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authorretropieuser <73472027+retropieuser@users.noreply.github.com>2025-06-24 17:52:40 +0100
committerGitHub <noreply@github.com>2025-06-24 10:52:40 -0600
commit2a9fe07a1799e8126eab6da1cbe705504beec396 (patch)
tree448d63931874028d511436de0ac44daa37de21db
parent8132405bab98001fe028fdfe304b16c68086c9a8 (diff)
Update BUILDING.md o2r & directory notes (#351)
* Update BUILDING.md o2r & directory notes * Update BUILDING.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
-rw-r--r--docs/BUILDING.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md
index 875479657..9cd5efdd1 100644
--- a/docs/BUILDING.md
+++ b/docs/BUILDING.md
@@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
-2. After setup and initial build, use the built-in OTR extraction to make your sf64.o2r file.
+2. After setup and initial build, use the built-in OTR extraction to make your mk64.o2r file.
_Note: Instructions assume using powershell_
```powershell
@@ -33,7 +33,7 @@ cd spaghetti
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64
-# Generate sf64.o2r
+# Generate mk64.o2r
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets
# Compile project
@@ -130,14 +130,14 @@ git submodule update --init
# Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv
cmake -H. -Bbuild-cmake -GNinja
-# Generate sf64.o2r
+# Generate mk64.o2r
cmake --build build-cmake --target ExtractAssets
# Compile the project
# Add `--config Release` if you're packaging
cmake --build build-cmake
-# Now you can run the executable in ./build-cmake/mm/2s2h.elf
+# Now you can run the executable in ./build-cmake/Spaghettify
# To develop the project open the repository in VSCode (or your preferred editor)
```
@@ -177,7 +177,7 @@ git submodule update --init
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
cmake -H. -Bbuild-cmake -GNinja
-# Generate sf64.o2r
+# Generate mk64.o2r
cmake --build build-cmake --target ExtractAssets
# Compile the project