interpolation

* add modify interpolation target fps in menu

* fix windows

* Update libultraship

* Fix logo interp

* Interp SetTextMatrix

* Fix freecam camera

* Clarify comment

* Clarify func

* fix linux compilation

* Update Thwomp.cpp

* Update Thwomp.h

* Update render.inc.c

* Update render.inc.c

* Update gbiMacro.c

* interp falling rock shadow

* Revert change that has no explanation

* Update code_80057C60.c

* Update code_80057C60.c

* Update GrandPrixBalloons.cpp

* Update Lakitu.cpp

* Update framebuffer_effects.c

* Update render_courses.c

---------

Co-authored-by: Sonic Dreamcaster &lt;alejandro.asenjo88@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;59367621+coco875@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Game.cpp and World.cpp Cleanup (#159)</title>
<updated>2025-01-23T18:22:07+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-01-23T18:22:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=1f189dfa804a05177f99dda1044898eb63fdcb3f'/>
<id>1f189dfa804a05177f99dda1044898eb63fdcb3f</id>
<content type='text'>
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>update with the decomp (#97)</title>
<updated>2024-09-17T15:32:50+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-09-17T15:32:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=203090e5913f79df01ee273e40dea03b294f061e'/>
<id>203090e5913f79df01ee273e40dea03b294f061e</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix course (#659)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo debug (#660)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo data (#661)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#652)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* clang format (#681)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;
Co-authored-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MisterSheeple &lt;27652712+MisterSheeple@users.noreply.github.com&gt;
Co-authored-by: AloXado320 &lt;38191089+AloXado320@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix course (#659)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo debug (#660)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo data (#661)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#652)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* clang format (#681)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;
Co-authored-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MisterSheeple &lt;27652712+MisterSheeple@users.noreply.github.com&gt;
Co-authored-by: AloXado320 &lt;38191089+AloXado320@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update decomp clang (#67)</title>
<updated>2024-08-27T23:47:39+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-27T23:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a1f0d32d666c07d0754d97f107a5be59153768fd'/>
<id>a1f0d32d666c07d0754d97f107a5be59153768fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</pre>
</div>
</content>
</entry>
<entry>
<title>Update from decomp (#34)</title>
<updated>2024-08-23T00:20:13+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-23T00:20:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e135178097f416bc54e36058e10d9b1c013929fd'/>
<id>e135178097f416bc54e36058e10d9b1c013929fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
</pre>
</div>
</content>
</entry>
<entry>
<title>Renames &amp; seg 3 &amp; 5 texture fixes (#19)</title>
<updated>2024-07-26T17:29:35+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-07-26T17:29:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=532ad5a4c03d7098b316ac1ebf2c467525442791'/>
<id>532ad5a4c03d7098b316ac1ebf2c467525442791</id>
<content type='text'>
* Remove tools/torch

* Auto compile torch and extract

* Re-implement soh's implementation of lus implementation of an array

* Fix static actors in mr

* Update

* Updated torch

* Updated lus

* uncomment

* Fix collision

* Renames

* More renaming

* Collision Renames

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* Update

* update lus

* Bug fixes

* remove tabs

* fixes

* fixes

* Fix kart textures

* Networking

* net

* Add networking

* Update

* Cleanup

* Fix balloon rendering

* Fix lakitu and red shell

* fixes

* Implement new random system

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove tools/torch

* Auto compile torch and extract

* Re-implement soh's implementation of lus implementation of an array

* Fix static actors in mr

* Update

* Updated torch

* Updated lus

* uncomment

* Fix collision

* Renames

* More renaming

* Collision Renames

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* Update

* update lus

* Bug fixes

* remove tabs

* fixes

* fixes

* Fix kart textures

* Networking

* net

* Add networking

* Update

* Cleanup

* Fix balloon rendering

* Fix lakitu and red shell

* fixes

* Implement new random system

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2024-05-02T18:21:35+00:00</updated>
<author>
<name>MegaMech</name>
<email>inkstudios1@hotmail.com</email>
</author>
<published>2024-05-02T18:21:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e3774dc3771aae8f4b8f775b0afe38ce935393fd'/>
<id>e3774dc3771aae8f4b8f775b0afe38ce935393fd</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
