diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-17 17:12:12 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-17 17:12:12 -0700 |
| commit | 135b51ea719c6107663d9f54cc3e8cb7404dbda3 (patch) | |
| tree | 0fbcf721e8fafba631949fe1d3ef554cee1ef52f /src/code_80086E70.c | |
| parent | 60014ec46695fb964a685d6a17d5fc63e02ab7b8 (diff) | |
Impl snowmen and trashbin
Diffstat (limited to 'src/code_80086E70.c')
| -rw-r--r-- | src/code_80086E70.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/code_80086E70.c b/src/code_80086E70.c index 490e8e32c..c6e166157 100644 --- a/src/code_80086E70.c +++ b/src/code_80086E70.c @@ -1457,10 +1457,16 @@ s32 func_8008A890(Camera* camera) { return get_track_section_id(camera->collision.meshIndexZX); } -s32 func_8008A8B0(s16 arg0, s16 arg1) { +/** + * This function is used to avoid hefty collision checks if players are not near the actor + */ +s32 are_players_in_course_section(s16 arg0, s16 arg1) { s32 var_v1; s16* var_v0; s32 i; + + return 1; //! @todo This is the easiest solution otherwise actors would not collide on custom courses. + var_v1 = 0; for (i = 0; i < gPlayerCountSelection1; i++) { var_v0 = &D_8018CF68[i]; |
