<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/src/effects.h, branch 1.0.0</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Document sound effects (pr 735 from the decomp) (#589)</title>
<updated>2025-12-13T19:08:59+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-13T19:08:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4e51b7d5b6a9b89deb5ef135deec0ee5f0087e7c'/>
<id>4e51b7d5b6a9b89deb5ef135deec0ee5f0087e7c</id>
<content type='text'>
Co-authored-by: Jed Grabman &lt;JedGrabman@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: Jed Grabman &lt;JedGrabman@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Backport (de)acceleration code documentation (#414)</title>
<updated>2025-07-04T21:18:42+00:00</updated>
<author>
<name>Maciek Baron</name>
<email>1668712+MaciekBaron@users.noreply.github.com</email>
</author>
<published>2025-07-04T21:18:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=bbd14984a2c61a773e29f321b214e2644ce28930'/>
<id>bbd14984a2c61a773e29f321b214e2644ce28930</id>
<content type='text'>
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Document player alpha (#396)</title>
<updated>2025-07-03T12:35:42+00:00</updated>
<author>
<name>Maciek Baron</name>
<email>1668712+MaciekBaron@users.noreply.github.com</email>
</author>
<published>2025-07-03T12:35:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=99689a3f70d8cb38178f92b87ecdcdbbdb200429'/>
<id>99689a3f70d8cb38178f92b87ecdcdbbdb200429</id>
<content type='text'>
* Document player alpha

* Fix typo

* Document further alpha things

* Document movement

* Fix indentation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Document player alpha

* Fix typo

* Document further alpha things

* Document movement

* Fix indentation</pre>
</div>
</content>
</entry>
<entry>
<title>make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)</title>
<updated>2025-07-01T23:42:14+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-01T23:42:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=7937896598f3df46eb78c158bde787bc4f12ad7f'/>
<id>7937896598f3df46eb78c158bde787bc4f12ad7f</id>
<content type='text'>
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update decomp clang (#67)</title>
<updated>2024-08-27T23:47:39+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-27T23:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a1f0d32d666c07d0754d97f107a5be59153768fd'/>
<id>a1f0d32d666c07d0754d97f107a5be59153768fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</pre>
</div>
</content>
</entry>
<entry>
<title>Update from decomp (#34)</title>
<updated>2024-08-23T00:20:13+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-23T00:20:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e135178097f416bc54e36058e10d9b1c013929fd'/>
<id>e135178097f416bc54e36058e10d9b1c013929fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
</pre>
</div>
</content>
</entry>
<entry>
<title>fixes</title>
<updated>2024-05-02T23:41:24+00:00</updated>
<author>
<name>MegaMech</name>
<email>inkstudios1@hotmail.com</email>
</author>
<published>2024-05-02T23:41:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e0614935711dda007e4bd59caed5757cdefa14bf'/>
<id>e0614935711dda007e4bd59caed5757cdefa14bf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>move actors code in actors folder and rename thing related to actor (#584)</title>
<updated>2024-04-03T18:44:44+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-04-03T18:44:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=12f332614ed9ee8b684d4b0fdae91e5ef14568ff'/>
<id>12f332614ed9ee8b684d4b0fdae91e5ef14568ff</id>
<content type='text'>
* Move actors into their folders

* Renamings and documentation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Move actors into their folders

* Renamings and documentation</pre>
</div>
</content>
</entry>
<entry>
<title>place surface type const and unassemble flag in vtx and document effects (#553)</title>
<updated>2024-01-21T04:22:35+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-01-21T04:22:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=639fec14583decbebba6bc069157884bda17f054'/>
<id>639fec14583decbebba6bc069157884bda17f054</id>
<content type='text'>
* place surface type const and unassemble flag in vtx

</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* place surface type const and unassemble flag in vtx

</pre>
</div>
</content>
</entry>
</feed>
