diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-07-26 11:29:35 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-26 11:29:35 -0600 |
| commit | 532ad5a4c03d7098b316ac1ebf2c467525442791 (patch) | |
| tree | 258d8b8b206efab661fa69c92121718b08b5a9d7 /src/code_80086E70.c | |
| parent | dd5844ab81ebe3e429b8810e16ececb6b56219bc (diff) | |
Renames & seg 3 & 5 texture fixes (#19)
* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80086E70.c')
| -rw-r--r-- | src/code_80086E70.c | 238 |
1 files changed, 119 insertions, 119 deletions
diff --git a/src/code_80086E70.c b/src/code_80086E70.c index c0cd42e9d..dfdc893e0 100644 --- a/src/code_80086E70.c +++ b/src/code_80086E70.c @@ -425,33 +425,33 @@ void func_80088150(s32 arg0) { void func_80088178(s32 objectIndex, s32 arg1) { s16 temp_a1; - Objects *temp_v1; + Object *object; - temp_v1 = &gObjectList[objectIndex]; + object = &gObjectList[objectIndex]; temp_a1 = atan2s(D_80165760[1] - D_80165760[0], D_80165780[1] - D_80165780[0]); - temp_a1 -= temp_v1->direction_angle[1]; + temp_a1 -= object->direction_angle[1]; if (temp_a1 > 0) { - temp_v1->direction_angle[1] += (arg1 << 8); + object->direction_angle[1] += (arg1 << 8); } else if (temp_a1 < 0) { - temp_v1->direction_angle[1] -= (arg1 << 8); + object->direction_angle[1] -= (arg1 << 8); } } // if the code is too ugly for you, then go fix it without tampering with the register allocations void func_80088228(s32 objectIndex) { - Objects *temp_v0; - temp_v0 = &gObjectList[objectIndex]; - temp_v0->unk_084[9] = 0; - temp_v0->controlPoints = temp_v0->spline->controlPoints; + Object *object; + object = &gObjectList[objectIndex]; + object->unk_084[9] = 0; + object->controlPoints = object->spline->controlPoints; /* This is INCREDIBLY stupid. This should really be temp_v0->unk_084[8] = temp_v0->spline->numControlPoints; but for some unholy reason that doesn't match */ - temp_v0->unk_084[8] = *((s16*)temp_v0->controlPoints - 1); - temp_v0->offset[0] = temp_v0->controlPoints[0].pos[0]; - temp_v0->offset[1] = temp_v0->controlPoints[0].pos[1]; - temp_v0->offset[2] = temp_v0->controlPoints[0].pos[2]; + object->unk_084[8] = *((s16*)object->controlPoints - 1); + object->offset[0] = object->controlPoints[0].pos[0]; + object->offset[1] = object->controlPoints[0].pos[1]; + object->offset[2] = object->controlPoints[0].pos[2]; func_80086FD4(objectIndex); } @@ -473,16 +473,16 @@ s32 func_800882B0(s32 objectIndex, s32 arg1) { } void func_80088364(s32 objectIndex) { - Objects *temp_v0; + Object *object; func_800880E4(objectIndex); func_80088178(objectIndex, 1); func_800876A0(objectIndex); if (func_800882B0(objectIndex, 0x0000000A) != 0) { - temp_v0 = &gObjectList[objectIndex]; - temp_v0->unk_084[9] = (u16) temp_v0->unk_084[9] + 1; - if (((u16)temp_v0->unk_084[9] + 3) == (u16) temp_v0->unk_084[8]) { - temp_v0->unk_0AE += 1; + object = &gObjectList[objectIndex]; + object->unk_084[9] = (u16) object->unk_084[9] + 1; + if (((u16)object->unk_084[9] + 3) == (u16) object->unk_084[8]) { + object->unk_0AE += 1; } else { func_80088150(objectIndex); } @@ -511,12 +511,12 @@ s32 func_8008847C(s32 objectIndex) { sp2C = 0; set_object_flag_status_false(objectIndex, 0x00800000); if (is_obj_flag_status_active(objectIndex, 0x00000400) != 0) { - func_802ADDC8(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); + check_bounding_collision(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); if (D_8018C3B0.unk34 == 1) { sp2C = 1; set_object_flag_status_true(objectIndex, 0x00800000); } - gObjectList[objectIndex].unk_044 = func_802ABE30(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.unk3A); + gObjectList[objectIndex].surfaceHeight = calculate_surface_height(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.meshIndexZX); } return sp2C; } @@ -527,12 +527,12 @@ s32 func_80088538(s32 objectIndex) { sp2C = 0; set_object_flag_status_false(objectIndex, 0x00800000); if (is_obj_flag_status_active(objectIndex, 0x00000400) != 0) { - func_802ADDC8(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); + check_bounding_collision(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); if (D_8018C3B0.unk34 == 1) { sp2C = 1; set_object_flag_status_true(objectIndex, 0x00800000); } - gObjectList[objectIndex].unk_044 = func_802ABE30(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.unk3A); + gObjectList[objectIndex].surfaceHeight = calculate_surface_height(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.meshIndexZX); gObjectList[objectIndex].unk_0B8[0] = atan2s(D_8018C3B0.orientationVector[2], D_8018C3B0.orientationVector[1]) + 0x4000; gObjectList[objectIndex].unk_0B8[2] = atan2s(D_8018C3B0.orientationVector[0], D_8018C3B0.orientationVector[1]); } @@ -545,12 +545,12 @@ s32 func_8008861C(s32 objectIndex) { sp2C = 0; set_object_flag_status_false(objectIndex, 0x00800000); if (is_obj_flag_status_active(objectIndex, 0x00000400) != 0) { - func_802ADDC8(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); + check_bounding_collision(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); if (D_8018C3B0.unk34 == 1) { sp2C = 1; set_object_flag_status_true(objectIndex, 0x00800000); } - gObjectList[objectIndex].unk_044 = func_802ABE30(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.unk3A); + gObjectList[objectIndex].surfaceHeight = calculate_surface_height(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.meshIndexZX); gObjectList[objectIndex].unk_01C[0] = D_8018C3B0.orientationVector[0]; gObjectList[objectIndex].unk_01C[1] = D_8018C3B0.orientationVector[1]; gObjectList[objectIndex].unk_01C[2] = D_8018C3B0.orientationVector[2]; @@ -559,10 +559,10 @@ s32 func_8008861C(s32 objectIndex) { } void func_800886F4(s32 objectIndex) { - func_802ADDC8(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); + check_bounding_collision(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); if (D_8018C3B0.unk34 == 1) { set_object_flag_status_true(objectIndex, 0x00800000); - gObjectList[objectIndex].unk_044 = func_802ABE30(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.unk3A); + gObjectList[objectIndex].surfaceHeight = calculate_surface_height(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.meshIndexZX); gObjectList[objectIndex].unk_0B8[0] = atan2s(D_8018C3B0.orientationVector[2], D_8018C3B0.orientationVector[1]) + 0x4000; gObjectList[objectIndex].unk_0B8[2] = atan2s(D_8018C3B0.orientationVector[0], D_8018C3B0.orientationVector[1]); return; @@ -571,10 +571,10 @@ void func_800886F4(s32 objectIndex) { } void func_800887C0(s32 objectIndex) { - func_802ADDC8(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); + check_bounding_collision(&D_8018C3B0, 10.0f, gObjectList[objectIndex].pos[0], 20.0f, gObjectList[objectIndex].pos[2]); if (D_8018C3B0.unk34 == 1) { set_object_flag_status_true(objectIndex, 0x00800000); - gObjectList[objectIndex].unk_044 = func_802ABE30(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.unk3A); + gObjectList[objectIndex].surfaceHeight = calculate_surface_height(gObjectList[objectIndex].pos[0], 0.0f, gObjectList[objectIndex].pos[2], D_8018C3B0.meshIndexZX); gObjectList[objectIndex].velocity[0] = D_8018C3B0.orientationVector[0]; gObjectList[objectIndex].velocity[1] = D_8018C3B0.orientationVector[1]; gObjectList[objectIndex].velocity[2] = D_8018C3B0.orientationVector[2]; @@ -1005,26 +1005,26 @@ f32 func_8008933C(Player *player, s32 objectIndex, f32 arg2, f32 arg3) { f32 var_f2; f32 something; s32 playerId; - Objects *temp_v0; + Object *object; struct_D_8018CE10 *temp_v1; playerId = player - gPlayerOne; temp_v1 = &D_8018CE10[playerId]; var_f2 = 0.0f; if (temp_v1->unk_18[6] == 0) { - temp_v0 = &gObjectList[objectIndex]; + object = &gObjectList[objectIndex]; player->unk_046 |= 2; player->effects |= 0x8000; temp_v1->unk_18[6] = 4; - something = (player->pos[0] - temp_v0->pos[0]) * temp_v0->velocity[0]; + something = (player->pos[0] - object->pos[0]) * object->velocity[0]; if (something >= 0.0f) { - temp_v1->unk_04[0] = (-player->velocity[0] * arg2) + (temp_v0->velocity[0] * arg3); + temp_v1->unk_04[0] = (-player->velocity[0] * arg2) + (object->velocity[0] * arg3); } else { temp_v1->unk_04[0] = -player->velocity[0] * arg2; } - something = (player->pos[2] - temp_v0->pos[2]) * temp_v0->velocity[2]; + something = (player->pos[2] - object->pos[2]) * object->velocity[2]; if (something >= 0.0f) { - temp_v1->unk_04[2] = (-player->velocity[2] * arg2) + (temp_v0->velocity[2] * arg3); + temp_v1->unk_04[2] = (-player->velocity[2] * arg2) + (object->velocity[2] * arg3); } else { temp_v1->unk_04[2] = -player->velocity[2] * arg2; } @@ -1415,11 +1415,11 @@ UNUSED void func_8008A850(s32 arg0) { } UNUSED s32 func_8008A870(Player *player) { - return func_802ABD40(player->unk_110.unk3A); + return get_section_id(player->collision.meshIndexZX); } s32 func_8008A890(Camera *camera) { - return func_802ABD40(camera->unk_54.unk3A); + return get_section_id(camera->collision.meshIndexZX); } s32 func_8008A8B0(s16 arg0, s16 arg1) { @@ -1447,48 +1447,48 @@ void func_8008A920(s32 objectIndex) { void func_8008A9B8(s32 objectIndex) { UNUSED s32 temp_t9; - Objects *temp_v0; + Object *object; - temp_v0 = &gObjectList[objectIndex]; - temp_v0->controlPoints++; - temp_v0->unk_09A = (s16) (10000 / (s16) (temp_v0->controlPoints[0].velocity)); - temp_v0->timer = 0; + object = &gObjectList[objectIndex]; + object->controlPoints++; + object->unk_09A = (s16) (10000 / (s16) (object->controlPoints[0].velocity)); + object->timer = 0; func_8008A920(objectIndex); } void func_8008AA3C(s32 objectIndex) { - Objects *temp_v0; - temp_v0 = &gObjectList[objectIndex]; - temp_v0->controlPoints = temp_v0->spline->controlPoints; - temp_v0->unk_084[9] = 0; - temp_v0->timer = 0; + Object *object; + object = &gObjectList[objectIndex]; + object->controlPoints = object->spline->controlPoints; + object->unk_084[9] = 0; + object->timer = 0; /* This is INCREDIBLY stupid. This should really be temp_v0->unk_084[8] = temp_v0->spline->numControlPoints; but for some unholy reason that doesn't match */ - temp_v0->unk_084[8] = *((s16*)temp_v0->controlPoints - 1); - temp_v0->offset[0] = temp_v0->controlPoints[0].pos[0]; - temp_v0->offset[1] = temp_v0->controlPoints[0].pos[1]; - temp_v0->offset[2] = temp_v0->controlPoints[0].pos[2]; - temp_v0->unk_09A = (s16) (10000 / temp_v0->controlPoints[0].velocity); + object->unk_084[8] = *((s16*)object->controlPoints - 1); + object->offset[0] = object->controlPoints[0].pos[0]; + object->offset[1] = object->controlPoints[0].pos[1]; + object->offset[2] = object->controlPoints[0].pos[2]; + object->unk_09A = (s16) (10000 / object->controlPoints[0].velocity); func_8008A920(objectIndex); func_80086FD4(objectIndex); } void func_8008AB10(s32 objectIndex) { UNUSED s16 temp_t3; - Objects *temp_v0; - - temp_v0 = &gObjectList[objectIndex]; - temp_v0->offset[0] += temp_v0->velocity[0]; - temp_v0->offset[1] += temp_v0->velocity[1]; - temp_v0->offset[2] += temp_v0->velocity[2]; - temp_v0->timer += (u16)temp_v0->unk_09A; - if (temp_v0->timer >= 0x2710) { - temp_v0->unk_084[9] = (u16)temp_v0->unk_084[9] + 1; - if (((u16)temp_v0->unk_084[9] + 1) == (u16) temp_v0->unk_084[8]) { - temp_v0->unk_0AE += 1; + Object *object; + + object = &gObjectList[objectIndex]; + object->offset[0] += object->velocity[0]; + object->offset[1] += object->velocity[1]; + object->offset[2] += object->velocity[2]; + object->timer += (u16)object->unk_09A; + if (object->timer >= 0x2710) { + object->unk_084[9] = (u16)object->unk_084[9] + 1; + if (((u16)object->unk_084[9] + 1) == (u16) object->unk_084[8]) { + object->unk_0AE += 1; } else { func_8008A9B8(objectIndex); } @@ -1577,12 +1577,12 @@ UNUSED void func_8008AE94(void) { // D_80183DC8 is where the spline's derivative polynomial calculations are stored void func_8008AE9C(s32 objectIndex) { - Objects *temp_v0; + Object *object; - temp_v0 = &gObjectList[objectIndex]; - temp_v0->velocity[0] = (D_80183DC8[0] * D_80165760[0]) + (D_80183DC8[1] * D_80165760[1]) + (D_80183DC8[2] * D_80165760[2]) + (D_80183DC8[3] * D_80165760[3]); - temp_v0->velocity[1] = (D_80183DC8[0] * D_80165770[0]) + (D_80183DC8[1] * D_80165770[1]) + (D_80183DC8[2] * D_80165770[2]) + (D_80183DC8[3] * D_80165770[3]); - temp_v0->velocity[2] = (D_80183DC8[0] * D_80165780[0]) + (D_80183DC8[1] * D_80165780[1]) + (D_80183DC8[2] * D_80165780[2]) + (D_80183DC8[3] * D_80165780[3]); + object = &gObjectList[objectIndex]; + object->velocity[0] = (D_80183DC8[0] * D_80165760[0]) + (D_80183DC8[1] * D_80165760[1]) + (D_80183DC8[2] * D_80165760[2]) + (D_80183DC8[3] * D_80165760[3]); + object->velocity[1] = (D_80183DC8[0] * D_80165770[0]) + (D_80183DC8[1] * D_80165770[1]) + (D_80183DC8[2] * D_80165770[2]) + (D_80183DC8[3] * D_80165770[3]); + object->velocity[2] = (D_80183DC8[0] * D_80165780[0]) + (D_80183DC8[1] * D_80165780[1]) + (D_80183DC8[2] * D_80165780[2]) + (D_80183DC8[3] * D_80165780[3]); } void func_8008AFE0(s32 objectIndex, f32 arg1) { @@ -1608,12 +1608,12 @@ UNUSED void func_8008B030(void) { // D_80183DA8 is where the spline's polynomial calculations are stored void func_8008B038(s32 objectIndex) { - Objects *temp_v0; + Object *object; - temp_v0 = &gObjectList[objectIndex]; - temp_v0->offset[0] = (D_80183DA8[0] * D_80165760[0]) + (D_80183DA8[1] * D_80165760[1]) + (D_80183DA8[2] * D_80165760[2]) + (D_80183DA8[3] * D_80165760[3]); - temp_v0->offset[1] = (D_80183DA8[0] * D_80165770[0]) + (D_80183DA8[1] * D_80165770[1]) + (D_80183DA8[2] * D_80165770[2]) + (D_80183DA8[3] * D_80165770[3]); - temp_v0->offset[2] = (D_80183DA8[0] * D_80165780[0]) + (D_80183DA8[1] * D_80165780[1]) + (D_80183DA8[2] * D_80165780[2]) + (D_80183DA8[3] * D_80165780[3]); + object = &gObjectList[objectIndex]; + object->offset[0] = (D_80183DA8[0] * D_80165760[0]) + (D_80183DA8[1] * D_80165760[1]) + (D_80183DA8[2] * D_80165760[2]) + (D_80183DA8[3] * D_80165760[3]); + object->offset[1] = (D_80183DA8[0] * D_80165770[0]) + (D_80183DA8[1] * D_80165770[1]) + (D_80183DA8[2] * D_80165770[2]) + (D_80183DA8[3] * D_80165770[3]); + object->offset[2] = (D_80183DA8[0] * D_80165780[0]) + (D_80183DA8[1] * D_80165780[1]) + (D_80183DA8[2] * D_80165780[2]) + (D_80183DA8[3] * D_80165780[3]); } void func_8008B17C(s32 objectIndex, f32 arg1) { @@ -1683,20 +1683,20 @@ void func_8008B284(s32 objectIndex) { } void func_8008B3E4(s32 objectIndex) { - Objects *temp_v0; + Object *object; UNUSED SplineData *spline; if (is_obj_index_flag_status_inactive(objectIndex, 8) != 0) { - temp_v0 = &gObjectList[objectIndex]; - temp_v0->unk_084[9] = 0; - temp_v0->timer = 0; - temp_v0->controlPoints = temp_v0->spline->controlPoints; + object = &gObjectList[objectIndex]; + object->unk_084[9] = 0; + object->timer = 0; + object->controlPoints = object->spline->controlPoints; /* This is INCREDIBLY stupid. This should really be temp_v0->unk_084[8] = temp_v0->spline->numControlPoints; but for some unholy reason that doesn't match */ - temp_v0->unk_084[8] = *(((s16*)temp_v0->controlPoints) - 1); + object->unk_084[8] = *(((s16*)object->controlPoints) - 1); set_object_flag_status_true(objectIndex, 8); } @@ -1741,15 +1741,15 @@ void func_8008B478(s32 objectIndex, s32 arg1) { void func_8008B620(s32 objectIndex) { UNUSED s16 temp_t0; - Objects *temp_v0; + Object *object; func_8008B478(objectIndex, 0); - temp_v0 = &gObjectList[objectIndex]; - if (temp_v0->timer >= 0x2710) { + object = &gObjectList[objectIndex]; + if (object->timer >= 0x2710) { // Have to do it this way due to the u16 cast - temp_v0->unk_084[9] = (u16) temp_v0->unk_084[9] + 1; - if (((u16) temp_v0->unk_084[9] + 3) == (u16) temp_v0->unk_084[8]) { - temp_v0->unk_0AE += 1; + object->unk_084[9] = (u16) object->unk_084[9] + 1; + if (((u16) object->unk_084[9] + 3) == (u16) object->unk_084[8]) { + object->unk_0AE += 1; } else { func_8008B44C(objectIndex); } @@ -1757,14 +1757,14 @@ void func_8008B620(s32 objectIndex) { } void func_8008B6A4(s32 objectIndex) { - Objects *temp_v0; + Object *object; func_8008B478(objectIndex, 1); - temp_v0 = &gObjectList[objectIndex]; - if (temp_v0->timer >= 0x2710) { + object = &gObjectList[objectIndex]; + if (object->timer >= 0x2710) { // Have to do it this way due to the u16 cast - temp_v0->unk_084[9] = (u16) temp_v0->unk_084[9] + 1; - if ((u16)temp_v0->unk_084[9] == (u16)temp_v0->unk_084[8]) { + object->unk_084[9] = (u16) object->unk_084[9] + 1; + if ((u16)object->unk_084[9] == (u16)object->unk_084[8]) { set_object_flag_status_false(objectIndex, 8); } else { func_8008B44C(objectIndex); @@ -1834,19 +1834,19 @@ void set_obj_velocity(s32 objectIndex, f32 arg1, f32 arg2, f32 arg3) { } void func_8008B928(s32 objectIndex, s16 arg1, s16 arg2, s16 arg3, SplineData *spline) { - Objects *temp_s0; + Object *object; - temp_s0 = &gObjectList[objectIndex]; - temp_s0->origin_pos[0] = (f32) arg1; - temp_s0->origin_pos[1] = (f32) arg2; - temp_s0->spline = spline; - temp_s0->origin_pos[2] = (f32) arg3; - temp_s0->velocity[0] = (f32) (spline->controlPoints[1].pos[0] - spline->controlPoints[0].pos[0]); - temp_s0->velocity[1] = (f32) (spline->controlPoints[1].pos[1] - spline->controlPoints[0].pos[1]); - temp_s0->velocity[2] = (f32) (spline->controlPoints[1].pos[2] - spline->controlPoints[0].pos[2]); - temp_s0->direction_angle[1] = get_y_direction_angle(objectIndex); - temp_s0->velocity[2] = func_800416D8(temp_s0->velocity[2], temp_s0->velocity[0], -temp_s0->direction_angle[1]); - temp_s0->direction_angle[0] = get_x_direction_angle(objectIndex); + object = &gObjectList[objectIndex]; + object->origin_pos[0] = (f32) arg1; + object->origin_pos[1] = (f32) arg2; + object->spline = spline; + object->origin_pos[2] = (f32) arg3; + object->velocity[0] = (f32) (spline->controlPoints[1].pos[0] - spline->controlPoints[0].pos[0]); + object->velocity[1] = (f32) (spline->controlPoints[1].pos[1] - spline->controlPoints[0].pos[1]); + object->velocity[2] = (f32) (spline->controlPoints[1].pos[2] - spline->controlPoints[0].pos[2]); + object->direction_angle[1] = get_y_direction_angle(objectIndex); + object->velocity[2] = func_800416D8(object->velocity[2], object->velocity[0], -object->direction_angle[1]); + object->direction_angle[0] = get_x_direction_angle(objectIndex); } UNUSED void object_origin_pos_randomize_around_x(s32 objectIndex, s16 x, u16 arg2) { @@ -1924,15 +1924,15 @@ void object_calculate_new_pos_offset(s32 objectIndex) { } void func_8008BF64(s32 objectIndex) { - Objects *temp_v0; + Object *object; - temp_v0 = &gObjectList[objectIndex]; - D_80183E40[0] = temp_v0->pos[0]; - D_80183E40[1] = temp_v0->pos[1]; - D_80183E40[2] = temp_v0->pos[2]; - D_80183E80[0] = temp_v0->direction_angle[0]; - D_80183E80[1] = temp_v0->direction_angle[1]; - D_80183E80[2] = temp_v0->direction_angle[2]; + object = &gObjectList[objectIndex]; + D_80183E40[0] = object->pos[0]; + D_80183E40[1] = object->pos[1]; + D_80183E40[2] = object->pos[2]; + D_80183E80[0] = object->direction_angle[0]; + D_80183E80[1] = object->direction_angle[1]; + D_80183E80[2] = object->direction_angle[2]; } void func_8008BFC0(s32 objectIndex) { @@ -1941,17 +1941,17 @@ void func_8008BFC0(s32 objectIndex) { } void func_8008BFFC(s32 objectIndex) { - Objects *temp_v1; + Object *object; - temp_v1 = &gObjectList[objectIndex]; - switch (temp_v1->unk_0DE) { + object = &gObjectList[objectIndex]; + switch (object->unk_0DE) { case 1: - if (temp_v1->unk_0AE == 1) { + if (object->unk_0AE == 1) { func_8008B620(objectIndex); } break; case 2: - switch (temp_v1->unk_0AE) { + switch (object->unk_0AE) { case 0: break; case 1: @@ -1960,7 +1960,7 @@ void func_8008BFFC(s32 objectIndex) { } break; case 3: - switch (temp_v1->unk_0AE) { + switch (object->unk_0AE) { case 0: break; case 1: @@ -1969,7 +1969,7 @@ void func_8008BFFC(s32 objectIndex) { } break; case 4: - switch (temp_v1->unk_0AE) { /* switch 1; irregular */ + switch (object->unk_0AE) { /* switch 1; irregular */ case 0: /* switch 1 */ break; case 1: /* switch 1 */ @@ -1981,7 +1981,7 @@ void func_8008BFFC(s32 objectIndex) { } break; case 5: - switch (temp_v1->unk_0AE) { /* switch 2; irregular */ + switch (object->unk_0AE) { /* switch 2; irregular */ case 0: /* switch 2 */ break; case 1: /* switch 2 */ @@ -1993,7 +1993,7 @@ void func_8008BFFC(s32 objectIndex) { } break; case 6: - switch (temp_v1->unk_0AE) { + switch (object->unk_0AE) { case 0: break; case 1: @@ -2002,7 +2002,7 @@ void func_8008BFFC(s32 objectIndex) { } break; case 7: - switch (temp_v1->unk_0AE) { /* switch 3; irregular */ + switch (object->unk_0AE) { /* switch 3; irregular */ case 0: /* switch 3 */ break; case 1: /* switch 3 */ |
