diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-07-18 07:37:27 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-18 07:37:27 -0600 |
| commit | 8a0fa9bea34bb38fc6ca9022fa450ddb7a1561e6 (patch) | |
| tree | 84a3e33c7b2d2bbab8c85811dab040e5ab4b7009 | |
| parent | 5c123911eca7ae2080f16a010f82235b27b746d8 (diff) | |
Update podium_ceremony_actors.c (#475)
| -rw-r--r-- | src/ending/podium_ceremony_actors.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/ending/podium_ceremony_actors.c b/src/ending/podium_ceremony_actors.c index 683d3ee8e..28884b997 100644 --- a/src/ending/podium_ceremony_actors.c +++ b/src/ending/podium_ceremony_actors.c @@ -308,14 +308,8 @@ void unused_80280FA0(UNUSED CeremonyActor* actor) { void unused_80280FA8(UNUSED CeremonyActor* actor) { } -/* - * Original game only cleared D_802874D8.actorTimer. - * However, the whole struct needs to be cleared otherwise, the - * podium racers do not reset to their starting positions - * and some of the camera scenes or positions get mixed up. - */ void balloons_and_fireworks_init(void) { - memset(&D_802874D8, 0, sizeof(struct_D_802874D8)); // podium fix + D_802874D8.actorTimer = 0; sPodiumActorList = (CeremonyActor*) get_next_available_memory_addr(sizeof(CeremonyActor) * 200); bzero(sPodiumActorList, (sizeof(CeremonyActor) * 200)); new_actor(&initDummy); |
