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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-06-28 21:54:06 +0000
committerGitHub <noreply@github.com>2025-06-28 15:54:06 -0600
commit956058a32dfa3f26a20bc65fa83ac916fde073ab (patch)
tree3c92ff722ba4265a40408f9768c5568e6c14756f
parent35a28cd9336dbc4b199b180c93c8246c0efdbf9e (diff)
correct use of pointer and fix mistake (#394)
* correct use of pointer and fix mistake * remove CM_WeirdLength * Update Game.cpp * Update Game.cpp --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
-rw-r--r--src/engine/Cup.cpp4
-rw-r--r--src/engine/Cup.h6
-rw-r--r--src/engine/ModelLoader.cpp6
-rw-r--r--src/engine/ModelLoader.h4
-rw-r--r--src/engine/World.cpp15
-rw-r--r--src/engine/World.h8
-rw-r--r--src/port/Game.cpp98
-rw-r--r--src/port/ui/ContentBrowser.cpp12
-rw-r--r--src/port/ui/ContentBrowser.h4
9 files changed, 78 insertions, 79 deletions
diff --git a/src/engine/Cup.cpp b/src/engine/Cup.cpp
index ec9e6c913..36e192723 100644
--- a/src/engine/Cup.cpp
+++ b/src/engine/Cup.cpp
@@ -1,7 +1,7 @@
#include "Cup.h"
#include "courses/Course.h"
-Cup::Cup(std::string id, const char* name, std::vector<Course*> courses) {
+Cup::Cup(std::string id, const char* name, std::vector<std::shared_ptr<Course>> courses) {
Id = id;
Name = name;
Courses = courses;
@@ -30,7 +30,7 @@ void Cup::SetCourse(size_t position) {
CursorPosition = position;
}
-Course* Cup::GetCourse() {
+std::shared_ptr<Course> Cup::GetCourse() {
return Courses[CursorPosition];
}
diff --git a/src/engine/Cup.h b/src/engine/Cup.h
index 0b477824f..a38563bb0 100644
--- a/src/engine/Cup.h
+++ b/src/engine/Cup.h
@@ -13,15 +13,15 @@ public:
const char* Name;
u8 *Thumbnail;
size_t CursorPosition = 0; // Course index in cup
- std::vector<Course*> Courses;
+ std::vector<std::shared_ptr<Course>> Courses;
- explicit Cup(std::string id, const char* name, std::vector<Course*> courses);
+ explicit Cup(std::string id, const char* name, std::vector<std::shared_ptr<Course>> courses);
virtual void ShuffleCourses();
virtual void Next();
virtual void Previous();
virtual void SetCourse(size_t position);
- virtual Course* GetCourse();
+ virtual std::shared_ptr<Course> GetCourse();
virtual size_t GetSize();
}; \ No newline at end of file
diff --git a/src/engine/ModelLoader.cpp b/src/engine/ModelLoader.cpp
index 1c41a8ca9..b73d98aee 100644
--- a/src/engine/ModelLoader.cpp
+++ b/src/engine/ModelLoader.cpp
@@ -18,7 +18,7 @@ void ModelLoader::Load() {
_hasRan = true;
// Set to track processed courses
- std::unordered_set<Course*> processedCourses;
+ std::unordered_set<std::shared_ptr<Course>> processedCourses;
for (auto& list : _deferredList) {
// Check if the course has already been processed
@@ -34,8 +34,8 @@ void ModelLoader::Load() {
}
}
-void ModelLoader::Extract(Course* course) {
- Course* saveCourse = gWorldInstance.CurrentCourse;
+void ModelLoader::Extract(std::shared_ptr<Course> course) {
+ std::shared_ptr<Course> saveCourse = gWorldInstance.CurrentCourse;
gWorldInstance.CurrentCourse = course; // Quick hack so that `get_texture` will find the right textures.
size_t vtxSize = (ResourceGetSizeByName(course->vtx) / sizeof(CourseVtx)) * sizeof(Vtx);
diff --git a/src/engine/ModelLoader.h b/src/engine/ModelLoader.h
index e89c7c457..0bc233706 100644
--- a/src/engine/ModelLoader.h
+++ b/src/engine/ModelLoader.h
@@ -37,7 +37,7 @@ class ModelLoader {
public:
struct LoadModelList {
- Course* course;
+ std::shared_ptr<Course> course;
Gfx* gfxBuffer; // buffer for output gfx
size_t gfxBufferSize;
@@ -55,7 +55,7 @@ private:
};
- void Extract(Course* course);
+ void Extract(std::shared_ptr<Course> course);
void UpdateVtx(LoadModelList list);
std::vector<LoadModelList> _deferredList;
diff --git a/src/engine/World.cpp b/src/engine/World.cpp
index 88c6717c6..68ca27343 100644
--- a/src/engine/World.cpp
+++ b/src/engine/World.cpp
@@ -26,13 +26,12 @@ World::~World() {
CM_CleanWorld();
}
-Course* CurrentCourse;
+std::shared_ptr<Course> CurrentCourse;
Cup* CurrentCup;
-Course* World::AddCourse(std::unique_ptr<Course> course) {
- Course* ptr = course.get();
- gWorldInstance.Courses.push_back(std::move(course));
- return ptr;
+std::shared_ptr<Course> World::AddCourse(std::shared_ptr<Course> course) {
+ gWorldInstance.Courses.push_back(course);
+ return course;
}
void World::AddCup(Cup* cup) {
@@ -99,7 +98,7 @@ void World::SetCourse(const char* name) {
//! @todo Use content dictionary instead
for (size_t i = 0; i < Courses.size(); i++) {
if (strcmp(Courses[i]->Props.Name, name) == 0) {
- CurrentCourse = Courses[i].get();
+ CurrentCourse = Courses[i];
break;
}
}
@@ -112,7 +111,7 @@ void World::NextCourse() {
} else {
CourseIndex = 0;
}
- gWorldInstance.CurrentCourse = Courses[CourseIndex].get();
+ gWorldInstance.CurrentCourse = Courses[CourseIndex];
}
void World::PreviousCourse() {
@@ -121,7 +120,7 @@ void World::PreviousCourse() {
} else {
CourseIndex = Courses.size() - 1;
}
- gWorldInstance.CurrentCourse = Courses[CourseIndex].get();
+ gWorldInstance.CurrentCourse = Courses[CourseIndex];
}
AActor* World::AddActor(AActor* actor) {
diff --git a/src/engine/World.h b/src/engine/World.h
index f32cf00ff..fd56fa031 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -54,7 +54,7 @@ public:
explicit World();
~World();
- Course* AddCourse(std::unique_ptr<Course> course);
+ std::shared_ptr<Course> AddCourse(std::shared_ptr<Course> course);
AActor* AddActor(AActor* actor);
struct Actor* AddBaseActor();
@@ -100,7 +100,7 @@ public:
void SetCourseByType() {
for (const auto& course : Courses) {
if (dynamic_cast<T*>(course.get())) {
- CurrentCourse = course.get();
+ CurrentCourse = course;
return;
}
}
@@ -112,7 +112,7 @@ public:
Matrix Mtx;
- Course* CurrentCourse;
+ std::shared_ptr<Course> CurrentCourse;
Cup* CurrentCup;
std::vector<Cup*> Cups;
@@ -132,7 +132,7 @@ public:
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
// Holds all available courses
- std::vector<std::unique_ptr<Course>> Courses;
+ std::vector<std::shared_ptr<Course>> Courses;
size_t CourseIndex = 0; // For browsing courses.
private:
diff --git a/src/port/Game.cpp b/src/port/Game.cpp
index 5a529e9bf..a54109ccc 100644
--- a/src/port/Game.cpp
+++ b/src/port/Game.cpp
@@ -73,7 +73,7 @@ extern "C" void Timer_Update();
// Create the world instance
World gWorldInstance;
-std::unique_ptr<PodiumCeremony> gPodiumCeremony;
+std::shared_ptr<PodiumCeremony> gPodiumCeremony;
Cup* gMushroomCup;
Cup* gFlowerCup;
@@ -91,28 +91,28 @@ s32 gTrophyIndex = NULL;
void CustomEngineInit() {
/* Add all courses to the global course list */
- Course* mario = gWorldInstance.AddCourse(std::make_unique<MarioRaceway>());
- Course* choco = gWorldInstance.AddCourse(std::make_unique<ChocoMountain>());
- Course* bowser = gWorldInstance.AddCourse(std::make_unique<BowsersCastle>());
- Course* banshee = gWorldInstance.AddCourse(std::make_unique<BansheeBoardwalk>());
- Course* yoshi = gWorldInstance.AddCourse(std::make_unique<YoshiValley>());
- Course* frappe = gWorldInstance.AddCourse(std::make_unique<FrappeSnowland>());
- Course* koopa = gWorldInstance.AddCourse(std::make_unique<KoopaTroopaBeach>());
- Course* royal = gWorldInstance.AddCourse(std::make_unique<RoyalRaceway>());
- Course* luigi = gWorldInstance.AddCourse(std::make_unique<LuigiRaceway>());
- Course* mooMoo = gWorldInstance.AddCourse(std::make_unique<MooMooFarm>());
- Course* toads = gWorldInstance.AddCourse(std::make_unique<ToadsTurnpike>());
- Course* kalimari = gWorldInstance.AddCourse(std::make_unique<KalimariDesert>());
- Course* sherbet = gWorldInstance.AddCourse(std::make_unique<SherbetLand>());
- Course* rainbow = gWorldInstance.AddCourse(std::make_unique<RainbowRoad>());
- Course* wario = gWorldInstance.AddCourse(std::make_unique<WarioStadium>());
- Course* block = gWorldInstance.AddCourse(std::make_unique<BlockFort>());
- Course* skyscraper = gWorldInstance.AddCourse(std::make_unique<Skyscraper>());
- Course* doubleDeck = gWorldInstance.AddCourse(std::make_unique<DoubleDeck>());
- Course* dkJungle = gWorldInstance.AddCourse(std::make_unique<DKJungle>());
- Course* bigDonut = gWorldInstance.AddCourse(std::make_unique<BigDonut>());
-// Course* harbour = gWorldInstance.AddCourse(std::make_unique<Harbour>());
- Course* testCourse = gWorldInstance.AddCourse(std::make_unique<TestCourse>());
+ std::shared_ptr<Course> mario = gWorldInstance.AddCourse(std::make_shared<MarioRaceway>());
+ std::shared_ptr<Course> choco = gWorldInstance.AddCourse(std::make_shared<ChocoMountain>());
+ std::shared_ptr<Course> bowser = gWorldInstance.AddCourse(std::make_shared<BowsersCastle>());
+ std::shared_ptr<Course> banshee = gWorldInstance.AddCourse(std::make_shared<BansheeBoardwalk>());
+ std::shared_ptr<Course> yoshi = gWorldInstance.AddCourse(std::make_shared<YoshiValley>());
+ std::shared_ptr<Course> frappe = gWorldInstance.AddCourse(std::make_shared<FrappeSnowland>());
+ std::shared_ptr<Course> koopa = gWorldInstance.AddCourse(std::make_shared<KoopaTroopaBeach>());
+ std::shared_ptr<Course> royal = gWorldInstance.AddCourse(std::make_shared<RoyalRaceway>());
+ std::shared_ptr<Course> luigi = gWorldInstance.AddCourse(std::make_shared<LuigiRaceway>());
+ std::shared_ptr<Course> mooMoo = gWorldInstance.AddCourse(std::make_shared<MooMooFarm>());
+ std::shared_ptr<Course> toads = gWorldInstance.AddCourse(std::make_shared<ToadsTurnpike>());
+ std::shared_ptr<Course> kalimari = gWorldInstance.AddCourse(std::make_shared<KalimariDesert>());
+ std::shared_ptr<Course> sherbet = gWorldInstance.AddCourse(std::make_shared<SherbetLand>());
+ std::shared_ptr<Course> rainbow = gWorldInstance.AddCourse(std::make_shared<RainbowRoad>());
+ std::shared_ptr<Course> wario = gWorldInstance.AddCourse(std::make_shared<WarioStadium>());
+ std::shared_ptr<Course> block = gWorldInstance.AddCourse(std::make_shared<BlockFort>());
+ std::shared_ptr<Course> skyscraper = gWorldInstance.AddCourse(std::make_shared<Skyscraper>());
+ std::shared_ptr<Course> doubleDeck = gWorldInstance.AddCourse(std::make_shared<DoubleDeck>());
+ std::shared_ptr<Course> dkJungle = gWorldInstance.AddCourse(std::make_shared<DKJungle>());
+ std::shared_ptr<Course> bigDonut = gWorldInstance.AddCourse(std::make_shared<BigDonut>());
+// std::shared_ptr<Course> harbour = gWorldInstance.AddCourse(std::make_shared<Harbour>());
+ std::shared_ptr<Course> testCourse = gWorldInstance.AddCourse(std::make_shared<TestCourse>());
gPodiumCeremony = std::make_unique<PodiumCeremony>();
@@ -257,7 +257,7 @@ void SetCourseById(s32 course) {
return;
}
gWorldInstance.CourseIndex = course;
- gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex].get();
+ gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex];
}
void CM_VehicleCollision(s32 playerId, Player* player) {
@@ -372,7 +372,7 @@ void CM_DrawStaticMeshActors() {
}
void CM_BeginPlay() {
- Course* course = gWorldInstance.CurrentCourse;
+ auto course = gWorldInstance.CurrentCourse;
if (course) {
// Do not spawn finishline in credits or battle mode. And if bSpawnFinishline.
@@ -603,7 +603,7 @@ void SetCourseFromCup() {
}
void* GetCourse(void) {
- return gWorldInstance.CurrentCourse;
+ return gWorldInstance.CurrentCourse.get();
}
struct Actor* CM_GetActor(size_t index) {
@@ -658,7 +658,7 @@ void CM_CleanWorld(void) {
delete actor;
}
- for (int i = 0; i < NUM_PLAYERS; i++) {
+ for (int i = 0; i < ARRAY_COUNT(gWorldInstance.playerBombKart); i++) {
gWorldInstance.playerBombKart[i].state = PlayerBombKart::PlayerBombKartState::DISABLED;
gWorldInstance.playerBombKart[i]._primAlpha = 0;
}
@@ -708,27 +708,27 @@ f32 CM_GetWaterLevel(Vec3f pos, Collision* collision) {
}
// clang-format off
-bool IsMarioRaceway() { return dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsLuigiRaceway() { return dynamic_cast<LuigiRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsChocoMountain() { return dynamic_cast<ChocoMountain*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsBowsersCastle() { return dynamic_cast<BowsersCastle*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsBansheeBoardwalk() { return dynamic_cast<BansheeBoardwalk*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsYoshiValley() { return dynamic_cast<YoshiValley*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsFrappeSnowland() { return dynamic_cast<FrappeSnowland*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsKoopaTroopaBeach() { return dynamic_cast<KoopaTroopaBeach*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsRoyalRaceway() { return dynamic_cast<RoyalRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsMooMooFarm() { return dynamic_cast<MooMooFarm*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsToadsTurnpike() { return dynamic_cast<ToadsTurnpike*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsKalimariDesert() { return dynamic_cast<KalimariDesert*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsSherbetLand() { return dynamic_cast<SherbetLand*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsRainbowRoad() { return dynamic_cast<RainbowRoad*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsWarioStadium() { return dynamic_cast<WarioStadium*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsBlockFort() { return dynamic_cast<BlockFort*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsSkyscraper() { return dynamic_cast<Skyscraper*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsDoubleDeck() { return dynamic_cast<DoubleDeck*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsDkJungle() { return dynamic_cast<DKJungle*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsBigDonut() { return dynamic_cast<BigDonut*>(gWorldInstance.CurrentCourse) != nullptr; }
-bool IsPodiumCeremony() { return dynamic_cast<PodiumCeremony*>(gWorldInstance.CurrentCourse) != nullptr; }
+bool IsMarioRaceway() { return dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsLuigiRaceway() { return dynamic_cast<LuigiRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsChocoMountain() { return dynamic_cast<ChocoMountain*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsBowsersCastle() { return dynamic_cast<BowsersCastle*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsBansheeBoardwalk() { return dynamic_cast<BansheeBoardwalk*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsYoshiValley() { return dynamic_cast<YoshiValley*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsFrappeSnowland() { return dynamic_cast<FrappeSnowland*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsKoopaTroopaBeach() { return dynamic_cast<KoopaTroopaBeach*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsRoyalRaceway() { return dynamic_cast<RoyalRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsMooMooFarm() { return dynamic_cast<MooMooFarm*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsToadsTurnpike() { return dynamic_cast<ToadsTurnpike*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsKalimariDesert() { return dynamic_cast<KalimariDesert*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsSherbetLand() { return dynamic_cast<SherbetLand*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsRainbowRoad() { return dynamic_cast<RainbowRoad*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsWarioStadium() { return dynamic_cast<WarioStadium*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsBlockFort() { return dynamic_cast<BlockFort*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsSkyscraper() { return dynamic_cast<Skyscraper*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsDoubleDeck() { return dynamic_cast<DoubleDeck*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsDkJungle() { return dynamic_cast<DKJungle*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsBigDonut() { return dynamic_cast<BigDonut*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
+bool IsPodiumCeremony() { return dynamic_cast<PodiumCeremony*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
void SelectMarioRaceway() { gWorldInstance.SetCourseByType<MarioRaceway>(); }
void SelectLuigiRaceway() { gWorldInstance.SetCourseByType<LuigiRaceway>(); }
@@ -750,7 +750,7 @@ void SelectSkyscraper() { gWorldInstance.SetCourseByType<Skyscraper>();
void SelectDoubleDeck() { gWorldInstance.SetCourseByType<DoubleDeck>(); }
void SelectDkJungle() { gWorldInstance.SetCourseByType<DKJungle>(); }
void SelectBigDonut() { gWorldInstance.SetCourseByType<BigDonut>(); }
-void SelectPodiumCeremony() { gWorldInstance.CurrentCourse = gPodiumCeremony.get(); }
+void SelectPodiumCeremony() { gWorldInstance.CurrentCourse = gPodiumCeremony; }
// clang-format on
void* GetMushroomCup(void) {
diff --git a/src/port/ui/ContentBrowser.cpp b/src/port/ui/ContentBrowser.cpp
index 03ebe8c75..2e09db01a 100644
--- a/src/port/ui/ContentBrowser.cpp
+++ b/src/port/ui/ContentBrowser.cpp
@@ -136,7 +136,7 @@ namespace Editor {
std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name);
if (ImGui::Button(label.c_str())) {
track.SceneFile = track.Dir + "/scene.json";
- gWorldInstance.CurrentCourse = track.invalidTrack.get();
+ gWorldInstance.CurrentCourse = track.invalidTrack;
SetSceneFile(track.Archive, track.SceneFile);
SaveLevel();
Refresh = true;
@@ -153,7 +153,7 @@ namespace Editor {
for (auto& track : Tracks) {
auto it = gWorldInstance.Courses.begin();
while (it != gWorldInstance.Courses.end()) {
- if (track.course == it->get()) {
+ if (track.course.get() == it->get()) {
it = gWorldInstance.Courses.erase(it);
} else {
++it;
@@ -238,11 +238,11 @@ namespace Editor {
if (manager->HasFile(sceneFile)) {
auto archive = manager->GetArchiveFromFile(sceneFile);
- auto course = std::make_unique<Course>();
+ auto course = std::make_shared<Course>();
course->LoadO2R(dir);
LoadLevel(archive, course.get(), sceneFile);
LoadMinimap(archive, course.get(), minimapFile);
- Tracks.push_back({nullptr, course.get(), sceneFile, name, dir, archive});
+ Tracks.push_back({nullptr, course, sceneFile, name, dir, archive});
gWorldInstance.Courses.push_back(std::move(course));
} else { // The track does not have a valid scene file
const std::string file = dir + "/data_track_sections";
@@ -252,12 +252,12 @@ namespace Editor {
// So lets add it as an uninitialized track.
if (manager->HasFile(file)) {
- auto course = std::make_unique<Course>();
+ auto course = std::make_shared<Course>();
course->Id = (std::string("mods:") + name).c_str();
course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name));
course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name));
auto archive = manager->GetArchiveFromFile(file);
- Tracks.push_back({std::move(course), nullptr, "", name, dir, archive});
+ Tracks.push_back({course, nullptr, "", name, dir, archive});
} else {
printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
}
diff --git a/src/port/ui/ContentBrowser.h b/src/port/ui/ContentBrowser.h
index 001d1a3b3..958cb4bfa 100644
--- a/src/port/ui/ContentBrowser.h
+++ b/src/port/ui/ContentBrowser.h
@@ -10,8 +10,8 @@ public:
~ContentBrowserWindow();
struct Tracks {
- std::unique_ptr<Course> invalidTrack; // If not nullptr, user needs to create a scene file for this track.
- Course* course; // A valid custom track. Used to reset the Courses array on a file system refresh.
+ std::shared_ptr<Course> invalidTrack; // If not nullptr, user needs to create a scene file for this track.
+ std::shared_ptr<Course> course; // A valid custom track. Used to reset the Courses array on a file system refresh.
std::string SceneFile;
std::string Name;
std::string Dir; // Directory