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<title>SpaghettiKart/src/engine/sky/Sky.cpp, branch main</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Sky: paint the full window width (#717)</title>
<updated>2026-07-27T04:29:12+00:00</updated>
<author>
<name>quarrel07</name>
<email>178681861+quarrel07@users.noreply.github.com</email>
</author>
<published>2026-07-27T04:29:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=24ac81951ea9b40a431b07a3c6395beab636cd97'/>
<id>24ac81951ea9b40a431b07a3c6395beab636cd97</id>
<content type='text'>
The gradient quad's projection path does not preserve the outward
rounding of the Rect edge getters, which can leave the last window
column unpainted at some aspect ratios (visible as a black strip at the
screen edge that only sky sprites drew into). Overshoot the quad a few
virtual pixels past both edges; the excess clips at the window.

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The gradient quad's projection path does not preserve the outward
rounding of the Rect edge getters, which can leave the last window
column unpainted at some aspect ratios (visible as a black strip at the
screen edge that only sky sprites drew into). Overshoot the quad a few
virtual pixels past both edges; the excess clips at the window.

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor cmake (#721)</title>
<updated>2026-07-23T00:02:58+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2026-07-23T00:02:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4c24ae2bc2294c96a81d296a68b6d404f34358e7'/>
<id>4c24ae2bc2294c96a81d296a68b6d404f34358e7</id>
<content type='text'>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</pre>
</div>
</content>
</entry>
<entry>
<title>Impl Sky and SkyActors (#630)</title>
<updated>2026-02-24T21:51:25+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2026-02-24T21:51:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=548ccf0063f6c4d6608cf87f46a347c71079c0bd'/>
<id>548ccf0063f6c4d6608cf87f46a347c71079c0bd</id>
<content type='text'>
* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args</pre>
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</content>
</entry>
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