diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-03-04 17:02:45 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-04 09:02:45 -0700 |
| commit | f99e242d97602a67ddcb107627f56effc4afd065 (patch) | |
| tree | 0859f2747159d82cc57f79495d6df30198819715 /docs | |
| parent | 1aa6824d3340fc6fb6eca917f8c3ed7c9259af06 (diff) | |
Document render/update objects (#565)
* Document objects related code.
* Including render/update objects code
* Various renamings
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/actors/actors.md | 2 | ||||
| -rw-r--r-- | docs/basics/controlflow.md | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/actors/actors.md b/docs/actors/actors.md index 31dbd9c71..b60a46b0f 100644 --- a/docs/actors/actors.md +++ b/docs/actors/actors.md @@ -30,7 +30,7 @@ void actor_name(Camera, Mat4, actor) { ``` Check actor_types.h for a full list of options. You can create a new actor struct for your actor and customize it or use a predefined one. All actor structs must retain the same size. Generally, the types in the struct may be modified so long as `type` and `flags` stay the same as those are used elsewhere. -See `update_obj_railroad_crossing` for an example of how a timer may be setup and used. +See `update_actor_railroad_crossing` for an example of how a timer may be setup and used. Audio may be activated using the following method: @ref func_800C98B8 diff --git a/docs/basics/controlflow.md b/docs/basics/controlflow.md index 4fb5247bf..d53d46357 100644 --- a/docs/basics/controlflow.md +++ b/docs/basics/controlflow.md @@ -89,7 +89,7 @@ Object related code resides in |file|desc| |---|---| |[code_80057C60](@ref code_80057C60.c)|Objects| -|[code_80071F00](@ref code_80071F00.c)|Objects| +|[update_objects](@ref update_objects.c)|Objects| |[code_80086E70](@ref code_80086E70.c)|Objects| Documentation of the specifics still in-progress. See [actors](actorsmenu.html) for more information. @@ -114,7 +114,7 @@ Course related code resides in ## UI & Other 2D Screen data |file|desc| |---|---| -|[hud_renderer](@ref hud_renderer.c)|ItemWindows| +|[render_objects](@ref render_objects.c)|ItemWindows| ## Engine |file|desc| |
