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authorsitton76 <58642183+sitton76@users.noreply.github.com>2025-05-20 17:03:04 -0500
committersitton76 <58642183+sitton76@users.noreply.github.com>2025-05-20 17:03:04 -0500
commit46abc4f6fccfe8fd4c6c9c9b67e8ddcf0385f988 (patch)
treee20b53551ff04161414d78c26619a0ef9c589dee
parent64e2a39b446cd358181c0350660e98423d0914f1 (diff)
Tagged player rank placement in HUD
-rw-r--r--src/render_objects.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index e3a5d869d..ec452f1e0 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -2629,6 +2629,8 @@ void draw_simplified_lap_count(s32 playerId) {
}
void func_8004E800(s32 playerId) {
+ // @port: Tag the transform.
+ FrameInterpolation_RecordOpenChild("Player place HUD", playerId << 8);
if (playerHUD[playerId].unk_81 != 0) {
if (playerHUD[playerId].lapCount != 3) {
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
@@ -2644,6 +2646,8 @@ void func_8004E800(s32 playerId) {
0x00000040, 0x00000080, 0x00000040);
}
}
+ // @port Pop the transform id.
+ FrameInterpolation_RecordCloseChild();
}
void func_8004E998(s32 playerId) {