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authorMegaMech <7255464+MegaMech@users.noreply.github.com>2025-05-22 07:04:50 -0600
committerMegaMech <7255464+MegaMech@users.noreply.github.com>2025-05-22 07:04:50 -0600
commit598e7ba62ea5035dae7abf00438c3fbb69723930 (patch)
tree59d2af8764d9906a0b7dd4916a78e53fb3018806
parent6ff80c5f08c0a9c4e57ec419d4e6dcd781bb5b45 (diff)
parentf6d1064a7a5395eaca40f08d099d8cc07badf02c (diff)
Merge branch 'transformfuncsforint' of https://github.com/HarbourMasters/SpaghettiKart into transformfuncsforint
-rw-r--r--src/code_80057C60.c8
-rw-r--r--src/engine/actors/Finishline.cpp5
2 files changed, 13 insertions, 0 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c
index 0a8e22749..50622a10a 100644
--- a/src/code_80057C60.c
+++ b/src/code_80057C60.c
@@ -6101,6 +6101,10 @@ void render_battle_balloon(Player* player, s8 arg1, s16 arg2, s8 arg3) {
sp12C[1] = player->unk_048[arg3];
sp12C[2] = D_8018D7D0[arg1][arg2] - (D_8018D860[arg1][arg2] * coss(temp_t1)) -
((D_8018D890[arg1][arg2] * 8) * sins(temp_t1));
+
+ // @port: Tag the transform.
+ FrameInterpolation_RecordOpenChild((uintptr_t) player, arg1 | arg2 << 16);
+
mtxf_translate_rotate(mtx, sp134, sp12C);
mtxf_scale(mtx, var_f20);
// convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], sp140);
@@ -6130,6 +6134,10 @@ void render_battle_balloon(Player* player, s8 arg1, s16 arg2, s8 arg3) {
gSPVertex(gDisplayListHead++, gBalloonVertexPlane2, 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
+
+ // @port Pop the transform id.
+ FrameInterpolation_RecordCloseChild();
+
gMatrixEffectCount++;
}
diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp
index 0680e60bd..33f12120f 100644
--- a/src/engine/actors/Finishline.cpp
+++ b/src/engine/actors/Finishline.cpp
@@ -6,6 +6,7 @@
#include "engine/Actor.h"
#include "World.h"
#include "assets/common_data.h"
+#include "src/port/Game.h"
extern "C" {
#include "macros.h"
@@ -20,6 +21,10 @@ extern f32 gKartGravityTable[];
AFinishline::AFinishline(std::optional<FVector> pos) {
Name = "Finishline";
+ if (GetCup() == GetBattleCup()) {
+ return;
+ }
+
if (pos.has_value()) {
// Set spawn point to the provided position
Pos[0] = D_8015F8D0[0] = pos.value().x;