diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-08-28 01:47:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-27 17:47:39 -0600 |
| commit | a1f0d32d666c07d0754d97f107a5be59153768fd (patch) | |
| tree | fcc84d9daa940274be8cf76715be902d93338e64 /src/code_80086E70.h | |
| parent | bb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff) | |
Update decomp clang (#67)
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
Diffstat (limited to 'src/code_80086E70.h')
| -rw-r--r-- | src/code_80086E70.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/code_80086E70.h b/src/code_80086E70.h index 25d1a2e66..8d9a6ffdc 100644 --- a/src/code_80086E70.h +++ b/src/code_80086E70.h @@ -10,17 +10,17 @@ void func_80086EAC(s32, s32, s16); void func_80086EF0(s32); void func_80086F10(s32, s32, SplineData*); void func_80086F60(s32); -bool func_80086FA4(s32); +bool func_80086FA4(s32); void func_80086FD4(s32); void func_8008701C(s32, s32); -s32 func_80087060(s32, s32); -s32 func_80087104(s32, u16); -s32 func_800871AC(s32, s32); +s32 func_80087060(s32, s32); +s32 func_80087104(s32, u16); +s32 func_800871AC(s32, s32); void func_80087258(s32, s32, f32); -s32 get_angle_between_player_object(s32, Player*); -s32 angle_between_object_camera(s32, Camera*); -u16 get_x_direction_angle(s32); -s32 get_y_direction_angle(s32); +s32 get_angle_between_player_object(s32, Player*); +s32 angle_between_object_camera(s32, Camera*); +u16 get_x_direction_angle(s32); +s32 get_y_direction_angle(s32); void func_800873A4(s32); void func_800873F4(s32); void func_80087444(s32); @@ -37,66 +37,66 @@ void object_add_velocity_offset_y(s32); void object_add_velocity_offset_z(s32); void func_8008781C(s32); void func_80087844(s32); -f32 func_8008786C(f32, f32, f32, f32, f32); -s32 func_8008789C(s32, s32); -s32 func_80087954(s32, s32); -bool func_80087A0C(s32, s16, s16, s16, s16); -s32 func_80087B84(s32, f32, f32); -s32 func_80087C48(s32, f32, f32, s32); -s32 func_80087D24(s32, f32, f32, f32); -bool func_80087E08(s32, f32, f32, f32, s16, s32); -s32 func_80087F14(s32, f32, f32, f32, s16, s32); +f32 func_8008786C(f32, f32, f32, f32, f32); +s32 func_8008789C(s32, s32); +s32 func_80087954(s32, s32); +bool func_80087A0C(s32, s16, s16, s16, s16); +s32 func_80087B84(s32, f32, f32); +s32 func_80087C48(s32, f32, f32, s32); +s32 func_80087D24(s32, f32, f32, f32); +bool func_80087E08(s32, f32, f32, f32, s16, s32); +s32 func_80087F14(s32, f32, f32, f32, s16, s32); void func_80088038(s32, f32, u16); void func_800880DC(void); void func_800880E4(s32); void func_80088150(s32); void func_80088178(s32, s32); void func_80088228(s32); -s32 func_800882B0(s32, s32); +s32 func_800882B0(s32, s32); void func_80088364(s32); void func_800883FC(s32); -s32 func_8008847C(s32); -s32 func_80088538(s32); -s32 func_8008861C(s32); +s32 func_8008847C(s32); +s32 func_80088538(s32); +s32 func_8008861C(s32); void func_800886F4(s32); void func_800887C0(s32); -s32 get_horizontal_distance_to_player(s32, Player*); -s32 get_distance_to_player(s32, Player*); -u32 get_horizontal_distance_to_camera(s32, Camera*); -s32 get_distance_to_camera(s32, Camera*); -bool is_within_horizontal_distance_of_player(s32, Player*, f32); -s32 are_between_distance_2d(s32, Player*, f32, f32); -bool is_within_distance_to_player(s32, Player*, f32); -bool is_within_horizontal_distance_to_camera(s32, Camera*, f32); +s32 get_horizontal_distance_to_player(s32, Player*); +s32 get_distance_to_player(s32, Player*); +u32 get_horizontal_distance_to_camera(s32, Camera*); +s32 get_distance_to_camera(s32, Camera*); +bool is_within_horizontal_distance_of_player(s32, Player*, f32); +s32 are_between_distance_2d(s32, Player*, f32, f32); +bool is_within_distance_to_player(s32, Player*, f32); +bool is_within_horizontal_distance_to_camera(s32, Camera*, f32); UNUSED bool is_within_bounds_to_camera(s32, Camera*, f32, f32); -bool is_within_distance_to_camera(s32, Camera*, f32); -bool has_collided_horizontally_with_player(s32, Player*); -bool has_collided_with_player(s32, Player*); -bool has_collided_with_player_1d(s32, Player*, f32); -bool has_collided_with_player_and_within_height(s32, Player*, f32); -f32 func_80088F54(s32, Player*); -UNUSED bool func_80088F94(s32, Player*, f32); +bool is_within_distance_to_camera(s32, Camera*, f32); +bool has_collided_horizontally_with_player(s32, Player*); +bool has_collided_with_player(s32, Player*); +bool has_collided_with_player_1d(s32, Player*, f32); +bool has_collided_with_player_and_within_height(s32, Player*, f32); +f32 func_80088F54(s32, Player*); +UNUSED bool func_80088F94(s32, Player*, f32); void func_80088FF0(Player*); void func_8008900C(Player*); void func_80089020(s32, f32*); void func_800892E0(s32); -f32 func_8008933C(Player*, s32, f32, f32); +f32 func_8008933C(Player*, s32, f32, f32); void func_80089474(s32, s32, f32, f32, u32); void func_80089538(s32, s32, f32, f32, u32); -s32 func_800895E4(s32); +s32 func_800895E4(s32); void func_800896D4(s32, f32, f32); void func_80089820(s32, f32, f32, u32); void func_80089A04(s32, f32, f32); -s32 func_80089B50(s32); -s32 func_80089CBC(s32, f32); -s32 func_80089E18(s32); -s32 func_80089F24(s32); -s32 func_8008A060(s32, Camera*, u16); -s32 func_8008A0B4(s32, Player*, Camera*, u16); -bool is_object_visible_on_camera(s32, Camera*, u16); +s32 func_80089B50(s32); +s32 func_80089CBC(s32, f32); +s32 func_80089E18(s32); +s32 func_80089F24(s32); +s32 func_8008A060(s32, Camera*, u16); +s32 func_8008A0B4(s32, Player*, Camera*, u16); +bool is_object_visible_on_camera(s32, Camera*, u16); void func_8008A1D0(s32, s32, s32, s32); void func_8008A2CC(s32, s32, u16); -s32 func_8008A364(s32, s32, u16, s32); +s32 func_8008A364(s32, s32, u16, s32); void func_8008A454(s32, s32, s32); void func_8008A4CC(s32); void func_8008A610(s32); @@ -104,9 +104,9 @@ void func_8008A6DC(s32, f32); void func_8008A810(s32); void func_8008A830(s32); void func_8008A850(s32); -s32 func_8008A870(Player*); -s32 func_8008A890(Camera*); -s32 func_8008A8B0(s16, s16); +s32 func_8008A870(Player*); +s32 func_8008A890(Camera*); +s32 func_8008A8B0(s16, s16); void func_8008A920(s32); void func_8008A9B8(s32); void func_8008AA3C(s32); @@ -117,7 +117,7 @@ void func_8008ACC0(void); void func_8008ACC8(void); void func_8008ACD0(void); void func_8008ACD8(void); -void func_8008ACE0(f32*,f32); +void func_8008ACE0(f32*, f32); void func_8008ADC0(void); void func_8008ADC8(void); void func_8008AE8C(void); |
