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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-15 15:25:18 -0600
committerGitHub <noreply@github.com>2025-05-15 15:25:18 -0600
commit7cc9894aa12175f10ad91174cff41ef1701df166 (patch)
tree8a24f90b69a06ed36d5aa8e53a003ae4f0f8aaa6
parente7415ec072ee1cdc99a49db658062d4de0b3301c (diff)
Fix compile (#199)
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
-rw-r--r--CMakeLists.txt3
-rw-r--r--assets/shaders/directx/default.shader.hlsl6
-rw-r--r--assets/shaders/metal/default.shader.metal15
-rw-r--r--assets/shaders/opengl/default.shader.fs31
-rw-r--r--include/PR/os_time.h1
-rw-r--r--include/stubs.h1
-rw-r--r--src/engine/editor/Editor.cpp1
-rw-r--r--src/engine/editor/EditorMath.cpp4
-rw-r--r--src/port/Engine.cpp30
-rw-r--r--src/port/Engine.h6
-rw-r--r--src/port/SpaghettiGui.cpp2
-rw-r--r--src/port/ui/ImguiUI.cpp8
-rw-r--r--src/port/ui/ResolutionEditor.cpp12
-rw-r--r--src/stubs.c5
14 files changed, 52 insertions, 73 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index d27231954..34b110bc7 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -401,6 +401,9 @@ if(USE_NETWORKING)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING)
if(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net)
+ elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ find_package(SDL2_net REQUIRED)
+ target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net)
else()
find_package(SDL2_net REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net-static)
diff --git a/assets/shaders/directx/default.shader.hlsl b/assets/shaders/directx/default.shader.hlsl
index f36c2daed..980becb8c 100644
--- a/assets/shaders/directx/default.shader.hlsl
+++ b/assets/shaders/directx/default.shader.hlsl
@@ -186,7 +186,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
float2 tc@{i} = input.uv@{i};
@{s = o_clamp[i][0]}
@{t = o_clamp[i][1]}
- @if(s && t)
+ @if(s || t)
int2 texSize@{i};
g_texture@{i}.GetDimensions(texSize@{i}.x, texSize@{i}.y);
@if(s && t)
@@ -224,7 +224,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
@else
float4 blendVal@{i} = float4(0, 0, 0, 0);
@end
- texval@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a);
+ texVal@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a);
@end
}
@else
@@ -329,4 +329,4 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {
return float4(texel, 1.0);
@end
@end
-} \ No newline at end of file
+}
diff --git a/assets/shaders/metal/default.shader.metal b/assets/shaders/metal/default.shader.metal
index 63d89fd39..a771ba10c 100644
--- a/assets/shaders/metal/default.shader.metal
+++ b/assets/shaders/metal/default.shader.metal
@@ -147,17 +147,6 @@ float random(float3 value) {
return fract(sin(random) * 143758.5453);
}
-float4 fromLinear(float4 linearRGB) {
- float3 threshold = float3(0.0031308);
- float3 gamma = float3(1.0 / 2.4);
- float3 scale = float3(12.92);
- float3 offset = float3(1.055);
- float3 subtract = float3(0.055);
- float3 higher = offset * fast::pow(linearRGB.xyz, gamma) - subtract;
- float3 lower = linearRGB.xyz * scale;
- return float4(select(higher, lower, linearRGB.xyz < threshold), linearRGB.w);
-}
-
fragment float4 fragmentShader(ProjectedVertex in [[stage_in]], constant FrameUniforms &frameUniforms [[buffer(0)]]
@if(o_textures[0])
, texture2d<float> uTex0 [[texture(0)]], sampler uTex0Smplr [[sampler(0)]]
@@ -288,8 +277,8 @@ fragment float4 fragmentShader(ProjectedVertex in [[stage_in]], constant FrameUn
@if(o_invisible)
texel.w = 0.0;
@end
- return fromLinear(texel);
+ return texel;
@else
- return fromLinear(float4(texel, 1.0));
+ return float4(texel, 1.0);
@end
} \ No newline at end of file
diff --git a/assets/shaders/opengl/default.shader.fs b/assets/shaders/opengl/default.shader.fs
index b15e1598c..404caae62 100644
--- a/assets/shaders/opengl/default.shader.fs
+++ b/assets/shaders/opengl/default.shader.fs
@@ -44,6 +44,10 @@ out vec4 vOutColor;
uniform int frame_count;
uniform float noise_scale;
+uniform int texture_width[2];
+uniform int texture_height[2];
+uniform int texture_filtering[2];
+
#define TEX_OFFSET(off) @{texture}(tex, texCoord - off / texSize)
#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)
@@ -59,7 +63,6 @@ vec4 fromLinear(vec4 linearRGB){
return vec4(mix(higher, lower, cutoff), linearRGB.a);
}
-@if(o_current_filter == FILTER_THREE_POINT)
vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
vec2 offset = fract(texCoord*texSize - vec2(0.5));
offset -= step(1.0, offset.x + offset.y);
@@ -69,14 +72,16 @@ vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {
return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);
}
-vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
- return filter3point(tex, uv, texSize);
-}
-@else
-vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {
+vec4 hookTexture2D(in int id, sampler2D tex, in vec2 uv, in vec2 texSize) {
+@if(o_three_point_filtering)
+ if(texture_filtering[id] == @{FILTER_THREE_POINT}) {
+ return filter3point(tex, uv, texSize);
+ }
+@end
return @{texture}(tex, uv);
}
-@end
+
+#define TEX_SIZE(tex) vec2(texture_width[tex], texture_height[tex])
void main() {
@for(i in 0..2)
@@ -84,11 +89,7 @@ void main() {
@{s = o_clamp[i][0]}
@{t = o_clamp[i][1]}
- @if(opengles)
- vec2 texSize@{i} = vec2(textureSize(uTex@{i}, 0));
- @else
- vec2 texSize@{i} = textureSize(uTex@{i}, 0);
- @end
+ vec2 texSize@{i} = TEX_SIZE(@{i});
@if(!s && !t)
vec2 vTexCoordAdj@{i} = vTexCoord@{i};
@@ -102,7 +103,7 @@ void main() {
@end
@end
- vec4 texVal@{i} = hookTexture2D(uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
+ vec4 texVal@{i} = hookTexture2D(@{i}, uTex@{i}, vTexCoordAdj@{i}, texSize@{i});
@if(o_masks[i])
@if(opengles)
@@ -111,10 +112,10 @@ void main() {
vec2 maskSize@{i} = textureSize(uTexMask@{i}, 0);
@end
- vec4 maskVal@{i} = hookTexture2D(uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
+ vec4 maskVal@{i} = hookTexture2D(@{i}, uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i});
@if(o_blend[i])
- vec4 blendVal@{i} = hookTexture2D(uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
+ vec4 blendVal@{i} = hookTexture2D(@{i}, uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i});
@else
vec4 blendVal@{i} = vec4(0, 0, 0, 0);
@end
diff --git a/include/PR/os_time.h b/include/PR/os_time.h
index a243cdf2d..c29ac76de 100644
--- a/include/PR/os_time.h
+++ b/include/PR/os_time.h
@@ -20,7 +20,6 @@ typedef u64 OSTime;
/* Functions */
OSTime osGetTime(void);
-void osSetTime(OSTime time);
u32 osSetTimer(OSTimer*, OSTime, u64, OSMesgQueue*, OSMesg);
#endif
diff --git a/include/stubs.h b/include/stubs.h
index 008e4b53a..67a8d7a4e 100644
--- a/include/stubs.h
+++ b/include/stubs.h
@@ -28,7 +28,6 @@ s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name,
s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
s32* file_no);
-void osSetTime(OSTime time);
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern);
s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel);
s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used);
diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp
index 446da7487..dc5a69cde 100644
--- a/src/engine/editor/Editor.cpp
+++ b/src/engine/editor/Editor.cpp
@@ -30,6 +30,7 @@ namespace Editor {
Editor::Editor() {
}
+ std::vector<Mtx> EditorMatrix;
void Editor::Load() {
printf("Editor: Loading Editor...\n");
eObjectPicker.Load();
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp
index a3e19716c..4c36a17a2 100644
--- a/src/engine/editor/EditorMath.cpp
+++ b/src/engine/editor/EditorMath.cpp
@@ -28,7 +28,7 @@ bool IsInGameScreen() {
Ship::Coords mouse = wnd->GetMousePos();
// Define viewport boundaries
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
int left = gfx_current_game_window_viewport.width;
int right = left + OTRGetGameRenderWidth();
int top = gfx_current_game_window_viewport.height;
@@ -43,7 +43,7 @@ FVector ScreenRayTrace() {
Camera* camera = &cameras[0];
Ship::Coords mouse = wnd->GetMousePos();
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
mouse.x -= gfx_current_game_window_viewport.width;
mouse.y -= gfx_current_game_window_viewport.height;
// Get screen dimensions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 440363efa..788af51ab 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -49,14 +49,11 @@ float gInterpolationStep = 0.0f;
#include "audio/GameAudio.h"
}
-std::weak_ptr<Fast::Interpreter> GameEngine::mInterpreter;
-
-std::shared_ptr<Fast::Interpreter> GameEngine::GetInterpreter() {
- auto intP = mInterpreter.lock();
- if (!intP) {
- assert(false && "Lost reference to Fast::Interpreter");
- }
- return intP;
+Fast::Interpreter* GetInterpreter() {
+ return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
+ ->GetInterpreterWeak()
+ .lock()
+ .get();
}
GameEngine* GameEngine::Instance;
@@ -543,7 +540,7 @@ extern "C" void GameEngine_UnloadSequence(const uint8_t seqId) {
}
extern "C" float GameEngine_GetAspectRatio() {
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
+ auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
return gfx_current_dimensions.aspect_ratio;
}
@@ -617,8 +614,7 @@ extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
// }
extern "C" float OTRGetAspectRatio() {
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
- return gfx_current_dimensions.aspect_ratio;
+ return GetInterpreter()->mCurDimensions.aspect_ratio;
}
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
@@ -661,22 +657,18 @@ extern "C" uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center) {
// Gets the width of the current render target area
extern "C" uint32_t OTRGetGameRenderWidth() {
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
- return gfx_current_dimensions.width;
+ return GetInterpreter()->mCurDimensions.width;
}
// Gets the height of the current render target area
extern "C" uint32_t OTRGetGameRenderHeight() {
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
- return gfx_current_dimensions.height;
+ return GetInterpreter()->mCurDimensions.height;
}
extern "C" uint32_t OTRGetGameViewportWidth() {
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
- return gfx_current_game_window_viewport.width;
+ return GetInterpreter()->mGameWindowViewport.width;
}
extern "C" uint32_t OTRGetGameViewportHeight() {
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
- return gfx_current_game_window_viewport.height;
+ return GetInterpreter()->mGameWindowViewport.height;
} \ No newline at end of file
diff --git a/src/port/Engine.h b/src/port/Engine.h
index 6136ff06a..bd6cf1ce0 100644
--- a/src/port/Engine.h
+++ b/src/port/Engine.h
@@ -25,6 +25,8 @@
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
+Fast::Interpreter* GetInterpreter();
+
struct CtlEntry;
struct AudioBankSample;
struct AudioSequenceData;
@@ -46,9 +48,6 @@ class GameEngine {
ImFont* fontMonoLarger;
ImFont* fontMonoLargest;
- static std::weak_ptr<Fast::Interpreter> mInterpreter;
- static std::shared_ptr<Fast::Interpreter> GetInterpreter();
-
std::unordered_map<std::string, uint8_t> bankMapTable;
GameEngine();
static bool GenAssetFile();
@@ -82,6 +81,7 @@ class GameEngine {
private:
ImFont* CreateFontWithSize(float size, std::string fontPath = "");
};
+
#endif
#ifdef __cplusplus
diff --git a/src/port/SpaghettiGui.cpp b/src/port/SpaghettiGui.cpp
index 1e0618ff2..3f096c5fa 100644
--- a/src/port/SpaghettiGui.cpp
+++ b/src/port/SpaghettiGui.cpp
@@ -27,7 +27,7 @@
#endif
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
-#include <graphic/Fast3D/gfx_direct3d11.h>
+#include <graphic/Fast3D/backends/gfx_direct3d11.h>
#include <imgui_impl_dx11.h>
#include <imgui_impl_win32.h>
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index 3b1a33ed8..237e8d27f 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -50,10 +50,10 @@ void SetupGuiElements() {
mPortMenu = std::make_shared<PortMenu>("gOpenMenu", "Port Menu");
gui->SetMenu(mPortMenu);
- mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
- if (mMultiplayerWindow == nullptr) {
- SPDLOG_ERROR("Could not find multiplayer window");
- }
+ //mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
+ //if (mMultiplayerWindow == nullptr) {
+ // SPDLOG_ERROR("Could not find multiplayer window");
+ //}
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
diff --git a/src/port/ui/ResolutionEditor.cpp b/src/port/ui/ResolutionEditor.cpp
index 4bf44ee7e..ca47cb15e 100644
--- a/src/port/ui/ResolutionEditor.cpp
+++ b/src/port/ui/ResolutionEditor.cpp
@@ -96,12 +96,12 @@ void RegisterResolutionWidgets() {
// Resolution visualiser
mPortMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
- auto captured_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
+ auto captured_window_viewport = GetInterpreter()->mGameWindowViewport;
info.name = fmt::format("Viewport dimensions: {} x {}", captured_window_viewport.width,
captured_window_viewport.height);
});
mPortMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
- auto captured_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
+ auto captured_current_dimensions = GetInterpreter()->mCurDimensions;
info.name =
fmt::format("Internal resolution: {} x {}", captured_current_dimensions.width, captured_current_dimensions.height);
});
@@ -174,8 +174,8 @@ void RegisterResolutionWidgets() {
}
} else if (showHorizontalResField) { // Show calculated aspect ratio
if (item_aspectRatio) {
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
+ auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
ImGui::Dummy({ 0, 2 });
const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
@@ -502,8 +502,8 @@ void UpdateResolutionVars() {
short integerScale_maximumBounds = 1; // can change when window is resized
// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
- auto gfx_current_dimensions = GameEngine::GetInterpreter().get()->mCurDimensions;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
+ auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
// Scale to window height
diff --git a/src/stubs.c b/src/stubs.c
index 866215f9c..b197ec6e3 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -96,11 +96,6 @@ s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name
return PFS_NO_ERROR;
}
-#ifndef __SWITCH__
-void osSetTime(OSTime time) {
-}
-#endif
-
s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern) {
}