<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/src/racing/collision.c, branch coco875-patch-1</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Fix the warning-flagged real bugs across the codebase (#691, 1 of 3) (#725)</title>
<updated>2026-08-02T04:29:56+00:00</updated>
<author>
<name>quarrel07</name>
<email>178681861+quarrel07@users.noreply.github.com</email>
</author>
<published>2026-08-02T04:29:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=8629bec3205b35b6f052a5f0a0164b8132ac1304'/>
<id>8629bec3205b35b6f052a5f0a0164b8132ac1304</id>
<content type='text'>
* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1)

Six fixes, all in menu_items.c, all verified by menu playtest on macOS:

- BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian
  builds (the macro evaluates its argument twice) and mixed bytes from two
  different pixels. Read first, increment separately. Note: this function
  (func_8009A9FC) currently has no callers, so the corruption was latent,
  not live.
- func_8009B9D0 fell off the end on a lookup miss, returning garbage (the
  existing code comment already suspected this). The miss path now returns
  the display list head unchanged, i.e. draws nothing.
- update_ok_menu_item read an uninitialized stack slot for unknown menu
  item types; now selects an explicit no-animation value, matching what
  the garbage read did in practice.
- pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching
  artifacts. The x/y/z spin state itself is untouched.
- func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned
  switch default.
- func_800A54EC: initialized the pause cursor position pointer against its
  unreachable mode-switch default (would have been a null-deref class bug
  if mode values ever grew).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* math_util_2: return the vector, not the address of the parameter slot

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Crab: remove inner declaration shadowing the initialized objectIndex

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* editor: honor InverseMatrix failure (bool was compared against 2, always true)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Track.h: drop dead null checks on array members

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* particles: make the no-return particle setters void

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects/stubs/skybox/main: align signatures with functions that return nothing

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* audio: remove uninitialized-read matching artifacts, init isSound

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* port/engine UI: fix printf-style format types and non-literal format string

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: feed the unused texture param to the uninitialized img walker

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: strip explanatory comments, drop vec3f pointer returns

Comments moved to the PR record; the one flagged worth keeping stays.
vec3f_set_xyz/normalize/cross_product return void now since the out
argument is the interface and nothing used the pointer.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update actors_extended.c

* Add checkbox for 'Shells Shoot Straight' option

* Update render_player.c

* Update PortMenu.cpp

* Update render_player.c

* Update actors_extended.c

* Update render_player.c

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1)

Six fixes, all in menu_items.c, all verified by menu playtest on macOS:

- BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian
  builds (the macro evaluates its argument twice) and mixed bytes from two
  different pixels. Read first, increment separately. Note: this function
  (func_8009A9FC) currently has no callers, so the corruption was latent,
  not live.
- func_8009B9D0 fell off the end on a lookup miss, returning garbage (the
  existing code comment already suspected this). The miss path now returns
  the display list head unchanged, i.e. draws nothing.
- update_ok_menu_item read an uninitialized stack slot for unknown menu
  item types; now selects an explicit no-animation value, matching what
  the garbage read did in practice.
- pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching
  artifacts. The x/y/z spin state itself is untouched.
- func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned
  switch default.
- func_800A54EC: initialized the pause cursor position pointer against its
  unreachable mode-switch default (would have been a null-deref class bug
  if mode values ever grew).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* math_util_2: return the vector, not the address of the parameter slot

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Crab: remove inner declaration shadowing the initialized objectIndex

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* editor: honor InverseMatrix failure (bool was compared against 2, always true)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Track.h: drop dead null checks on array members

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* particles: make the no-return particle setters void

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects/stubs/skybox/main: align signatures with functions that return nothing

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* audio: remove uninitialized-read matching artifacts, init isSound

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* port/engine UI: fix printf-style format types and non-literal format string

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: feed the unused texture param to the uninitialized img walker

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: strip explanatory comments, drop vec3f pointer returns

Comments moved to the PR record; the one flagged worth keeping stays.
vec3f_set_xyz/normalize/cross_product return void now since the out
argument is the interface and nothing used the pointer.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update actors_extended.c

* Add checkbox for 'Shells Shoot Straight' option

* Update render_player.c

* Update PortMenu.cpp

* Update render_player.c

* Update actors_extended.c

* Update render_player.c

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor cmake (#721)</title>
<updated>2026-07-23T00:02:58+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2026-07-23T00:02:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4c24ae2bc2294c96a81d296a68b6d404f34358e7'/>
<id>4c24ae2bc2294c96a81d296a68b6d404f34358e7</id>
<content type='text'>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</pre>
</div>
</content>
</entry>
<entry>
<title>Fix warnings regarding ambigious typings (#715)</title>
<updated>2026-07-20T10:14:56+00:00</updated>
<author>
<name>Lucas</name>
<email>dracc@dracc.se</email>
</author>
<published>2026-07-20T10:14:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4c03712561beb7434dcaf814a021579c6a011fa2'/>
<id>4c03712561beb7434dcaf814a021579c6a011fa2</id>
<content type='text'>
* Fix warnings regarding ambigious typings

* Revert struct Collision name change</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix warnings regarding ambigious typings

* Revert struct Collision name change</pre>
</div>
</content>
</entry>
<entry>
<title>Force type correctness when calculating collision hashes (#696)</title>
<updated>2026-05-01T21:20:21+00:00</updated>
<author>
<name>Alessio Tosto</name>
<email>rinnegatamante@gmail.com</email>
</author>
<published>2026-05-01T21:20:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=7b2879029087bb7bafc3880550caf0fd3319a0d7'/>
<id>7b2879029087bb7bafc3880550caf0fd3319a0d7</id>
<content type='text'>
* Force type correctness when calculating collision hashes

* Fix more incorrect hash calculations.

* fix an error

---------

Co-authored-by: coco875 &lt;59367621+coco875@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Force type correctness when calculating collision hashes

* Fix more incorrect hash calculations.

* fix an error

---------

Co-authored-by: coco875 &lt;59367621+coco875@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Thwomp Collision and Better Interp Tagging for Actors (#665)</title>
<updated>2026-03-05T23:52:14+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2026-03-05T23:52:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=376087be692801e8e2c7fd145fbfdfd720cdea16'/>
<id>376087be692801e8e2c7fd145fbfdfd720cdea16</id>
<content type='text'>
* Update actors.c

* Update actors.c

* actor

* Fix bounding box

* More interp fix

* Update KoopaTroopaBeach.cpp

* Update Thwomp.cpp

* Update actors.c

* Update render.inc.c

* Update render.inc.c</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update actors.c

* Update actors.c

* actor

* Fix bounding box

* More interp fix

* Update KoopaTroopaBeach.cpp

* Update Thwomp.cpp

* Update actors.c

* Update render.inc.c

* Update render.inc.c</pre>
</div>
</content>
</entry>
<entry>
<title>Update collision.c (#624)</title>
<updated>2026-01-03T21:22:16+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2026-01-03T21:22:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e71c422afbadb49aef7fbcaae02b74eb214f72c1'/>
<id>e71c422afbadb49aef7fbcaae02b74eb214f72c1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Bugs in Collision Code to Allow Big Triangles (#600)</title>
<updated>2025-12-18T18:25:26+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-18T18:25:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=509a8f4259e93a4783d8599e0ca1c2556281924a'/>
<id>509a8f4259e93a4783d8599e0ca1c2556281924a</id>
<content type='text'>
* Update collision.c

* Update collision.c

* Update collision.c

* Update collision.c

* Update spawn_players.c

* Fix return value in collision detection function

Corrected return value for point inside triangle check.

* Update collision.c

* Update spawn_players.c</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update collision.c

* Update collision.c

* Update collision.c

* Update collision.c

* Update spawn_players.c

* Fix return value in collision detection function

Corrected return value for point inside triangle check.

* Update collision.c

* Update spawn_players.c</pre>
</div>
</content>
</entry>
<entry>
<title>Update lus (#580)</title>
<updated>2025-12-08T15:25:10+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-08T15:25:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=f022183d6f67a2b099832a3ac77e3c2b66f6ab56'/>
<id>f022183d6f67a2b099832a3ac77e3c2b66f6ab56</id>
<content type='text'>
* fix include

* Update libultraship

* fix Engine.cpp

* fix error

* Update TrackSections.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix include

* Update libultraship

* fix Engine.cpp

* fix error

* Update TrackSections.h</pre>
</div>
</content>
</entry>
<entry>
<title>Name ScreenContext, Refactor Course class to Track (#583)</title>
<updated>2025-12-08T04:00:06+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-08T04:00:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=dbae0c3aca33a022e8c1d511fe521407375057b2'/>
<id>dbae0c3aca33a022e8c1d511fe521407375057b2</id>
<content type='text'>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor yaml and remove segment (#531)</title>
<updated>2025-12-07T14:34:53+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-07T14:34:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=02ad54ca72f5baf4614cb9b7c30f8dd780764d90'/>
<id>02ad54ca72f5baf4614cb9b7c30f8dd780764d90</id>
<content type='text'>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</pre>
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</entry>
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