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authorBenjamin Jackson <38561765+heyitsbench@users.noreply.github.com>2025-06-22 09:01:15 -0400
committerGitHub <noreply@github.com>2025-06-22 07:01:15 -0600
commited35c949810a1d64174dcd5a20e1e2e035da92fb (patch)
treebc39d07a0f47fd42cfb3938c1fb9a1ca42aabcc0 /docs
parent0eb0ff49e0afaf62be2c70a173a122ac58bbabfb (diff)
Init. (#283)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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cmake --build build-cmake --target clean
```
-# Compatible Roms
-See [`supportedHashes.json`](supportedHashes.json)
-
## Getting CI to work on your fork
The CI works via [Github Actions](https://github.com/features/actions) where we mostly make use of machines hosted by Github; except for the very first step of the CI process called "Extract assets". This steps extracts assets from the game file and generates an "assets" folder in `mm/`.