<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/src/racing/render_courses.c, branch Caladius-patch-1</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Mechanical compiler warning cleanup across the game C code (#691, 2 of 3) (#736)</title>
<updated>2026-09-16T13:26:27+00:00</updated>
<author>
<name>quarrel07</name>
<email>178681861+quarrel07@users.noreply.github.com</email>
</author>
<published>2026-09-16T13:26:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=8fb42e50d70356300050048b57def3123e6d4552'/>
<id>8fb42e50d70356300050048b57def3123e6d4552</id>
<content type='text'>
* spawn_players: cast player flag combinations to s16 explicitly

The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: mechanical warning cleanup

uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* stubs, kart_dma: mechanical warning cleanup (43 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)

Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Remaining game C files: mechanical warning cleanup to zero

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: fix the bcopy shim reversing its arguments

The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.

Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: delete dead port helper, widen D_8015F718, comment out size lookup

get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: replace func_80097274 with the matched decomp version

Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update menu_items.c

* Address review round 2: audio loop form, cast collapse, dead code removal

func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 3: endianness.h byteswap, size_t indices, stub pragma

BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* data.c: use BOMSWAP16_CONST in the static envelope initializer

MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers

effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: back out the debug-print cast for #745

The int-to-pointer warning it silenced returns until #745 reworks
this code.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects.h: drop the include annotation

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Retrigger CI after runner disconnect

* mixer: restore the Impl signatures and suppress the unused-parameter warning instead

* Clean up unused variables in code_80005FD0.c

Removed unused variables and assignments in CPU behaviour code.

* Remove unused camera variable from function

Remove unused camera variable in look_behind_toggle function.

* Update comment for bcopy and memcpy clarification

Clarified comment about bcopy and memcpy usage.

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* spawn_players: cast player flag combinations to s16 explicitly

The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* render_objects: mechanical warning cleanup

uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* stubs, kart_dma: mechanical warning cleanup (43 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)

Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Remaining game C files: mechanical warning cleanup to zero

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Format the changed lines per .clang-format

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: fix the bcopy shim reversing its arguments

The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.

Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review: delete dead port helper, widen D_8015F718, comment out size lookup

get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* menu_items: replace func_80097274 with the matched decomp version

Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Update menu_items.c

* Address review round 2: audio loop form, cast collapse, dead code removal

func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 3: endianness.h byteswap, size_t indices, stub pragma

BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* data.c: use BOMSWAP16_CONST in the static envelope initializer

MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers

effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* ending: back out the debug-print cast for #745

The int-to-pointer warning it silenced returns until #745 reworks
this code.

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* effects.h: drop the include annotation

Co-Authored-By: Claude Fable 5 &lt;noreply@anthropic.com&gt;

* Retrigger CI after runner disconnect

* mixer: restore the Impl signatures and suppress the unused-parameter warning instead

* Clean up unused variables in code_80005FD0.c

Removed unused variables and assignments in CPU behaviour code.

* Remove unused camera variable from function

Remove unused camera variable in look_behind_toggle function.

* Update comment for bcopy and memcpy clarification

Clarified comment about bcopy and memcpy usage.

---------

Co-authored-by: Claude Fable 5 &lt;noreply@anthropic.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor cmake (#721)</title>
<updated>2026-07-23T00:02:58+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2026-07-23T00:02:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=4c24ae2bc2294c96a81d296a68b6d404f34358e7'/>
<id>4c24ae2bc2294c96a81d296a68b6d404f34358e7</id>
<content type='text'>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake</pre>
</div>
</content>
</entry>
<entry>
<title>Fix 32 bit (#697)</title>
<updated>2026-05-03T00:13:30+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2026-05-03T00:13:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=e2cf6ecbb44489fd4cebdc6cdf95430338c5df15'/>
<id>e2cf6ecbb44489fd4cebdc6cdf95430338c5df15</id>
<content type='text'>
* try x86

* ci: uniform build-linux-release-docker and their x86

* Update main.yml

* fix animation

Co-Authored-By: Alessio Tosto &lt;rinnegatamante@gmail.com&gt;

* add explanation

* add windows 32 in release

* Update windows-compile.yml

* fix windows compilation

* fix win32 windows

* Update libultraship

---------

Co-authored-by: Alessio Tosto &lt;rinnegatamante@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* try x86

* ci: uniform build-linux-release-docker and their x86

* Update main.yml

* fix animation

Co-Authored-By: Alessio Tosto &lt;rinnegatamante@gmail.com&gt;

* add explanation

* add windows 32 in release

* Update windows-compile.yml

* fix windows compilation

* fix win32 windows

* Update libultraship

---------

Co-authored-by: Alessio Tosto &lt;rinnegatamante@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor Track to CustomTrack Class, impl render layers (#606)</title>
<updated>2025-12-29T22:51:12+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-29T22:51:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=81d200e74b6fc245424d13631836e7d1c77ba953'/>
<id>81d200e74b6fc245424d13631836e7d1c77ba953</id>
<content type='text'>
* impl Custom track transparency and clip

* Rename DrawWater to DrawTransparency

* Impl z-sorting for transparent mesh

* Interp work

* rename track function

* cleanup

* Revert texture interp

* Further revert

* Update Harbour

* Impl custom track path select

* Add check

* Fix compile

* Fix function extern

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* impl Custom track transparency and clip

* Rename DrawWater to DrawTransparency

* Impl z-sorting for transparent mesh

* Interp work

* rename track function

* cleanup

* Revert texture interp

* Further revert

* Update Harbour

* Impl custom track path select

* Add check

* Fix compile

* Fix function extern

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor Track Class To Instantiate On Track Load (#587)</title>
<updated>2025-12-13T18:50:28+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-13T18:50:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=b934e98fc34964970ab5efacb2fb7c3372ae0b1a'/>
<id>b934e98fc34964970ab5efacb2fb7c3372ae0b1a</id>
<content type='text'>
* Initial Commit

* First compilation of Registry template

* Further changes

* wip changes

* Impl TrackBrowser and Registry Info

* Remove const from TInfo

* Prep GetWorld

* Name refactor

* Refactor gWorldInstance to GetWorld()

* wip

* Should work now

* Data menu work again

* Fix editor staying open after program close

* Rename LoadLevel to LoadTrackDataFromJson

* More changes

* Add statue

* Add search to content browser using tags

* Fix statue pos and register tags

* Fix actor loading

* Fix delete all bug which deleted cameras

* reduce some boiler plate in actor and object

* Remove unused rulesets

* Search bar for all tabs

* fix data screen

* fix actor spawning

* temp editor fix

* Clean up

* improve extra mode transformation

* fix podium crash

* Fix editor clicking

* Fix editor clicking 2

* fix extra in custom track

* Fix FI for three actors

* Fix divide by zero error

* Ids managed by Registry

* Add scary comment

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Commit

* First compilation of Registry template

* Further changes

* wip changes

* Impl TrackBrowser and Registry Info

* Remove const from TInfo

* Prep GetWorld

* Name refactor

* Refactor gWorldInstance to GetWorld()

* wip

* Should work now

* Data menu work again

* Fix editor staying open after program close

* Rename LoadLevel to LoadTrackDataFromJson

* More changes

* Add statue

* Add search to content browser using tags

* Fix statue pos and register tags

* Fix actor loading

* Fix delete all bug which deleted cameras

* reduce some boiler plate in actor and object

* Remove unused rulesets

* Search bar for all tabs

* fix data screen

* fix actor spawning

* temp editor fix

* Clean up

* improve extra mode transformation

* fix podium crash

* Fix editor clicking

* Fix editor clicking 2

* fix extra in custom track

* Fix FI for three actors

* Fix divide by zero error

* Ids managed by Registry

* Add scary comment

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update lus (#580)</title>
<updated>2025-12-08T15:25:10+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-08T15:25:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=f022183d6f67a2b099832a3ac77e3c2b66f6ab56'/>
<id>f022183d6f67a2b099832a3ac77e3c2b66f6ab56</id>
<content type='text'>
* fix include

* Update libultraship

* fix Engine.cpp

* fix error

* Update TrackSections.h</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix include

* Update libultraship

* fix Engine.cpp

* fix error

* Update TrackSections.h</pre>
</div>
</content>
</entry>
<entry>
<title>Name ScreenContext, Refactor Course class to Track (#583)</title>
<updated>2025-12-08T04:00:06+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-08T04:00:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=dbae0c3aca33a022e8c1d511fe521407375057b2'/>
<id>dbae0c3aca33a022e8c1d511fe521407375057b2</id>
<content type='text'>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rename Screen Contexts

* typedef ScreenContext struct

* Fix Compile

* Rename Course.cpp to Track.cpp

* Refactor Course to Track

* A few renames

* General Cleanup

* More Rename

* More names

* Move TrackSections struct to Track.h

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Camera Refactor --&gt; Adds Track Tour Camera (#568)</title>
<updated>2025-12-07T20:14:45+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-12-07T20:14:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=65853330926fa5c77ad75effab8c479ba1d96952'/>
<id>65853330926fa5c77ad75effab8c479ba1d96952</id>
<content type='text'>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

* Camera Refactor

* Camera Refactor Complete

* Place Lookbehind behind a CVar

* Make Tour CVar

* Fix Tour Camera Billboarding

* micro optimization

* Impl tour cam in imgui editor and add to scenefile

* As per review

* Revert cleanWorld change as per review

* Cleanup SceneManager

* Func rename

* Proper enabling of freecam and wip zoom fix

* Couple fix

* Fix credits

* Fix podium ceremony

* Stop music on reset &amp; label new play sequence func

* Rename func_800C8EF8 to play_sequence2

* Rename func_800CA414 to play_sequences

* Fix compile

* Label play_sequences

* Clean up

* Verify lakitu access

* Renames

* Fix tour enable logic

* Add Audio

* tour camera impl ending transition

* As per review

* Fix linux compile, probably

* Update TourCamera.cpp

* Update TourCamera.cpp

* Update TrackProperties.cpp

* Update TrackProperties.cpp

* Update Game.cpp

* Update SceneManager.cpp

* Update camera.c

* Update render_objects.h

* Update render_objects.h

* Update code_80057C60.h

* fixing compile

* addition

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

* Camera Refactor

* Camera Refactor Complete

* Place Lookbehind behind a CVar

* Make Tour CVar

* Fix Tour Camera Billboarding

* micro optimization

* Impl tour cam in imgui editor and add to scenefile

* As per review

* Revert cleanWorld change as per review

* Cleanup SceneManager

* Func rename

* Proper enabling of freecam and wip zoom fix

* Couple fix

* Fix credits

* Fix podium ceremony

* Stop music on reset &amp; label new play sequence func

* Rename func_800C8EF8 to play_sequence2

* Rename func_800CA414 to play_sequences

* Fix compile

* Label play_sequences

* Clean up

* Verify lakitu access

* Renames

* Fix tour enable logic

* Add Audio

* tour camera impl ending transition

* As per review

* Fix linux compile, probably

* Update TourCamera.cpp

* Update TourCamera.cpp

* Update TrackProperties.cpp

* Update TrackProperties.cpp

* Update Game.cpp

* Update SceneManager.cpp

* Update camera.c

* Update render_objects.h

* Update render_objects.h

* Update code_80057C60.h

* fixing compile

* addition

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor yaml and remove segment (#531)</title>
<updated>2025-12-07T14:34:53+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-07T14:34:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=02ad54ca72f5baf4614cb9b7c30f8dd780764d90'/>
<id>02ad54ca72f5baf4614cb9b7c30f8dd780764d90</id>
<content type='text'>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</pre>
</div>
</content>
</entry>
<entry>
<title>Implement SpawnParams struct (#536)</title>
<updated>2025-11-10T02:07:44+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-11-10T02:07:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=de9c5d510175bba11ab8704e67be3a3a94f9149e'/>
<id>de9c5d510175bba11ab8704e67be3a3a94f9149e</id>
<content type='text'>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json &amp; fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
