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| author | Tyler McGavran <tyler.taggerung@gmail.com> | 2021-12-20 16:49:37 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-20 14:49:37 -0700 |
| commit | cdb3ca63aa6170fa82c2e708dde6380f2204d067 (patch) | |
| tree | 933fe906ac5b8d591ae091ff91b5a5242ddf1a2c /docs | |
| parent | 7a0280f0e383ca6420b4bb69d28b5787e3b1ea7f (diff) | |
Change some "char" terminology to "glyph" (#107)
This matches more closely with similar functions in SM64
Identified a LUT for the segmented address of each glyph's texture
CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in
the map don't exactly match the texture width for the given glyph. They
likely have more to do with how the glyph is drawn on screen rather than
being a measure of its true width.
There are other LUT-like entries in data_0DD0A0_2 that clearly contain
glyph textures, but it's not clear how they differ from the "main"
LUT.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions
