diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-05-22 19:19:16 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-22 19:19:16 -0600 |
| commit | 78a7d156c9a080fab1c530d2aa8210c6d4cf5596 (patch) | |
| tree | d2ca24968a44ac59036945ae8a218e1a3b23cab2 /src/code_80057C60.c | |
| parent | bd9f6b3e851c02edff594237109df01ceb336a09 (diff) | |
Changes for OTR (#15)
* Bunch of fixes
Diffstat (limited to 'src/code_80057C60.c')
| -rw-r--r-- | src/code_80057C60.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c index e85b5dbc3..e9bddd053 100644 --- a/src/code_80057C60.c +++ b/src/code_80057C60.c @@ -7,6 +7,7 @@ #include <macros.h> #include <libultra/gbi.h> #include <mk64.h> +#include <align_asset_macro.h> #include "camera.h" #include "code_80057C60.h" @@ -35,6 +36,7 @@ #include "spawn_players.h" #include "sounds.h" #include "data/some_data.h" +#include <assets/some_data.h> //! @warning this macro is undef'd at the end of this file @@ -493,7 +495,7 @@ void func_80057FC4(u32 arg0) { if ((gHUDDisable != 0)) { return; } - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); set_matrix_hud_screen(); if ((D_801657C8 != 0)){ @@ -527,7 +529,7 @@ void render_object(u32 arg0) { return; } - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); if (D_8018D22C != 0) { return; @@ -636,7 +638,7 @@ void render_player_snow_effect(u32 arg0) { return; } - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); if (D_8018D22C != 0) { return; @@ -818,13 +820,13 @@ void render_snowing_effect(s32 arg0) { } void func_80058BF4(void) { - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); } void func_80058C20(u32 arg0) { D_8018D21C = arg0; - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); if (D_8018D22C == 0) { switch (arg0) { @@ -892,7 +894,7 @@ void func_80058C20(u32 arg0) { void render_hud(u32 arg0) { D_8018D21C = arg0; - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); if (D_8018D22C == 0) { switch (arg0) { case RENDER_SCREEN_MODE_1P_PLAYER_ONE: @@ -1040,7 +1042,7 @@ void func_800591B4(void) { if ((gHUDDisable == 0) && (D_800DC5B8 != 0)) { func_80057C60(); - gSPDisplayList(gDisplayListHead++, &D_0D0076F8); + gSPDisplayList(gDisplayListHead++, D_0D0076F8); if (gIsHUDVisible != 0) { if (D_801657D8 == 0) { @@ -5228,7 +5230,7 @@ void func_80067964(Player *player, UNUSED s8 arg1, f32 arg2, UNUSED s8 arg3, s8 func_800652D4(sp9C, sp94, player->size * arg2); gSPDisplayList(gDisplayListHead++, D_0D008C90); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); - gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); + gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4AC, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8840, 4, 0); @@ -5308,7 +5310,7 @@ void func_80068310(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 sp94[2] = 0; func_800652D4(sp9C, sp94, player->unk_258[20 + arg4].unk_00C * player->size); gSPDisplayList(gDisplayListHead++, D_0D008C90); - gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); + gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4B4, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8880, 4, 0); @@ -5382,7 +5384,7 @@ void func_80068DA0(Player *player, UNUSED s8 arg1, UNUSED f32 arg2, s8 arg3, s8 sp94[2] = 0; func_800652D4(sp9C, sp94, player->unk_258[20 + arg4].unk_00C * player->size); gSPDisplayList(gDisplayListHead++, D_0D008C90); - gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); + gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTextureBlock(gDisplayListHead++, D_8018D4A4, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(gDisplayListHead++, D_800E8B80, 4, 0); @@ -5788,7 +5790,7 @@ void render_battle_balloon(Player *player, s8 arg1, s16 arg2, s8 arg3) { gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D008DB8); - gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); + gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8); @@ -5902,7 +5904,7 @@ void render_balloon(Vec3f arg0, f32 arg1, s16 arg2, s16 arg3) { convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], sp108); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D008DB8); - gDPLoadTLUT_pal256(gDisplayListHead++, D_800E52D0); + gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); func_8004B614(primRed, primGreen, primBlue, envRed, envGreen, envBlue, 0x000000D8); gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)); 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