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<title>SpaghettiKart/tools/utils.h, branch MegaMech-patch-1</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Clean up some more bin2c calls from the Makefile (#286)</title>
<updated>2023-02-07T05:52:34+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2023-02-07T05:52:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=3a99685c2f79bf3e6b166b2a11ba36a43293b1ef'/>
<id>3a99685c2f79bf3e6b166b2a11ba36a43293b1ef</id>
<content type='text'>
* Remove some bin2c calls from the Makefile

* Found a way to make n64graphics use shared tluts

* Added an option that makes n64graphics operate in a mode where it
 takes an image and tlut (as pngs) and spits out the appropriate
 CI8 indices inc.c form

* Turns out all the TLUTs for Lakitu are kept in one place, far away
 from the textures that use them

* Names some textures and tluts

* Pretty helpful actually, helped identify where a few different
 objects types are initialized. Should be a little useful to
 whoever dives into the object stuff more deeply

* Minor cleanup in n64graphics

* Added some comments, gave more appropriate names to some
 variables.

* Leaving the new mode argument as `-Z` for now

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;

* Textures compile using makefile rules

* Patched n64 graphics memory leak and ci output

* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).

---------

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
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<pre>
* Remove some bin2c calls from the Makefile

* Found a way to make n64graphics use shared tluts

* Added an option that makes n64graphics operate in a mode where it
 takes an image and tlut (as pngs) and spits out the appropriate
 CI8 indices inc.c form

* Turns out all the TLUTs for Lakitu are kept in one place, far away
 from the textures that use them

* Names some textures and tluts

* Pretty helpful actually, helped identify where a few different
 objects types are initialized. Should be a little useful to
 whoever dives into the object stuff more deeply

* Minor cleanup in n64graphics

* Added some comments, gave more appropriate names to some
 variables.

* Leaving the new mode argument as `-Z` for now

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;

* Textures compile using makefile rules

* Patched n64 graphics memory leak and ci output

* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).

---------

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add MSYS2 MinGW x64 Support (#108)</title>
<updated>2021-12-21T03:33:42+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2021-12-21T03:33:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=48a06f2fa5bf1ece94095980f1fef4f306accbeb'/>
<id>48a06f2fa5bf1ece94095980f1fef4f306accbeb</id>
<content type='text'>
* Added MSYS2 MinGW x64 Support
* Updated recomp
* Updated tools</content>
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<pre>
* Added MSYS2 MinGW x64 Support
* Updated recomp
* Updated tools</pre>
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</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2020-10-15T04:13:33+00:00</updated>
<author>
<name>n64</name>
<email></email>
</author>
<published>2020-10-15T04:13:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=1c84a90d5e06f61b39f2020e1c675a0846768051'/>
<id>1c84a90d5e06f61b39f2020e1c675a0846768051</id>
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<pre>
</pre>
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