diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-08-28 01:47:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-27 17:47:39 -0600 |
| commit | a1f0d32d666c07d0754d97f107a5be59153768fd (patch) | |
| tree | fcc84d9daa940274be8cf76715be902d93338e64 /src/code_800029B0.h | |
| parent | bb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff) | |
Update decomp clang (#67)
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
Diffstat (limited to 'src/code_800029B0.h')
| -rw-r--r-- | src/code_800029B0.h | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/src/code_800029B0.h b/src/code_800029B0.h index e1d1a18dc..009d876ff 100644 --- a/src/code_800029B0.h +++ b/src/code_800029B0.h @@ -7,10 +7,10 @@ #include "camera.h" struct UnkStruct_800DC5EC { - /* 0x00 */ struct Controller *controllers; // gControllers ptr 800F6910 - /* 0x04 */ Camera *camera; // Player camera ptr - /* 0x08 */ Player *player; // Player ptr 800F6990 - /* 0x0C */ s32 *unkC; // unk struct? + /* 0x00 */ struct Controller* controllers; // gControllers ptr 800F6910 + /* 0x04 */ Camera* camera; // Player camera ptr + /* 0x08 */ Player* player; // Player ptr 800F6990 + /* 0x0C */ s32* unkC; // unk struct? /* 0x10 */ Vp viewport; /* 0x20 */ s32 pad[2]; /* 0x28 */ s16 cameraHeight; @@ -26,7 +26,6 @@ struct UnkStruct_800DC5EC { /* 0x3C */ s32 pad2; }; // size = 0x40 - /* Function Prototypes */ void func_800029B0(void); @@ -57,18 +56,18 @@ extern u16 D_800DC5E4; extern s32 gPlayerWinningIndex; extern struct UnkStruct_800DC5EC D_8015F480[4]; -extern struct UnkStruct_800DC5EC *D_800DC5EC; -extern struct UnkStruct_800DC5EC *D_800DC5F0; -extern struct UnkStruct_800DC5EC *D_800DC5F4; -extern struct UnkStruct_800DC5EC *D_800DC5F8; -extern u16 gIsGamePaused; -extern u8 *pAppNmiBuffer; +extern struct UnkStruct_800DC5EC* D_800DC5EC; +extern struct UnkStruct_800DC5EC* D_800DC5F0; +extern struct UnkStruct_800DC5EC* D_800DC5F4; +extern struct UnkStruct_800DC5EC* D_800DC5F8; +extern u16 gIsGamePaused; +extern u8* pAppNmiBuffer; extern s32 gIsMirrorMode; // D_800DC604 extern s16 gCreditsCourseId; extern s16 gPlaceItemBoxes; -extern CollisionTriangle *gCollisionMesh; -extern u16 *gCollisionIndices; +extern CollisionTriangle* gCollisionMesh; +extern u16* gCollisionIndices; extern u16 gCollisionMeshCount; extern u16 gNumCollisionTriangles; extern u32 D_8015F58C; @@ -78,7 +77,7 @@ extern s32 D_8015F59C; extern s32 D_8015F5A0; extern s32 D_8015F5A4; -extern Vtx *vtxBuffer[]; +extern Vtx* vtxBuffer[]; extern s16 gCourseMaxX; extern s16 gCourseMinX; @@ -120,12 +119,12 @@ extern u16 D_8015F892; extern u16 D_8015F894; extern f32 gTimePlayerLastTouchedFinishLine[]; -extern u8 *gNmiUnknown1; -extern u8 *gNmiUnknown2; -extern u8 *gNmiUnknown3; -extern u8 *gNmiUnknown4; -extern u8 *gNmiUnknown5; -extern u8 *gNmiUnknown6; +extern u8* gNmiUnknown1; +extern u8* gNmiUnknown2; +extern u8* gNmiUnknown3; +extern u8* gNmiUnknown4; +extern u8* gNmiUnknown5; +extern u8* gNmiUnknown6; extern Vec3f D_8015F8D0; extern s32 D_8015F8DC; |
