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authorMegaMech <MegaMech@users.noreply.github.com>2024-01-16 12:51:30 -0700
committerGitHub <noreply@github.com>2024-01-16 12:51:30 -0700
commit6114540359deca412959f01d8f651abec0bf9eb9 (patch)
treef54b76badfd9222cc4598ae998dda0602c3e8774 /docs
parent05ce12b4fadb5f8c81610d9f91fe0b69a822a572 (diff)
Update actorsmenu.md (#548)
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\page actorsmenu Actors
-\htmlonly
Actors are dynamic game objects usually subject to game physics such as gravity, force, and collision. They might move around the map, spin, or interactive in some manner. Alternatively, static game objects cannot move and cannot be interacted with. They can use collision but not physics. A course model and Mario Raceway's Pipe are examples of static objects. Any of the items or player karts are examples of dynamic game objects; actors.
mk64 contains two systems for implementing actors. They have been deemed as actors and objects, albeit an explicit or categorical difference between the two has yet to be determined. The running theory is that the systems were designed by different developers that were perhaps not communicating resulting in game objects being randomly distributed between the two.
@@ -19,6 +18,8 @@ thwomps, bowser fire-breath, moles, hedgehogs, snowmen, crabs, etc (also, probab
```
The object system is much more complex than actors and is not well documented.
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<style>
.pagebutton {
display: inline-block;