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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-05-27 17:40:42 +0000
committerGitHub <noreply@github.com>2025-05-27 17:40:42 +0000
commita2c9b7b55506cb1a37079cdd240b608ab52c5186 (patch)
treef35bae5f55eb96fae35aa48b75cddc899f0e5a5c
parent2a0c0939c780babc45c8c22dfd6f94563485bae5 (diff)
parent037ab3a1216cff699a7d05966639698070ee0d80 (diff)
Merge pull request #216 from coco875/particle-boat-and-train-
Particle boat and train and fix player particle
-rw-r--r--src/code_80057C60.c59
-rw-r--r--src/engine/Smoke.cpp17
-rw-r--r--src/engine/courses/LuigiRaceway.cpp2
-rw-r--r--src/port/Engine.cpp73
-rw-r--r--src/port/ui/PortMenu.cpp119
-rw-r--r--src/racing/skybox_and_splitscreen.c9
-rw-r--r--src/update_objects.c8
7 files changed, 146 insertions, 141 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c
index 2ce053cac..3a9e65b8e 100644
--- a/src/code_80057C60.c
+++ b/src/code_80057C60.c
@@ -2596,8 +2596,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
case 1: /* switch 1 */
CM_ActivateSecondLapLakitu(playerId); // func_80079084(playerId);
func_800C9060(playerId, SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x15));
- if ((IsLuigiRaceway()) && (D_80165898 == 0) &&
- (gModeSelection != (s32) TIME_TRIALS)) {
+ if ((IsLuigiRaceway()) && (D_80165898 == 0) && (gModeSelection != (s32) TIME_TRIALS)) {
D_80165898 = 1;
}
break;
@@ -4974,10 +4973,8 @@ void func_800651F4(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) {
}
}
-s32 D_func_800652D4_counter = 0;
void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) {
Mat4 mtx;
- FrameInterpolation_RecordOpenChild("some_thing", D_func_800652D4_counter++ << 8);
mtxf_translate_rotate(mtx, arg0, arg1);
mtxf_scale(mtx, arg2);
// convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx);
@@ -4985,7 +4982,6 @@ void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) {
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddEffectMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- FrameInterpolation_RecordCloseChild();
}
void func_8006538C(Player* player, s8 arg1, s16 arg2, s8 arg3) {
@@ -5110,7 +5106,6 @@ void func_80065AB0(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
spAC[2] = 0;
// // @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("EEEEEEEEE", player->type << 8 | arg2 | var_s0 << 16);
// @port Skip interpolation
// FrameInterpolation_ShouldInterpolateFrame(false);
@@ -5136,7 +5131,6 @@ void func_80065AB0(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
gMatrixEffectCount += 1;
// @port Pop the transform id.
- FrameInterpolation_RecordCloseChild();
// @port renable interpolation
// FrameInterpolation_ShouldInterpolateFrame(true);
}
@@ -5691,7 +5685,6 @@ void func_800691B8(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
sp54[2] = player->unk_258[30 + arg2].unk_03A;
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("func_800691B8", TAG_OBJECT(arg2));
func_800652D4(sp5C, sp54, player->size * 0.5);
gSPDisplayList(gDisplayListHead++, D_0D008D58);
@@ -5706,7 +5699,6 @@ void func_800691B8(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
gMatrixEffectCount++;
// @port Pop the transform id.
- FrameInterpolation_RecordCloseChild();
}
}
@@ -5768,7 +5760,6 @@ void func_800696CC(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4)
sp54[2] = 0;
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("func_800696CC", TAG_OBJECT(arg2));
func_800652D4(sp5C, sp54, player->size * arg4);
gSPDisplayList(gDisplayListHead++, D_0D008D58);
@@ -5783,7 +5774,6 @@ void func_800696CC(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4)
gMatrixEffectCount += 1;
// @port Pop the transform id.
- FrameInterpolation_RecordCloseChild();
}
}
@@ -5801,9 +5791,6 @@ void func_80069938(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
sp54[1] = player->unk_048[arg3];
sp54[2] = player->unk_258[30 + arg2].unk_038;
- // @port: Tag the transform.
- FrameInterpolation_RecordOpenChild("func_80069938", TAG_OBJECT(arg2));
-
func_800652D4(sp5C, sp54, player->unk_258[30 + arg2].unk_00C * player->size);
gSPDisplayList(gDisplayListHead++, D_0D008D58);
gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
@@ -5817,7 +5804,6 @@ void func_80069938(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
gMatrixEffectCount += 1;
// @port Pop the transform id.
- FrameInterpolation_RecordCloseChild();
}
}
@@ -6618,8 +6604,7 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) {
if ((player->unk_002 & (8 << (screenId * 4))) == (8 << (screenId * 4))) {
for (var_s2 = 0; var_s2 < 10; var_s2++) {
// @port: Tag the transform.
- FrameInterpolation_RecordOpenChild(
- "SmokeDust", TAG_SMOKE_DUST(((u32) player->unk_258[var_s2].unk_012 << 8) + (playerId << 16) + var_s2));
+ FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2));
switch (player->unk_258[var_s2].unk_012) {
case 1:
@@ -6641,6 +6626,8 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) {
}
break;
}
+ FrameInterpolation_RecordCloseChild();
+ FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2 + 30));
switch (player->unk_258[var_s2 + 30].unk_012) {
case 1:
case 9:
@@ -6700,6 +6687,8 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) {
}
break;
}
+ FrameInterpolation_RecordCloseChild();
+ FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2 + 10));
switch (player->unk_258[var_s2 + 10].unk_012) {
case 1:
if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) {
@@ -6764,48 +6753,50 @@ void func_8006DC54(Player* player, s8 arg1, s8 arg2) {
}
}
-void func_8006DD3C(Player* arg0, s8 arg1, s8 arg2) {
+void func_8006DD3C(Player* player, s8 playerId, s8 arg2) {
s16 temp_s0;
s32 temp_v0;
temp_v0 = 8 << (arg2 * 4);
- if (temp_v0 == (arg0->unk_002 & temp_v0)) {
+ if (temp_v0 == (player->unk_002 & temp_v0)) {
for (temp_s0 = 0; temp_s0 < 10; ++temp_s0) {
- temp_v0 = arg0->unk_258[temp_s0].unk_012;
+ temp_v0 = player->unk_258[temp_s0].unk_012;
if (temp_v0 != 3) {
if (temp_v0 == 5) {
- func_8006A280(arg0, arg1, temp_s0, arg2);
+ func_8006A280(player, playerId, temp_s0, arg2);
}
} else if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) {
- if (arg2 == arg1) {
- func_80066998(arg0, arg1, temp_s0, arg2);
+ if (arg2 == playerId) {
+ func_80066998(player, playerId, temp_s0, arg2);
}
} else {
- func_80066998(arg0, arg1, temp_s0, arg2);
+ func_80066998(player, playerId, temp_s0, arg2);
}
}
- if (((arg0->type & 0x4000) == 0x4000) && (arg2 == arg1)) {
- switch (arg0->unk_258[20].unk_012) {
+ if (((player->type & 0x4000) == 0x4000) && (arg2 == playerId)) {
+ FrameInterpolation_RecordOpenChild("onomatopoeia", TAG_SMOKE_DUST((playerId << 8) + 20));
+ switch (player->unk_258[20].unk_012) {
case 2:
- func_80068310(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0);
+ func_80068310(player, playerId, player->unk_258[20].unk_00C, arg2, 0);
break;
case 3:
- func_80067964(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0);
+ func_80067964(player, playerId, player->unk_258[20].unk_00C, arg2, 0);
break;
case 4:
- func_80068724(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0);
+ func_80068724(player, playerId, player->unk_258[20].unk_00C, arg2, 0);
break;
case 5:
- func_80068AA4(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0);
+ func_80068AA4(player, playerId, player->unk_258[20].unk_00C, arg2, 0);
break;
case 6:
- func_80068DA0(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0);
+ func_80068DA0(player, playerId, player->unk_258[20].unk_00C, arg2, 0);
break;
}
- if (arg0->unk_258[21].unk_012 == 5) {
- func_80067D3C(arg0, arg2, D_8018D480, 1, 1.6f, 0xFFFFFF);
- func_8006801C(arg0, arg2, D_8018D484, 1, 1.6f, 0xFF);
+ FrameInterpolation_RecordCloseChild();
+ if (player->unk_258[21].unk_012 == 5) {
+ func_80067D3C(player, arg2, D_8018D480, 1, 1.6f, 0xFFFFFF);
+ func_8006801C(player, arg2, D_8018D484, 1, 1.6f, 0xFF);
}
}
}
diff --git a/src/engine/Smoke.cpp b/src/engine/Smoke.cpp
index 5fb0c0c39..90052ab5d 100644
--- a/src/engine/Smoke.cpp
+++ b/src/engine/Smoke.cpp
@@ -13,6 +13,7 @@ extern "C" {
#include "update_objects.h"
#include "math_util_2.h"
#include "assets/common_data.h"
+#include <port/interpolation/FrameInterpolation.h>
}
//! @todo: This should be an Object class one day
@@ -69,7 +70,6 @@ void TrainSmokeTick() {
if (count != 0) {
boat->SmokeTimer = 100;
}
-
}
}
}
@@ -80,28 +80,31 @@ void TrainSmokeDraw(s32 cameraId) {
for (auto& actor : gWorldInstance.Actors) {
if (auto train = dynamic_cast<ATrain*>(actor)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
- load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
+ load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
- if ((train->SomeFlags != 0) &&
- (is_particle_on_screen(train->Locomotive.position, camera, 0x4000U) != 0)) {
+ if ((train->SomeFlags != 0) && (is_particle_on_screen(train->Locomotive.position, camera, 0x4000U) != 0)) {
for (size_t i = 0; i < 128; i++) {
+ FrameInterpolation_RecordOpenChild("TrainSmokeParticle", train->SmokeParticles[i]);
render_object_train_smoke_particle(train->SmokeParticles[i], cameraId);
+ FrameInterpolation_RecordCloseChild();
}
}
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
- load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
+ load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
if ((boat->SomeFlags != 0) && (is_particle_on_screen(boat->Position, camera, 0x4000U) != 0)) {
for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
+ FrameInterpolation_RecordOpenChild("BoatSmokeParticle", boat->SmokeParticles[i]);
render_object_paddle_boat_smoke_particle(boat->SmokeParticles[i], cameraId);
+ FrameInterpolation_RecordCloseChild();
}
}
}
diff --git a/src/engine/courses/LuigiRaceway.cpp b/src/engine/courses/LuigiRaceway.cpp
index e4ee857a3..2cd51d7c2 100644
--- a/src/engine/courses/LuigiRaceway.cpp
+++ b/src/engine/courses/LuigiRaceway.cpp
@@ -397,7 +397,7 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
D_800DC5E0 = 72;
// Render only the first player camera onto the television billboard. Screen agnostic screens of other players).
- if ((gActiveScreenMode == SCREEN_MODE_1P) && (sp22 >= 10) && (sp22 < 17)) {
+ if (gActiveScreenMode == SCREEN_MODE_1P) {
prevFrame = (s16) sRenderedFramebuffer - 1;
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 70ea4054c..2d1ca7ab6 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -27,7 +27,7 @@
#include "port/interpolation/FrameInterpolation.h"
#include <graphic/Fast3D/Fast3dWindow.h>
#include <graphic/Fast3D/interpreter.h>
-//#include <Fast3D/gfx_rendering_api.h>
+// #include <Fast3D/gfx_rendering_api.h>
#include <SDL2/SDL.h>
#include <utility>
@@ -52,9 +52,9 @@ float gInterpolationStep = 0.0f;
Fast::Interpreter* GetInterpreter() {
return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
- ->GetInterpreterWeak()
- .lock()
- .get();
+ ->GetInterpreterWeak()
+ .lock()
+ .get();
}
GameEngine* GameEngine::Instance;
@@ -63,7 +63,7 @@ GameEngine::GameEngine() {
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("mk64.o2r");
const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("spaghetti.o2r");
-
+
std::vector<std::string> archiveFiles;
#ifdef __SWITCH__
@@ -71,7 +71,6 @@ GameEngine::GameEngine() {
Ship::Switch::Init(Ship::PostInitPhase);
#endif
-
#ifdef _WIN32
AllocConsole();
#endif
@@ -80,7 +79,7 @@ GameEngine::GameEngine() {
archiveFiles.push_back(main_path);
} else {
if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
- if(!GenAssetFile()){
+ if (!GenAssetFile()) {
ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
exit(1);
} else {
@@ -107,11 +106,11 @@ GameEngine::GameEngine() {
}
}
- this->context =
- Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json");
+ this->context = Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json");
- this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
- this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
+ this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
+ this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in
+ // ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
auto controlDeck = std::make_shared<LUS::ControlDeck>();
@@ -121,8 +120,8 @@ GameEngine::GameEngine() {
auto gui = std::make_shared<Ship::SpaghettiGui>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
auto wnd = std::make_shared<Fast::Fast3dWindow>(gui);
- //auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
- //auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
+ // auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
+ // auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
this->context->Init(archiveFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);
@@ -159,8 +158,9 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
static_cast<uint32_t>(Fast::ResourceType::Vertex), 0);
- loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
- "DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
+ loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(),
+ RESOURCE_FORMAT_BINARY, "DisplayList",
+ static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
"DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
@@ -179,24 +179,21 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
RESOURCE_FORMAT_BINARY, "TrackSections",
static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(),
- RESOURCE_FORMAT_XML, "TrackSections",
- static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(), RESOURCE_FORMAT_XML,
+ "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
RESOURCE_FORMAT_BINARY, "Waypoints",
static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(),
- RESOURCE_FORMAT_XML, "Paths",
- static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(), RESOURCE_FORMAT_XML,
+ "Paths", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "SpawnData",
static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "UnkSpawnData",
static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(),
- RESOURCE_FORMAT_BINARY, "Minimap",
- static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(), RESOURCE_FORMAT_BINARY,
+ "Minimap", static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
fontMono = CreateFontWithSize(16.0f, "fonts/Inconsolata-Regular.ttf");
fontMonoLarger = CreateFontWithSize(20.0f, "fonts/Inconsolata-Regular.ttf");
@@ -217,11 +214,13 @@ bool GameEngine::GenAssetFile() {
auto game = extractor->ValidateChecksum();
if (!game.has_value()) {
- ShowMessage("Unsupported ROM", "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
+ ShowMessage("Unsupported ROM",
+ "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
exit(1);
}
- ShowMessage(("Found " + game.value()).c_str(), "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION);
+ ShowMessage(("Found " + game.value()).c_str(),
+ "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION);
return extractor->GenerateOTR();
}
@@ -239,13 +238,12 @@ uint32_t GameEngine::GetInterpolationFPS() {
return CVarGetInteger("gInterpolationFPS", 30);
}
-uint32_t GameEngine::GetInterpolationFrameCount()
-{
- return ceil((float)GetInterpolationFPS() / (60.0f / 2 /*gVIsPerFrame*/));
+uint32_t GameEngine::GetInterpolationFrameCount() {
+ return ceil((float) GetInterpolationFPS() / (60.0f / 2 /*gVIsPerFrame*/));
}
extern "C" uint32_t GameEngine_GetInterpolationFrameCount() {
- return GameEngine::GetInterpolationFrameCount();
+ return GameEngine::GetInterpolationFrameCount();
}
void GameEngine::ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type) {
@@ -357,6 +355,9 @@ void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map
void GameEngine::ProcessGfxCommands(Gfx* commands) {
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
int target_fps = GameEngine::Instance->GetInterpolationFPS();
+ if (CVarGetInteger("gModifyInterpolationTargetFPS", 0)) {
+ target_fps = CVarGetInteger("gInterpolationTargetFPS", 60);
+ }
static int last_fps;
static int last_update_rate;
static int time;
@@ -382,7 +383,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
mtx_replacements.emplace_back();
}
}
- // printf("mtxf size: %d\n", mtx_replacements.size());
+ // printf("mtxf size: %d\n", mtx_replacements.size());
time -= fps;
@@ -512,7 +513,7 @@ ImFont* GameEngine::CreateFontWithSize(float size, std::string fontPath) {
initData->Path = fontPath;
std::shared_ptr<Ship::Font> fontData = std::static_pointer_cast<Ship::Font>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResource(fontPath, false, initData));
- char* fontDataPtr = (char*)malloc(fontData->DataSize);
+ char* fontDataPtr = (char*) malloc(fontData->DataSize);
memcpy(fontDataPtr, fontData->Data, fontData->DataSize);
font = mImGuiIo->Fonts->AddFontFromMemoryTTF(fontDataPtr, fontData->DataSize, size);
}
@@ -705,14 +706,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
/**
* Centers an item in a given area.
- *
+ *
* Adds the number of extended screen pixels to the location to center.
* This allows stretching the game window really wide, and the item will stay in-place.
- *
+ *
* This is not for centering in the direct center of the screen.
- *
+ *
* How to use:
- *
+ *
* s32 center = OTRCalculateCenterOfAreaFromRightEdge((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
* x = center - (texWidth / 2)
* x2 = center + (texWidth / 2)
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp
index cb709e16b..3c2e61db2 100644
--- a/src/port/ui/PortMenu.cpp
+++ b/src/port/ui/PortMenu.cpp
@@ -15,10 +15,10 @@
#endif
extern "C" {
- extern s32 gGamestateNext;
- extern s32 gMenuSelection;
- #include "audio/external.h"
- #include "defines.h"
+extern s32 gGamestateNext;
+extern s32 gMenuSelection;
+#include "audio/external.h"
+#include "defines.h"
}
namespace GameUI {
@@ -158,9 +158,8 @@ void PortMenu::AddSettings() {
.IsPercentage());
AddWidget(path, "Main Music Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gMainMusicVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
- })
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f)); })
.Options(FloatSliderOptions()
.Tooltip("Adjust the background music volume.")
.ShowButtons(false)
@@ -168,16 +167,17 @@ void PortMenu::AddSettings() {
.IsPercentage());
AddWidget(path, "Sound Effects Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gSFXMusicVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
- })
- .Options(
- FloatSliderOptions().Tooltip("Adjust the sound effects volume.").ShowButtons(false).Format("").IsPercentage());
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f)); })
+ .Options(FloatSliderOptions()
+ .Tooltip("Adjust the sound effects volume.")
+ .ShowButtons(false)
+ .Format("")
+ .IsPercentage());
AddWidget(path, "Sound Effects Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gEnvironmentVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
- })
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f)); })
.Options(FloatSliderOptions()
.Tooltip("Adjust the environment volume.")
.ShowButtons(false)
@@ -332,31 +332,36 @@ void PortMenu::AddEnhancements() {
AddMenuEntry("Enhancements", "gSettings.Menu.EnhancementsSidebarSection");
WidgetPath path = { "Enhancements", "General", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "General", 3);
- //UIWidgets::WindowButton("Multiplayer", "gMultiplayerWindowEnabled", GameUI::mMultiplayerWindow,
- // { .tooltip = "Shows the multiplayer window" });
- // UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow,
- // { .tooltip = "Allows you to fly around the course" });
+ // UIWidgets::WindowButton("Multiplayer", "gMultiplayerWindowEnabled", GameUI::mMultiplayerWindow,
+ // { .tooltip = "Shows the multiplayer window" });
+ // UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow,
+ // { .tooltip = "Allows you to fly around the course" });
AddWidget(path, "No multiplayer feature cuts", WIDGET_CVAR_CHECKBOX)
.CVar("gMultiplayerNoFeatureCuts")
.Options(CheckboxOptions().Tooltip("Allows full train and jumbotron in multiplayer, etc."));
AddWidget(path, "General Improvements", WIDGET_CVAR_CHECKBOX)
- .CVar("gImprovements").Options(CheckboxOptions().Tooltip("General improvements to the game experience."));
+ .CVar("gImprovements")
+ .Options(CheckboxOptions().Tooltip("General improvements to the game experience."));
AddWidget(path, "No Level of Detail (LOD)", WIDGET_CVAR_CHECKBOX)
.CVar("gDisableLod")
- .Options(CheckboxOptions().Tooltip("Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"));
+ .Options(CheckboxOptions().Tooltip(
+ "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"));
AddWidget(path, "Disable Culling", WIDGET_CVAR_CHECKBOX)
- .CVar("gNoCulling").Options(CheckboxOptions().Tooltip("Disable original culling of mk64"));
+ .CVar("gNoCulling")
+ .Options(CheckboxOptions().Tooltip("Disable original culling of mk64"));
AddWidget(path, "Far Frustrum", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gFarFrustrum")
- .Options(FloatSliderOptions().Min(0.0f).Max(10000.0f).DefaultValue(10000.0f)
- .Tooltip("Say how Far the Frustrum are when 'Disable Culling' are enable").Step(10.0f));
+ .Options(FloatSliderOptions()
+ .Min(0.0f)
+ .Max(10000.0f)
+ .DefaultValue(10000.0f)
+ .Tooltip("Say how Far the Frustrum are when 'Disable Culling' are enable")
+ .Step(10.0f));
path = { "Enhancements", "Cheats", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "Cheats", 3);
- AddWidget(path, "Moon Jump", WIDGET_CVAR_CHECKBOX)
- .CVar("gEnableMoonJump");
- AddWidget(path, "Enable Custom CC", WIDGET_CVAR_CHECKBOX)
- .CVar("gEnableCustomCC");
+ AddWidget(path, "Moon Jump", WIDGET_CVAR_CHECKBOX).CVar("gEnableMoonJump");
+ AddWidget(path, "Enable Custom CC", WIDGET_CVAR_CHECKBOX).CVar("gEnableCustomCC");
AddWidget(path, "Custom CC", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gCustomCC")
.Options(FloatSliderOptions().Min(0.0f).Max(1000.0f).DefaultValue(150.0f).Step(10.0f));
@@ -365,23 +370,23 @@ void PortMenu::AddEnhancements() {
.Options(CheckboxOptions().Tooltip("Disable wall collision."));
AddWidget(path, "Min Height", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gMinHeight")
- .Options(FloatSliderOptions().Min(-50.0f).Max(50.0f).DefaultValue(0.0f)
- .Tooltip("When Disable Wall Collision are enable what is the minimal height you can get."));
+ .Options(FloatSliderOptions().Min(-50.0f).Max(50.0f).DefaultValue(0.0f).Tooltip(
+ "When Disable Wall Collision are enable what is the minimal height you can get."));
- #if not defined(__SWITCH__) and not defined(__WIIU__)
+#if not defined(__SWITCH__) and not defined(__WIIU__)
path = { "Enhancements", "HM64 Lab", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "HM64 Lab", 4);
AddWidget(path, "Enable HM64 Labs", WIDGET_CVAR_CHECKBOX)
- .CVar("gEditorEnabled")
- .Callback([](WidgetInfo& info) {
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Tools")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Scene Explorer")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Content Browser")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Track Properties")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Properties")->ToggleVisibility();
- })
- .Options(UIWidgets::CheckboxOptions({{ .tooltip = "Edit the universe!"}}));
- #endif
+ .CVar("gEditorEnabled")
+ .Callback([](WidgetInfo& info) {
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Tools")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Scene Explorer")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Content Browser")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Track Properties")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Properties")->ToggleVisibility();
+ })
+ .Options(UIWidgets::CheckboxOptions({ { .tooltip = "Edit the universe!" } }));
+#endif
}
#ifdef __SWITCH__
@@ -402,11 +407,11 @@ void PortMenu::AddDevTools() {
WidgetPath path = { "Developer", "General", SECTION_COLUMN_1 };
#ifdef __SWITCH__
AddWidget(path, "Switch CPU Profile", WIDGET_CVAR_COMBOBOX)
- .CVar("gSwitchPerfMode")
- .Options(ComboboxOptions()
- .Tooltip("Switches the CPU profile to a different one")
- .ComboMap(switchCPUProfiles)
- .DefaultIndex(Ship::SwitchProfiles::STOCK))
+ .CVar("gSwitchPerfMode")
+ .Options(ComboboxOptions()
+ .Tooltip("Switches the CPU profile to a different one")
+ .ComboMap(switchCPUProfiles)
+ .DefaultIndex(Ship::SwitchProfiles::STOCK))
.Callback([](WidgetInfo& info) { Ship::Switch::ApplyOverclock(); });
#endif
AddWidget(path, "Popout Menu", WIDGET_CVAR_CHECKBOX)
@@ -415,6 +420,17 @@ void PortMenu::AddDevTools() {
AddWidget(path, "Debug Mode", WIDGET_CVAR_CHECKBOX)
.CVar("gEnableDebugMode")
.Options(CheckboxOptions().Tooltip("Enables Debug Mode."));
+ AddWidget(path, "Modify Interpolation Target FPS", WIDGET_CVAR_CHECKBOX)
+ .CVar("gModifyInterpolationTargetFPS")
+ .Options(CheckboxOptions().Tooltip("Enables Debug Mode."));
+ AddWidget(path, "Interpolation Target FPS", WIDGET_CVAR_SLIDER_INT)
+ .CVar("gInterpolationTargetFPS")
+ .PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger("gModifyInterpolationTargetFPS", 0); })
+ .Options(IntSliderOptions()
+ .Tooltip("Sets the target FPS for interpolation. When Modify Interpolation Target FPS are enable")
+ .Min(15)
+ .Max(360)
+ .DefaultValue(60));
AddWidget(path, "Render Collision", WIDGET_CVAR_CHECKBOX)
.CVar("gRenderCollisionMesh")
.Options(CheckboxOptions().Tooltip("Renders the collision mesh instead of the course mesh"));
@@ -431,7 +447,8 @@ void PortMenu::AddDevTools() {
AddSidebarEntry("Developer", "Stats", 1);
AddWidget(path, "Popout Stats", WIDGET_WINDOW_BUTTON)
.CVar("gStatsEnabled")
- .Options(ButtonOptions().Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on"))
+ .Options(ButtonOptions().Tooltip(
+ "Shows the stats window, with your FPS and frametimes, and the OS you're playing on"))
.WindowName("Stats");
path = { "Developer", "Console", SECTION_COLUMN_1 };
@@ -447,9 +464,9 @@ PortMenu::PortMenu(const std::string& consoleVariable, const std::string& name)
: Menu(consoleVariable, name, 0, UIWidgets::Colors::LightBlue) {
}
-//bool CheckNetworkConnected(disabledInfo& info) {
-// return gNetwork.isConnected;
-//}
+// bool CheckNetworkConnected(disabledInfo& info) {
+// return gNetwork.isConnected;
+// }
void PortMenu::InitElement() {
Ship::Menu::InitElement();
@@ -533,4 +550,4 @@ void PortMenu::Draw() {
void PortMenu::DrawElement() {
Ship::Menu::DrawElement();
}
-} // namespace BenGui
+} // namespace GameUI
diff --git a/src/racing/skybox_and_splitscreen.c b/src/racing/skybox_and_splitscreen.c
index 62399dfea..edbe545c8 100644
--- a/src/racing/skybox_and_splitscreen.c
+++ b/src/racing/skybox_and_splitscreen.c
@@ -767,7 +767,8 @@ void setup_camera(Camera* camera, s32 playerId, s32 cameraId, struct UnkStruct_8
}
// Setup perspective (camera movement)
- FrameInterpolation_RecordOpenChild("camera", (FrameInterpolation_GetCameraEpoch() | (((playerId | cameraId) << 8))));
+ FrameInterpolation_RecordOpenChild("camera",
+ (FrameInterpolation_GetCameraEpoch() | (((playerId | cameraId) << 8))));
guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect,
CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
@@ -776,19 +777,17 @@ void setup_camera(Camera* camera, s32 playerId, s32 cameraId, struct UnkStruct_8
// Setup lookAt (camera rotation)
guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
- camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
+ camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
FrameInterpolation_RecordCloseChild();
}
-extern s32 D_func_800652D4_counter;
void render_screens(s32 mode, s32 cameraId, s32 playerId) {
Mat4 matrix;
s32 screenId = 0;
s32 screenMode = SCREEN_MODE_1P;
-D_func_800652D4_counter = 0;
switch (mode) {
case RENDER_SCREEN_MODE_1P_PLAYER_ONE:
@@ -867,7 +866,7 @@ D_func_800652D4_counter = 0;
// Setup camera perspective and lookAt
setup_camera(camera, playerId, cameraId, screen);
-
+
// Create a matrix for the track and game objects
FrameInterpolation_RecordOpenChild("track", (playerId | cameraId) << 8);
Mat4 trackMatrix;
diff --git a/src/update_objects.c b/src/update_objects.c
index 0435a69d7..34e426d38 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -2090,8 +2090,6 @@ void init_smoke_particles(s32 arg0) {
}
}
-
-
void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
UNUSED s32 stackPadding1;
UNUSED u16 stackPadding0;
@@ -2611,7 +2609,6 @@ void func_80078C70(s32 arg0) {
}
}
-
void func_8007ABFC(s32 playerId, bool arg1) {
s32 itemWindow;
@@ -3458,7 +3455,7 @@ void func_8007BB9C(s32 arg0) {
}
void wrapper_update_boos(void) {
- //update_boos();
+ // update_boos();
}
// Updates the display status on an object based on its relative direction to the camera
@@ -3486,7 +3483,6 @@ void func_8007C420(s32 objectIndex, Player* player, Camera* camera) {
func_8007C360(objectIndex, camera);
}
-
void func_8007CE0C(s32 objectIndex) {
Object* object;
@@ -3883,8 +3879,6 @@ void func_800842C8(void) {
}
}
-
-
void func_80085BB4(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 8.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);