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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-17 03:46:09 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-17 03:46:09 -0300
commit6c5249c5b1c756a680176c1db1f8a8487ed469a8 (patch)
treefa7c3a1acbe5f6eb7738e1c5dda6d03310594678
parent6d57a3c4de3aef9dee4958f6ff05658beb83fd21 (diff)
tag karts
-rw-r--r--src/actors/fake_item_box/render.inc.c2
-rw-r--r--src/actors/item_box/render.inc.c2
-rw-r--r--src/engine/Matrix.cpp1
-rw-r--r--src/render_player.c12
4 files changed, 9 insertions, 8 deletions
diff --git a/src/actors/fake_item_box/render.inc.c b/src/actors/fake_item_box/render.inc.c
index ac1621b4f..3292b64e2 100644
--- a/src/actors/fake_item_box/render.inc.c
+++ b/src/actors/fake_item_box/render.inc.c
@@ -26,7 +26,7 @@ void render_actor_fake_item_box(Camera* camera, struct FakeItemBox* fakeItemBox)
f32 someMultiplier;
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild(TAG_ITEM_ADDR(fakeItemBox), 0);
+ FrameInterpolation_RecordOpenChild("Fake Item Box", TAG_ITEM_ADDR(fakeItemBox));
if (is_within_render_distance(camera->pos, fakeItemBox->pos, camera->rot[1], 2500.0f, gCameraZoom[camera - camera1],
1000000.0f) < 0 &&
diff --git a/src/actors/item_box/render.inc.c b/src/actors/item_box/render.inc.c
index 8d6bdea19..12cc17497 100644
--- a/src/actors/item_box/render.inc.c
+++ b/src/actors/item_box/render.inc.c
@@ -28,7 +28,7 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
f32 someMultiplier;
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild(TAG_ITEM_ADDR(item_box), 0);
+ FrameInterpolation_RecordOpenChild("ItemBox", TAG_ITEM_ADDR(item_box));
temp_f0 = is_within_render_distance(camera->pos, item_box->pos, camera->rot[1], 0.0f, gCameraZoom[camera - camera1],
4000000.0f);
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp
index 13f768ec2..e46804ad5 100644
--- a/src/engine/Matrix.cpp
+++ b/src/engine/Matrix.cpp
@@ -13,7 +13,6 @@ void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
// Push a new matrix to the stack
stack.emplace_back();
- FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
// Convert to a fixed-point matrix
FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
guMtxF2L(mtx, &stack.back());
diff --git a/src/render_player.c b/src/render_player.c
index 9267706db..85c04f5b9 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -32,6 +32,7 @@
#include <assets/donkeykong_kart.h>
#include "port/Game.h"
#include "engine/Matrix.h"
+#include "port/interpolation/FrameInterpolation.h"
s8 gRenderingFramebufferByPlayer[] = { 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02 };
@@ -722,7 +723,7 @@ const char** wheelPtr[] = {
donkeykong_kart_wheels, wario_kart_wheels, peach_kart_wheels, bowser_kart_wheels,
};
-s32 D_800DDE74[] = { 96, 128, 192, 256, 288, 384, 512, 544, 576, 0, 0};
+s32 D_800DDE74[] = { 96, 128, 192, 256, 288, 384, 512, 544, 576, 0, 0 };
void render_players_on_screen_two(void) {
gPlayersToRenderCount = 0;
@@ -1616,9 +1617,6 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
s16 temp_v1;
s16 thing;
- FrameInterpolation_RecordMatrixPush(mtx);
-
-
if (player->unk_044 & 0x2000) {
sp14C[0] = 0;
sp14C[1] = player->unk_048[screenId];
@@ -1674,6 +1672,9 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
mtxf_scale2(mtx, gCharacterSize[player->characterId] * player->size);
// convert_to_fixed_point_matrix(&gGfxPool->mtxKart[playerId + (screenId * 8)], mtx);
+ // @port: Tag the transform.
+ FrameInterpolation_RecordOpenChild("Player", playerId | screenId << 8);
+
if ((player->effects & BOO_EFFECT) == BOO_EFFECT) {
if (screenId == playerId) {
AddKartMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -1747,7 +1748,8 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
- FrameInterpolation_RecordMatrixPop(mtx);
+ // @port Pop the transform id.
+ FrameInterpolation_RecordCloseChild();
}
void render_ghost(Player* player, s8 playerId, s8 screenId, s8 arg3) {