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<title>SpaghettiKart/src/code_80290C20.c, branch transformsharedfromptr</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
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<entry>
<title>Rename some files and Match spawn_players.c (#226)</title>
<updated>2022-06-17T10:05:27+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2022-06-17T10:05:27+00:00</published>
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<id>22ca23f32c239127d8e379e0ba3b0bc12f063e35</id>
<content type='text'>
* name some code files

* Match spawn_players func

* random decomp

* name more files</content>
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<pre>
* name some code files

* Match spawn_players func

* random decomp

* name more files</pre>
</div>
</content>
</entry>
<entry>
<title>decomp render funcs and some memory (#222)</title>
<updated>2022-06-14T23:25:20+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2022-06-14T23:25:20+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>crash_screen decomp and misc (#221)</title>
<updated>2022-06-14T08:37:54+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2022-06-14T08:37:54+00:00</published>
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<id>d9bd7bfbc0f6d45312d6d13b1902e9ae4e4b839e</id>
<content type='text'>
* crash_screen decomp and misc
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* crash_screen decomp and misc
</pre>
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</content>
</entry>
<entry>
<title>Identify some Actor count variables (#202)</title>
<updated>2022-05-17T01:46:07+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2022-05-17T01:46:07+00:00</published>
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<id>b1c0c05bd3201cd0058325331a9d1e28951c5dac</id>
<content type='text'>
* Identify some Actor count variables

* Match place_all_item_boxes

Also more accurately define the UknownRock struct. Some of the
 track specific data is spawning points for the "permanent"
 actors (stuff like falling rocks, shrubbery, item boxes, etc.)

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</content>
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* Identify some Actor count variables

* Match place_all_item_boxes

Also more accurately define the UknownRock struct. Some of the
 track specific data is spawning points for the "permanent"
 actors (stuff like falling rocks, shrubbery, item boxes, etc.)

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add in a struct for surface map entires (#150)</title>
<updated>2022-01-25T04:22:05+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2022-01-25T04:22:05+00:00</published>
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<id>e371625acbcd8ca2ce9c1c73e253f15864608b05</id>
<content type='text'>
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map,
 only minor adjustments were made.

Updated the bounding box corner struct a little based on information from
 the surface map struct.

Refreshed several mips_to_c outputs

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</content>
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<pre>
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map,
 only minor adjustments were made.

Updated the bounding box corner struct a little based on information from
 the surface map struct.

Refreshed several mips_to_c outputs

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Variety of changes (#147)</title>
<updated>2022-01-23T05:46:07+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2022-01-23T05:46:07+00:00</published>
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<id>78681aa5baf9ce42848f2a9719ad9edde86f2810</id>
<content type='text'>
* Update player struct with lap count and rank

Also rename some arrays to better reflect what they are tracking

* Add bounding box corner struct and surface type enum

* Create a .h file and move stuff into it

See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
 https://github.com/micro500/mariokart64/wiki/Surface-Map for reference

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</content>
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<pre>
* Update player struct with lap count and rank

Also rename some arrays to better reflect what they are tracking

* Add bounding box corner struct and surface type enum

* Create a .h file and move stuff into it

See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
 https://github.com/micro500/mariokart64/wiki/Surface-Map for reference

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Identify active screen mode, relabel accordingly (#141)</title>
<updated>2022-01-17T13:44:14+00:00</updated>
<author>
<name>Maciek Baron</name>
<email>thebezet@gmail.com</email>
</author>
<published>2022-01-17T13:44:14+00:00</published>
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<id>1bbc7674ff96b0d293950b267d80696fb6357e35</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Match several functions, add item values (#130)</title>
<updated>2022-01-13T04:19:22+00:00</updated>
<author>
<name>Maciek Baron</name>
<email>thebezet@gmail.com</email>
</author>
<published>2022-01-13T04:19:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=29f9f8890a076db1104b675c1f732eb541fc4173'/>
<id>29f9f8890a076db1104b675c1f732eb541fc4173</id>
<content type='text'>
* Match func_80021C78

* Match func_8006E8C4

* Match func_80295BF8

* Match func_8001F980 (already matching)

* Match func_800219BC

* Match func_80022A98

* Add item defines</content>
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<pre>
* Match func_80021C78

* Match func_8006E8C4

* Match func_80295BF8

* Match func_8001F980 (already matching)

* Match func_800219BC

* Match func_80022A98

* Add item defines</pre>
</div>
</content>
</entry>
<entry>
<title>Naming global variables related to menu navigation (#119)</title>
<updated>2022-01-01T09:35:37+00:00</updated>
<author>
<name>ChiefFruitcake</name>
<email>96551211+ChiefFruitcake@users.noreply.github.com</email>
</author>
<published>2022-01-01T09:35:37+00:00</published>
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<id>4d9ca027506ff7a96972ab34803baec1a477a2c8</id>
<content type='text'>
* Naming of global variables related to the game menu and Controller Pak menu</content>
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<pre>
* Naming of global variables related to the game menu and Controller Pak menu</pre>
</div>
</content>
</entry>
<entry>
<title>Menu selection global variable (#113)</title>
<updated>2021-12-25T03:43:17+00:00</updated>
<author>
<name>ChiefFruitcake</name>
<email>96551211+ChiefFruitcake@users.noreply.github.com</email>
</author>
<published>2021-12-25T03:43:17+00:00</published>
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<id>1b40669f0df81ab868cfc9a7b64272f756cf552c</id>
<content type='text'>
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings</content>
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<pre>
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings</pre>
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</content>
</entry>
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