diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2023-12-25 14:43:47 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-12-25 06:43:47 -0700 |
| commit | 3638f19145086cfc494d9d506a032e4781b166b7 (patch) | |
| tree | 0d3476144896750b07f18b308feaafe624fd8566 /src/code_8006E9C0.h | |
| parent | 371516f918c0d3a3995f30b71b28c7703a0ec3cd (diff) | |
some rename in code_8006e9c0 (#512)
* some basic function renames
* Renaming player hud related variables.
Diffstat (limited to 'src/code_8006E9C0.h')
| -rw-r--r-- | src/code_8006E9C0.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code_8006E9C0.h b/src/code_8006E9C0.h index 76047fee7..34d728341 100644 --- a/src/code_8006E9C0.h +++ b/src/code_8006E9C0.h @@ -5,9 +5,9 @@ #include "code_80071F00.h" void init_object_list(void); -void func_8006EA5C(void); +void reset_object_variable(void); void func_8006EB10(void); -void func_8006ED60(void); +void clear_object_list(void); u8 *func_8006ED94(u8*, u8*, u32, u32); void func_8006EE44(void); void init_item_window(s32); @@ -16,14 +16,14 @@ void func_8006EF60(void); void func_8006F824(s32); void func_8006FA94(void); void func_80070148(void); -void func_80070190(void); +void init_object_list_index(void); void func_80070250(s32, s32, StarSpawn*); void func_80070328(StarSpawn*); void func_800703E0(s32, s32, StarSpawn*); void func_800704A0(StarSpawn*); void func_8007055C(void); void func_80070714(void); -void func_80070780(void); +void init_course_object(void); void init_hud_one_player(void); void init_hud_two_player_vertical(void); void init_hud_three_four_player(void); @@ -36,7 +36,7 @@ extern u8 *gCourseOutlineTextures[0x14]; extern s16 D_80165730; extern s16 D_80165740; extern s16 D_80165748; -extern s32 D_80183D5C; +extern s32 objectListSize; extern u8 *D_8018D1E0; extern intptr_t D_8018D9B0; @@ -51,9 +51,9 @@ extern s16 D_8018D2B8; extern s32 D_80183DA0; extern s32 D_80183DBC; -extern struct_8018CA70_entry D_8018CA70[]; -// These are all *technically* hardcoded references to spots in D_8018CA70, but there's something weird -// going on match wise in func_8006EA5C that means we have to (for now) leave them as separate variables +extern hud_player playerHUD[]; +// These are all *technically* hardcoded references to spots in playerHUD, but there's something weird +// going on match wise in reset_object_variable that means we have to (for now) leave them as separate variables extern s8 D_8018CAE0; extern s8 D_8018CAE1; extern s8 D_8018CAE2; |
