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authorcoco875 <59367621+coco875@users.noreply.github.com>2023-12-15 09:16:24 +0100
committerGitHub <noreply@github.com>2023-12-15 01:16:24 -0700
commit4e84f00a25cd66f43d16af55d5772075779fd23f (patch)
tree7fa21457cba6aa9f4b3b9b36b4f3faa8a91e76f4 /src/code_80086E70.h
parentf4658efbbaef30f88c7f041899a4236bc227c1af (diff)
Rename Functions For Calculating Distance (#500)
* Rename functions for calculating an objects distance to player/camera
Diffstat (limited to 'src/code_80086E70.h')
-rw-r--r--src/code_80086E70.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/code_80086E70.h b/src/code_80086E70.h
index 9f6863596..86d7ab636 100644
--- a/src/code_80086E70.h
+++ b/src/code_80086E70.h
@@ -59,20 +59,20 @@ s32 func_80088538(s32);
s32 func_8008861C(s32);
void func_800886F4(s32);
void func_800887C0(s32);
-s32 func_80088880(s32, Player*);
-s32 func_800888E8(s32, Player*);
-u32 func_8008896C(s32, Camera*);
-s32 func_800889D4(s32, Camera*);
-s32 func_80088A58(s32, Player*, f32);
-s32 func_80088AC0(s32, Player*, f32, f32);
-s32 func_80088B40(s32, Player*, f32);
-s32 func_80088BB8(s32, Camera*, f32);
-s32 func_80088C20(s32, Camera*, f32, f32);
-s32 func_80088CA0(s32, Camera*, f32);
-s32 func_80088D18(s32, Player*);
-s32 func_80088DA4(s32, Player*);
-s32 func_80088E48(s32, Player*, f32);
-s32 func_80088E98(s32, Player*, f32);
+s32 get_horizontal_distance_to_player(s32, Player*);
+s32 get_distance_to_player(s32, Player*);
+u32 get_horizontal_distance_to_camera(s32, Camera*);
+s32 get_distance_to_camera(s32, Camera*);
+bool is_within_horizontal_distance_of_player(s32, Player*, f32);
+s32 are_between_distance_2d(s32, Player*, f32, f32);
+bool is_within_distance_to_player(s32, Player*, f32);
+bool is_within_horizontal_distance_to_camera(s32, Camera*, f32);
+s32 is_within_bounds_to_camera(s32, Camera*, f32, f32);
+bool is_within_distance_to_camera(s32, Camera*, f32);
+bool has_collided_horizontally_with_player(s32, Player*);
+bool has_collided_with_player(s32, Player*);
+bool has_collided_with_player_1d(s32, Player*, f32);
+bool has_collided_with_player_and_within_height(s32, Player*, f32);
f32 func_80088F54(s32, Player*);
s32 func_80088F94(s32, Player*, f32);
void func_80088FF0(Player*);