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authorMegaMech <MegaMech@users.noreply.github.com>2024-10-15 18:54:38 -0600
committerGitHub <noreply@github.com>2024-10-15 18:54:38 -0600
commitaf81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (patch)
tree222f8bec40a9166b274129611ba0c80db2b753b3 /src/actors
parenta0862b6a159373f2e1554e489ecb5bb08d89654e (diff)
[modding] Add Actors (#113)
* fix * Add Actors * Refactor * Update Game.cpp
Diffstat (limited to 'src/actors')
-rw-r--r--src/actors/banana/update.inc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/actors/banana/update.inc.c b/src/actors/banana/update.inc.c
index eb808aed1..cb21a3166 100644
--- a/src/actors/banana/update.inc.c
+++ b/src/actors/banana/update.inc.c
@@ -28,7 +28,7 @@ void update_actor_banana(struct BananaActor* banana) {
f32 unkY;
f32 unkZ;
- player = &gPlayers[banana->rot[0]];
+ player = &gPlayers[banana->playerId];
switch (banana->state) {
case HELD_BANANA:
temp_f2 = player->pos[0] - banana->pos[0];
@@ -54,7 +54,7 @@ void update_actor_banana(struct BananaActor* banana) {
if (gDemoMode) {
controller = gControllerOne;
} else {
- controller = &gControllers[banana->rot[0]];
+ controller = &gControllers[banana->playerId];
}
if ((controller->buttonDepressed & Z_TRIG) != 0) {
controller->buttonDepressed &= ~Z_TRIG;