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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-03-04 17:02:45 +0100
committerGitHub <noreply@github.com>2024-03-04 09:02:45 -0700
commitf99e242d97602a67ddcb107627f56effc4afd065 (patch)
tree0859f2747159d82cc57f79495d6df30198819715 /docs
parent1aa6824d3340fc6fb6eca917f8c3ed7c9259af06 (diff)
Document render/update objects (#565)
* Document objects related code. * Including render/update objects code * Various renamings
Diffstat (limited to 'docs')
-rw-r--r--docs/actors/actors.md2
-rw-r--r--docs/basics/controlflow.md4
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/actors/actors.md b/docs/actors/actors.md
index 31dbd9c71..b60a46b0f 100644
--- a/docs/actors/actors.md
+++ b/docs/actors/actors.md
@@ -30,7 +30,7 @@ void actor_name(Camera, Mat4, actor) {
```
Check actor_types.h for a full list of options. You can create a new actor struct for your actor and customize it or use a predefined one. All actor structs must retain the same size. Generally, the types in the struct may be modified so long as `type` and `flags` stay the same as those are used elsewhere.
-See `update_obj_railroad_crossing` for an example of how a timer may be setup and used.
+See `update_actor_railroad_crossing` for an example of how a timer may be setup and used.
Audio may be activated using the following method:
@ref func_800C98B8
diff --git a/docs/basics/controlflow.md b/docs/basics/controlflow.md
index 4fb5247bf..d53d46357 100644
--- a/docs/basics/controlflow.md
+++ b/docs/basics/controlflow.md
@@ -89,7 +89,7 @@ Object related code resides in
|file|desc|
|---|---|
|[code_80057C60](@ref code_80057C60.c)|Objects|
-|[code_80071F00](@ref code_80071F00.c)|Objects|
+|[update_objects](@ref update_objects.c)|Objects|
|[code_80086E70](@ref code_80086E70.c)|Objects|
Documentation of the specifics still in-progress. See [actors](actorsmenu.html) for more information.
@@ -114,7 +114,7 @@ Course related code resides in
## UI & Other 2D Screen data
|file|desc|
|---|---|
-|[hud_renderer](@ref hud_renderer.c)|ItemWindows|
+|[render_objects](@ref render_objects.c)|ItemWindows|
## Engine
|file|desc|