<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/src/code_8006E9C0.c, branch Caladius-patch-1</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Mechanical compiler warning cleanup across the game C code (#691, 2 of 3) (#736)</title>
<updated>2026-09-16T13:26:27+00:00</updated>
<author>
<name>quarrel07</name>
<email>178681861+quarrel07@users.noreply.github.com</email>
</author>
<published>2026-09-16T13:26:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=8fb42e50d70356300050048b57def3123e6d4552'/>
<id>8fb42e50d70356300050048b57def3123e6d4552</id>
<content type='text'>
* spawn_players: cast player flag combinations to s16 explicitly

The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: mechanical warning cleanup

uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* stubs, kart_dma: mechanical warning cleanup (43 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)

Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Remaining game C files: mechanical warning cleanup to zero

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: fix the bcopy shim reversing its arguments

The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.

Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: delete dead port helper, widen D_8015F718, comment out size lookup

get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: replace func_80097274 with the matched decomp version

Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update menu_items.c

* Address review round 2: audio loop form, cast collapse, dead code removal

func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 3: endianness.h byteswap, size_t indices, stub pragma

BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* data.c: use BOMSWAP16_CONST in the static envelope initializer

MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers

effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: back out the debug-print cast for #745

The int-to-pointer warning it silenced returns until #745 reworks
this code.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects.h: drop the include annotation

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Retrigger CI after runner disconnect

* mixer: restore the Impl signatures and suppress the unused-parameter warning instead

* Clean up unused variables in code_80005FD0.c

Removed unused variables and assignments in CPU behaviour code.

* Remove unused camera variable from function

Remove unused camera variable in look_behind_toggle function.

* Update comment for bcopy and memcpy clarification

Clarified comment about bcopy and memcpy usage.

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* spawn_players: cast player flag combinations to s16 explicitly

The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: mechanical warning cleanup

uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* stubs, kart_dma: mechanical warning cleanup (43 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)

Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Remaining game C files: mechanical warning cleanup to zero

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: fix the bcopy shim reversing its arguments

The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.

Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: delete dead port helper, widen D_8015F718, comment out size lookup

get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: replace func_80097274 with the matched decomp version

Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update menu_items.c

* Address review round 2: audio loop form, cast collapse, dead code removal

func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 3: endianness.h byteswap, size_t indices, stub pragma

BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* data.c: use BOMSWAP16_CONST in the static envelope initializer

MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers

effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: back out the debug-print cast for #745

The int-to-pointer warning it silenced returns until #745 reworks
this code.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects.h: drop the include annotation

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Retrigger CI after runner disconnect

* mixer: restore the Impl signatures and suppress the unused-parameter warning instead

* Clean up unused variables in code_80005FD0.c

Removed unused variables and assignments in CPU behaviour code.

* Remove unused camera variable from function

Remove unused camera variable in look_behind_toggle function.

* Update comment for bcopy and memcpy clarification

Clarified comment about bcopy and memcpy usage.

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix compiling for linux arm64 (#650)</title>
<updated>2026-04-22T23:38:48+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-04-22T23:38:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=10f10f17e609d4ee218744029effcfb47b97a481'/>
<id>10f10f17e609d4ee218744029effcfb47b97a481</id>
<content type='text'>
* Enable MK64 build option for torch

* Fix HMAS type error (present on arm64)

* Align memory pool and fix empty macro

* Experimental: Add 4096 memory alignment

* Add alignment for ALIGNED8 macro

* Use memset over deprecated bzero

* Ensure OPENGLES flag can be used in CMakeLists.txt

* Diagnostic: align ship2_window_i8 to rule out odd-alignment crash

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Enable MK64 build option for torch

* Fix HMAS type error (present on arm64)

* Align memory pool and fix empty macro

* Experimental: Add 4096 memory alignment

* Add alignment for ALIGNED8 macro

* Use memset over deprecated bzero

* Ensure OPENGLES flag can be used in CMakeLists.txt

* Diagnostic: align ship2_window_i8 to rule out odd-alignment crash

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Impl Sky and SkyActors (#630)</title>
<updated>2026-02-24T21:51:25+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2026-02-24T21:51:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=548ccf0063f6c4d6608cf87f46a347c71079c0bd'/>
<id>548ccf0063f6c4d6608cf87f46a347c71079c0bd</id>
<content type='text'>
* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Lakitu Crash (#602)</title>
<updated>2025-12-19T17:57:37+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-19T17:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=3bbfa13cf7cbda1af0246df4b001d3acbe155509'/>
<id>3bbfa13cf7cbda1af0246df4b001d3acbe155509</id>
<content type='text'>
* Update Lakitu.cpp

* Update Lakitu.h

* Update code_8006E9C0.c

* Update Lakitu.cpp

* Add mCameraId member to Lakitu class

* Update code_8006E9C0.c</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update Lakitu.cpp

* Update Lakitu.h

* Update code_8006E9C0.c

* Update Lakitu.cpp

* Add mCameraId member to Lakitu class

* Update code_8006E9C0.c</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor Track Class To Instantiate On Track Load (#587)</title>
<updated>2025-12-13T18:50:28+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-13T18:50:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=b934e98fc34964970ab5efacb2fb7c3372ae0b1a'/>
<id>b934e98fc34964970ab5efacb2fb7c3372ae0b1a</id>
<content type='text'>
* Initial Commit

* First compilation of Registry template

* Further changes

* wip changes

* Impl TrackBrowser and Registry Info

* Remove const from TInfo

* Prep GetWorld

* Name refactor

* Refactor gWorldInstance to GetWorld()

* wip

* Should work now

* Data menu work again

* Fix editor staying open after program close

* Rename LoadLevel to LoadTrackDataFromJson

* More changes

* Add statue

* Add search to content browser using tags

* Fix statue pos and register tags

* Fix actor loading

* Fix delete all bug which deleted cameras

* reduce some boiler plate in actor and object

* Remove unused rulesets

* Search bar for all tabs

* fix data screen

* fix actor spawning

* temp editor fix

* Clean up

* improve extra mode transformation

* fix podium crash

* Fix editor clicking

* Fix editor clicking 2

* fix extra in custom track

* Fix FI for three actors

* Fix divide by zero error

* Ids managed by Registry

* Add scary comment

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Commit

* First compilation of Registry template

* Further changes

* wip changes

* Impl TrackBrowser and Registry Info

* Remove const from TInfo

* Prep GetWorld

* Name refactor

* Refactor gWorldInstance to GetWorld()

* wip

* Should work now

* Data menu work again

* Fix editor staying open after program close

* Rename LoadLevel to LoadTrackDataFromJson

* More changes

* Add statue

* Add search to content browser using tags

* Fix statue pos and register tags

* Fix actor loading

* Fix delete all bug which deleted cameras

* reduce some boiler plate in actor and object

* Remove unused rulesets

* Search bar for all tabs

* fix data screen

* fix actor spawning

* temp editor fix

* Clean up

* improve extra mode transformation

* fix podium crash

* Fix editor clicking

* Fix editor clicking 2

* fix extra in custom track

* Fix FI for three actors

* Fix divide by zero error

* Ids managed by Registry

* Add scary comment

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Name ScreenContext, Refactor Course class to Track (#583)</title>
<updated>2025-12-08T04:00:06+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-08T04:00:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=dbae0c3aca33a022e8c1d511fe521407375057b2'/>
<id>dbae0c3aca33a022e8c1d511fe521407375057b2</id>
<content type='text'>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor yaml and remove segment (#531)</title>
<updated>2025-12-07T14:34:53+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-07T14:34:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=02ad54ca72f5baf4614cb9b7c30f8dd780764d90'/>
<id>02ad54ca72f5baf4614cb9b7c30f8dd780764d90</id>
<content type='text'>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</pre>
</div>
</content>
</entry>
<entry>
<title>Fine-tune the UV for Clouds (#455)</title>
<updated>2025-07-14T01:10:05+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-14T01:10:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=3272edd99f70cb26050ad0d1ddad4a053657886e'/>
<id>3272edd99f70cb26050ad0d1ddad4a053657886e</id>
<content type='text'>
* fine tune cloud uv

* format

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fine tune cloud uv

* format

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update code_8006E9C0.c (#450)</title>
<updated>2025-07-13T01:17:05+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-13T01:17:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=83794793e31ca208aca4661d70bdad813eb7f7dd'/>
<id>83794793e31ca208aca4661d70bdad813eb7f7dd</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix minor render issue in menu (#447)</title>
<updated>2025-07-12T23:32:52+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-12T23:32:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=f1b20c7b91f4f05dd0354ef32245f2204a82295a'/>
<id>f1b20c7b91f4f05dd0354ef32245f2204a82295a</id>
<content type='text'>
* fix menu texture

* fix other text

* junky fix

* fix cloud to be png

* fix cloud

* Update menu_items.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix menu texture

* fix other text

* junky fix

* fix cloud to be png

* fix cloud

* Update menu_items.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
