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| author | retropieuser <73472027+retropieuser@users.noreply.github.com> | 2025-06-24 17:52:40 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-24 10:52:40 -0600 |
| commit | 2a9fe07a1799e8126eab6da1cbe705504beec396 (patch) | |
| tree | 448d63931874028d511436de0ac44daa37de21db | |
| parent | 8132405bab98001fe028fdfe304b16c68086c9a8 (diff) | |
Update BUILDING.md o2r & directory notes (#351)
* Update BUILDING.md o2r & directory notes
* Update BUILDING.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
| -rw-r--r-- | docs/BUILDING.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md index 875479657..9cd5efdd1 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces _Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_ -2. After setup and initial build, use the built-in OTR extraction to make your sf64.o2r file. +2. After setup and initial build, use the built-in OTR extraction to make your mk64.o2r file. _Note: Instructions assume using powershell_ ```powershell @@ -33,7 +33,7 @@ cd spaghetti # Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging & 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 -# Generate sf64.o2r +# Generate mk64.o2r & 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # Compile project @@ -130,14 +130,14 @@ git submodule update --init # Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv cmake -H. -Bbuild-cmake -GNinja -# Generate sf64.o2r +# Generate mk64.o2r cmake --build build-cmake --target ExtractAssets # Compile the project # Add `--config Release` if you're packaging cmake --build build-cmake -# Now you can run the executable in ./build-cmake/mm/2s2h.elf +# Now you can run the executable in ./build-cmake/Spaghettify # To develop the project open the repository in VSCode (or your preferred editor) ``` @@ -177,7 +177,7 @@ git submodule update --init # Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging cmake -H. -Bbuild-cmake -GNinja -# Generate sf64.o2r +# Generate mk64.o2r cmake --build build-cmake --target ExtractAssets # Compile the project |
