diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-01-17 03:07:37 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-16 19:07:37 -0700 |
| commit | eb69ec24932b39ea4d5e3d6bbb199b64c326a5bf (patch) | |
| tree | 914c7374c2ee34eb7eae76ef5eb90feed266459f /src/data | |
| parent | 6114540359deca412959f01d8f651abec0bf9eb9 (diff) | |
rename some texture (#530)
* rename some texture
* format common_texture
Diffstat (limited to 'src/data')
| -rw-r--r-- | src/data/common_textures.inc.c | 534 |
1 files changed, 267 insertions, 267 deletions
diff --git a/src/data/common_textures.inc.c b/src/data/common_textures.inc.c index d0a3e8649..39c9389c5 100644 --- a/src/data/common_textures.inc.c +++ b/src/data/common_textures.inc.c @@ -30,12 +30,12 @@ extern s8 D_03008000[]; extern s8 D_03008800[]; */ -s8 gTLUTFinishLineBanner[] = { // tlut - #include "assets/finish_line_banner/gTLUTFinishLineBanner.inc.c" +s8 common_tlut_finish_line_banner[] = { // tlut + #include "assets/finish_line_banner/common_tlut_finish_line_banner.inc.c" }; -s8 D_0D000200[] = { // tlut - #include "textures/common/132B50_00200.rgba16.inc.c" +s8 common_texture_particle_fire[] = { // tlut + #include "textures/common/common_texture_particle_fire.rgba16.inc.c" }; Vtx D_0D001200[] = { @@ -218,7 +218,7 @@ Gfx D_0D001828[] = { Gfx D_0D001840[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPPipeSync(), - gsDPLoadTLUT_pal256(gTLUTFinishLineBanner), + gsDPLoadTLUT_pal256(common_tlut_finish_line_banner), gsDPSetTextureLUT(G_TT_RGBA16), gsDPTileSync(), gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_8b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD), @@ -396,8 +396,8 @@ Vtx D_0D001EB8[] = { }; // D_0D001EE8 -s8 gItemBoxQuestionMark_Texture[] = { - #include "textures/common/132B50_01EE8.rgba16.inc.c" +s8 common_texture_item_box_question_mark[] = { + #include "textures/common/common_texture_item_box_question_mark.rgba16.inc.c" }; Gfx D_0D002EE8[] = { @@ -430,7 +430,7 @@ Gfx common_model_fake_itembox[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 252), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gItemBoxQuestionMark_Texture), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, common_texture_item_box_question_mark), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), @@ -450,7 +450,7 @@ Gfx itemBoxQuestionMarkModel[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 252), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gItemBoxQuestionMark_Texture), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, common_texture_item_box_question_mark), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), @@ -578,12 +578,12 @@ Vtx common_vtx_flat_banana[] = { // D_0D003348 -s8 gBananaTexture[] = { - #include "textures/common/132B50_03348.rgba16.inc.c" +s8 common_texture_banana[] = { + #include "textures/common/common_texture_banana.rgba16.inc.c" }; s8 common_texture_flat_banana[] = { - #include "textures/common/132B50_03B48.rgba16.inc.c" + #include "textures/common/common_texture_flat_banana.rgba16.inc.c" }; // 0x4B48 @@ -595,7 +595,7 @@ Gfx common_model_banana[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 124), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gBananaTexture), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, common_texture_banana), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), @@ -632,16 +632,16 @@ Gfx common_model_flat_banana[] = { // tlut size 8x29 //! @todo What is this? -s8 D_0D004C68[] = { - #include "assets/trees/gTLUTTreesImport.inc.c" +s8 common_tlut_trees_import[] = { + #include "assets/trees/common_tlut_trees_import.inc.c" }; -s8 gTLUTGreenShell[] = { - #include "assets/greenshell/gTLUTGreenShell.inc.c" +s8 common_tlut_green_shell[] = { + #include "assets/greenshell/common_tlut_green_shell.inc.c" }; // 5038 -s8 gTLUTBlueShell[] = { - #include "assets/blueshell/gTLUTBlueShell.inc.c" +s8 common_tlut_blue_shell[] = { + #include "assets/blueshell/common_tlut_blue_shell.inc.c" }; Vtx D_0D005238[] = { @@ -1278,12 +1278,12 @@ s8 D_0D006AD8[] = { }; // tlut -s8 gTLUTDebugFont[] = { - #include "assets/debug_font/gTLUTDebugFont.inc.c" +s8 common_tlut_debug_font[] = { + #include "assets/debug_font/common_tlut_debug_font.inc.c" }; -s8 gTextureDebugFont[] = { - #include "assets/debug_font/gTextureDebugFont.inc.c" +s8 common_texture_debug_font[] = { + #include "assets/debug_font/common_texture_debug_font.inc.c" }; // 0x76F8 @@ -1757,9 +1757,9 @@ Gfx D_0D008060[] = { Gfx D_0D008080[] = { gsSPDisplayList(D_0D007EF8), gsDPSetTextureLUT(G_TT_RGBA16), - gsDPLoadTLUT_pal16(0, gTLUTDebugFont), + gsDPLoadTLUT_pal16(0, common_tlut_debug_font), gsDPLoadSync(), - gsDPLoadTextureBlock_4b(gTextureDebugFont, G_IM_FMT_CI, 128, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), + gsDPLoadTextureBlock_4b(common_texture_debug_font, G_IM_FMT_CI, 128, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSPEndDisplayList(), }; @@ -1782,7 +1782,7 @@ Gfx D_0D008138[] = { }; // Curve graphs for generating a random item based on player race position. -u8 gGrandPrixHumanItemCurve[8][100] = { +u8 common_grand_prix_human_item_curve[8][100] = { { // 1st ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, @@ -1881,7 +1881,7 @@ u8 gGrandPrixHumanItemCurve[8][100] = { }, }; -u8 gGrandPrixCPUItemCurve[8][100] = { +u8 common_grand_prix_cpu_item_curve[8][100] = { { ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, @@ -1980,7 +1980,7 @@ u8 gGrandPrixCPUItemCurve[8][100] = { }, }; -u8 gVersus2PlayerItemCurve[2][100] = { +u8 common_versus_2_player_item_curve[2][100] = { { ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BOO, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, @@ -2007,7 +2007,7 @@ u8 gVersus2PlayerItemCurve[2][100] = { }, }; -u8 gVersus3PlayerItemCurve[3][100] = { +u8 common_versus_3_player_item_curve[3][100] = { { ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, @@ -2046,7 +2046,7 @@ u8 gVersus3PlayerItemCurve[3][100] = { }, }; -u8 gVersus4PlayerItemCurve[4][100] = { +u8 common_versus_4_player_item_curve[4][100] = { { ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, @@ -2097,7 +2097,7 @@ u8 gVersus4PlayerItemCurve[4][100] = { }, }; -u8 gBattleItemCurve[1][100] = { +u8 common_battle_item_curve[1][100] = { { ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA, ITEM_BANANA_BUNCH, ITEM_BANANA_BUNCH, ITEM_BANANA_BUNCH, ITEM_BANANA_BUNCH, ITEM_BANANA_BUNCH, ITEM_GREEN_SHELL, ITEM_GREEN_SHELL, ITEM_GREEN_SHELL, ITEM_GREEN_SHELL, ITEM_GREEN_SHELL, @@ -2566,92 +2566,92 @@ f32 D_0D009808[][4] = { }; // Odometer speedometer -s8 D_0D009958[] = { - #include "textures/common/132B50_09958.i4.inc.c" +s8 common_texture_speedometer[] = { + #include "textures/common/common_texture_speedometer.i4.inc.c" }; // i8? odometer needle -s8 D_0D00A558[] = { - #include "textures/common/132B50_0A558.i4.inc.c" +s8 common_texture_speedometer_needle[] = { + #include "textures/common/common_texture_speedometer_needle.i4.inc.c" }; // Lap UI Texture -s8 D_0D00A958[] = { - #include "textures/common/132B50_0A958.rgba16.inc.c" +s8 common_texture_hud_lap[] = { + #include "textures/common/common_texture_hud_lap.rgba16.inc.c" }; // 123/ -u8 D_0D00AB58[] = { - #include "textures/common/132B50_0AB58.rgba16.inc.c" +u8 common_texture_hud_123[] = { + #include "textures/common/common_texture_hud_123.rgba16.inc.c" }; // Lap -s8 D_0D00AD58[] = { - #include "textures/common/132B50_0AD58.rgba16.inc.c" +s8 common_texture_hud_lap_time[] = { + #include "textures/common/common_texture_hud_lap_time.rgba16.inc.c" }; // 1/3 -s8 D_0D00B158[] = { - #include "textures/common/132B50_0B158.rgba16.inc.c" +s8 common_texture_hud_lap_1_on_3[] = { + #include "textures/common/common_texture_hud_lap_1_on_3.rgba16.inc.c" }; // 2/3 -s8 D_0D00B558[] = { - #include "textures/common/132B50_0B558.rgba16.inc.c" +s8 common_texture_hud_lap_2_on_3[] = { + #include "textures/common/common_texture_hud_lap_2_on_3.rgba16.inc.c" }; // 3/3 -s8 D_0D00B958[] = { - #include "textures/common/132B50_0B958.rgba16.inc.c" +s8 common_texture_hud_lap_3_on_3[] = { + #include "textures/common/common_texture_hud_lap_3_on_3.rgba16.inc.c" }; // total -s8 D_0D00BD58[] = { - #include "textures/common/132B50_0BD58.rgba16.inc.c" +s8 common_texture_hud_total_time[] = { + #include "textures/common/common_texture_hud_total_time.rgba16.inc.c" }; // time -s8 D_0D00C158[] = { - #include "textures/common/132B50_0C158.rgba16.inc.c" +s8 common_texture_hud_time[] = { + #include "textures/common/common_texture_hud_time.rgba16.inc.c" }; // 0123456789'"! -u8 D_0D00C558[] = { - #include "textures/common/132B50_0C558.rgba16.inc.c" +u8 common_texture_hud_normal_digit[] = { + #include "textures/common/common_texture_hud_normal_digit.rgba16.inc.c" }; -u8 D_0D00D258[][4096] = { +u8 common_texture_hud_place[][4096] = { // first place { - #include "textures/common/132B50_0D258.i4.inc.c" + #include "textures/common/common_texture_hud_1st.i4.inc.c" }, // second place { - #include "textures/common/132B50_0E258.i4.inc.c" + #include "textures/common/common_texture_hud_2nd.i4.inc.c" }, // third place { - #include "textures/common/132B50_0F258.i4.inc.c" + #include "textures/common/common_texture_hud_3rd.i4.inc.c" }, // fourth place { - #include "textures/common/132B50_10258.i4.inc.c" + #include "textures/common/common_texture_hud_4th.i4.inc.c" }, // fifth place { - #include "textures/common/132B50_11258.i4.inc.c" + #include "textures/common/common_texture_hud_5th.i4.inc.c" }, // sixth place { - #include "textures/common/132B50_12258.i4.inc.c" + #include "textures/common/common_texture_hud_6th.i4.inc.c" }, // seventh place { - #include "textures/common/132B50_13258.i4.inc.c" + #include "textures/common/common_texture_hud_7th.i4.inc.c" }, // eighth place { - #include "textures/common/132B50_14258.i4.inc.c" + #include "textures/common/common_texture_hud_8th.i4.inc.c" }, }; @@ -2675,424 +2675,424 @@ u8 D_0D015258[][2048] = { }; // tlut for 1p, 2p, 3p, 4p -u8 D_0D017258[] = { - #include "assets/player_emblems/gTLUTPlayerEmblem.inc.c" +u8 common_tlut_player_emblem[] = { + #include "assets/player_emblems/common_tlut_player_emblem.inc.c" }; // 1p, 2p, 3p, 4p -u8 D_0D017458[][2048] = { +u8 common_texture_player_emblem[][2048] = { { - #include "assets/player_emblems/gTexturePlayerEmblem1p.inc.c" + #include "assets/player_emblems/common_texture_player_emblem_1p.inc.c" }, { - #include "assets/player_emblems/gTexturePlayerEmblem2p.inc.c" + #include "assets/player_emblems/common_texture_player_emblem_2p.inc.c" }, { - #include "assets/player_emblems/gTexturePlayerEmblem3p.inc.c" + #include "assets/player_emblems/common_texture_player_emblem_3p.inc.c" }, { - #include "assets/player_emblems/gTexturePlayerEmblem4p.inc.c" + #include "assets/player_emblems/common_texture_player_emblem_4p.inc.c" }, }; // font tlut for 12345678 -u8 gTLUTHudTypeCRankFont[] = { - #include "assets/hud_type_c/gTLUTHudTypeCRankFont.inc.c" +u8 common_tlut_hud_type_C_rank_font[] = { + #include "assets/hud_type_c/common_tlut_hud_type_C_rank_font.inc.c" }; // font 12345678 -u8 gTextureHudTypeCRankFont[][256] = { +u8 common_texture_hud_type_C_rank_font[][256] = { { - #include "assets/hud_type_c/gTextureHudTypeCRankFont1.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_1.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont2.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_2.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont3.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_3.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont4.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_4.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont5.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_5.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont6.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_6.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont7.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_7.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankFont8.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_font_8.inc.c" }, }; // font tlut for 0123456789 -u8 gTLUTHudTypeCRankTinyFont[] = { - #include "assets/hud_type_c/gTLUTHudTypeCRankTinyFont.inc.c" +u8 common_tlut_hud_type_C_rank_tiny_font[] = { + #include "assets/hud_type_c/common_tlut_hud_type_C_rank_tiny_font.inc.c" }; // 0123456789 -u8 gTextureHudTypeCRankTinyFont[][64] = { +u8 common_texture_hud_type_C_rank_tiny_font[][64] = { { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont0.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_0.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont1.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_1.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont2.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_2.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont3.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_3.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont4.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_4.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont5.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_5.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont6.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_6.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont7.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_7.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont8.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_8.inc.c" }, { - #include "assets/hud_type_c/gTextureHudTypeCRankTinyFont9.inc.c" + #include "assets/hud_type_c/common_texture_hud_type_C_rank_tiny_font_9.inc.c" }, }; // Square -u8 gTextureCharacterPortraitBorder[] = { - #include "assets/hud_type_c/gTextureCharacterPortraitBorder.inc.c" +u8 common_texture_character_portrait_border[] = { + #include "assets/hud_type_c/common_texture_character_portrait_border.inc.c" }; // 1A4D8 mario tlut -s8 gTLUTPortraitMario[] = { - #include "assets/character_portraits/gTLUTPortraitMario.inc.c" +s8 common_tlut_portrait_mario[] = { + #include "assets/character_portraits/common_tlut_portrait_mario.inc.c" }; // 1A6D8 luigi tlut -s8 gTLUTPortraitLuigi[] = { - #include "assets/character_portraits/gTLUTPortraitLuigi.inc.c" +s8 common_tlut_portrait_luigi[] = { + #include "assets/character_portraits/common_tlut_portrait_luigi.inc.c" }; // 1A8D8 peach tlut -s8 gTLUTPortraitPeach[] = { - #include "assets/character_portraits/gTLUTPortraitPeach.inc.c" +s8 common_tlut_portrait_peach[] = { + #include "assets/character_portraits/common_tlut_portrait_peach.inc.c" }; // 1AAD8 toad tlut -s8 gTLUTPortraitToad[] = { - #include "assets/character_portraits/gTLUTPortraitToad.inc.c" +s8 common_tlut_portrait_toad[] = { + #include "assets/character_portraits/common_tlut_portrait_toad.inc.c" }; // 1ACD8 yoshi tlut -s8 gTLUTPortraitYoshi[] = { - #include "assets/character_portraits/gTLUTPortraitYoshi.inc.c" +s8 common_tlut_portrait_yoshi[] = { + #include "assets/character_portraits/common_tlut_portrait_yoshi.inc.c" }; // 1AED8 dk tlut -s8 gTLUTPortraitDonkeyKong[] = { - #include "assets/character_portraits/gTLUTPortraitDonkeyKong.inc.c" +s8 common_tlut_portrait_donkey_kong[] = { + #include "assets/character_portraits/common_tlut_portrait_donkey_kong.inc.c" }; // 1B0D8 wario tlut -s8 gTLUTPortraitWario[] = { - #include "assets/character_portraits/gTLUTPortraitWario.inc.c" +s8 common_tlut_portrait_wario[] = { + #include "assets/character_portraits/common_tlut_portrait_wario.inc.c" }; // 1B2D8 bowser tlut -s8 gTLUTPortraitBowser[] = { - #include "assets/character_portraits/gTLUTPortraitBowser.inc.c" +s8 common_tlut_portrait_bowser[] = { + #include "assets/character_portraits/common_tlut_portrait_bowser.inc.c" }; // 1B4D8 bob-omb tlut and question mark? -s8 gTLUTPortraitBombKartAndQuestionMark[] = { - #include "assets/character_portraits/gTLUTPortraitBombKartAndQuestionMark.inc.c" +s8 common_tlut_portrait_bomb_kart_and_question_mark[] = { + #include "assets/character_portraits/common_tlut_portrait_bomb_kart_and_question_mark.inc.c" }; // Mario -s8 gTexturePortraitMario[] = { - #include "assets/character_portraits/gTexturePortraitMario.inc.c" +s8 common_texture_portrait_mario[] = { + #include "assets/character_portraits/common_texture_portrait_mario.inc.c" }; // Luigi -s8 gTexturePortraitLuigi[] = { - #include "assets/character_portraits/gTexturePortraitLuigi.inc.c" +s8 common_texture_portrait_luigi[] = { + #include "assets/character_portraits/common_texture_portrait_luigi.inc.c" }; // Peach -s8 gTexturePortraitPeach[] = { - #include "assets/character_portraits/gTexturePortraitPeach.inc.c" +s8 common_texture_portrait_peach[] = { + #include "assets/character_portraits/common_texture_portrait_peach.inc.c" }; // Toad -s8 gTexturePortraitToad[] = { - #include "assets/character_portraits/gTexturePortraitToad.inc.c" +s8 common_texture_portrait_toad[] = { + #include "assets/character_portraits/common_texture_portrait_toad.inc.c" }; // Yoshi -s8 gTexturePortraitYoshi[] = { - #include "assets/character_portraits/gTexturePortraitYoshi.inc.c" +s8 common_texture_portrait_yoshi[] = { + #include "assets/character_portraits/common_texture_portrait_yoshi.inc.c" }; // Donkey Kong -s8 gTexturePortraitDonkeyKong[] = { - #include "assets/character_portraits/gTexturePortraitDonkeyKong.inc.c" +s8 common_texture_portrait_donkey_kong[] = { + #include "assets/character_portraits/common_texture_portrait_donkey_kong.inc.c" }; // Wario -s8 gTexturePortraitWario[] = { - #include "assets/character_portraits/gTexturePortraitWario.inc.c" +s8 common_texture_portrait_wario[] = { + #include "assets/character_portraits/common_texture_portrait_wario.inc.c" }; // Bowser -u8 gTexturePortraitBowser[] = { - #include "assets/character_portraits/gTexturePortraitBowser.inc.c" +u8 common_texture_portrait_bowser[] = { + #include "assets/character_portraits/common_texture_portrait_bowser.inc.c" }; // Mini Bomb Kart -u8 gTexturePortraitBombKart[] = { - #include "assets/character_portraits/gTexturePortraitBombKart.inc.c" +u8 common_texture_portrait_bomb_kart[] = { + #include "assets/character_portraits/common_texture_portrait_bomb_kart.inc.c" }; // Question Mark -u8 gTexturePortraitQuestionMark[] = { - #include "assets/character_portraits/gTexturePortraitQuestionMark.inc.c" +u8 common_texture_portrait_question_mark[] = { + #include "assets/character_portraits/common_texture_portrait_question_mark.inc.c" }; // 1DED8 tlut item frames -s8 gTLUTItemWindowNone[] = { - #include "assets/item_window/gTLUTItemWindowNone.inc.c" +s8 common_tlut_item_window_none[] = { + #include "assets/item_window/common_tlut_item_window_none.inc.c" }; -s8 gTLUTItemWindowBanana[] = { - #include "assets/item_window/gTLUTItemWindowBanana.inc.c" +s8 common_tlut_item_window_banana[] = { + #include "assets/item_window/common_tlut_item_window_banana.inc.c" }; -s8 gTLUTItemWindowBananaBunch[] = { - #include "assets/item_window/gTLUTItemWindowBananaBunch.inc.c" +s8 common_tlut_item_window_banana_bunch[] = { + #include "assets/item_window/common_tlut_item_window_banana_bunch.inc.c" }; -s8 gTLUTItemWindowMushroom[] = { - #include "assets/item_window/gTLUTItemWindowMushroom.inc.c" +s8 common_tlut_item_window_mushroom[] = { + #include "assets/item_window/common_tlut_item_window_mushroom.inc.c" }; -s8 gTLUTItemWindowDoubleMushroom[] = { - #include "assets/item_window/gTLUTItemWindowDoubleMushroom.inc.c" +s8 common_tlut_item_window_double_mushroom[] = { + #include "assets/item_window/common_tlut_item_window_double_mushroom.inc.c" }; -s8 gTLUTItemWindowTripleMushroom[] = { - #include "assets/item_window/gTLUTItemWindowTripleMushroom.inc.c" +s8 common_tlut_item_window_triple_mushroom[] = { + #include "assets/item_window/common_tlut_item_window_triple_mushroom.inc.c" }; -s8 gTLUTItemWindowSuperMushroom[] = { - #include "assets/item_window/gTLUTItemWindowSuperMushroom.inc.c" +s8 common_tlut_item_window_super_mushroom[] = { + #include "assets/item_window/common_tlut_item_window_super_mushroom.inc.c" }; -s8 gTLUTItemWindowBlueShell[] = { - #include "assets/item_window/gTLUTItemWindowBlueShell.inc.c" +s8 common_tlut_item_window_blue_shell[] = { + #include "assets/item_window/common_tlut_item_window_blue_shell.inc.c" }; -s8 gTLUTItemWindowBoo[] = { - #include "assets/item_window/gTLUTItemWindowBoo.inc.c" +s8 common_tlut_item_window_boo[] = { + #include "assets/item_window/common_tlut_item_window_boo.inc.c" }; -s8 gTLUTItemWindowGreenShell[] = { - #include "assets/item_window/gTLUTItemWindowGreenShell.inc.c" +s8 common_tlut_item_window_green_shell[] = { + #include "assets/item_window/common_tlut_item_window_green_shell.inc.c" }; -s8 gTLUTItemWindowTripleGreenShell[] = { - #include "assets/item_window/gTLUTItemWindowTripleGreenShell.inc.c" +s8 common_tlut_item_window_triple_green_shell[] = { + #include "assets/item_window/common_tlut_item_window_triple_green_shell.inc.c" }; -s8 gTLUTItemWindowRedShell[] = { - #include "assets/item_window/gTLUTItemWindowRedShell.inc.c" +s8 common_tlut_item_window_red_shell[] = { + #include "assets/item_window/common_tlut_item_window_red_shell.inc.c" }; -s8 gTLUTItemWindowTripleRedShell[] = { - #include "assets/item_window/gTLUTItemWindowTripleRedShell.inc.c" +s8 common_tlut_item_window_triple_red_shell[] = { + #include "assets/item_window/common_tlut_item_window_triple_red_shell.inc.c" }; -s8 gTLUTItemWindowStar[] = { - #include "assets/item_window/gTLUTItemWindowStar.inc.c" +s8 common_tlut_item_window_star[] = { + #include "assets/item_window/common_tlut_item_window_star.inc.c" }; -s8 gTLUTItemWindowThunderBolt[] = { - #include "assets/item_window/gTLUTItemWindowThunderBolt.inc.c" +s8 common_tlut_item_window_thunder_bolt[] = { + #include "assets/item_window/common_tlut_item_window_thunder_bolt.inc.c" }; -s8 gTLUTItemWindowFakeItemBox[] = { - #include "assets/item_window/gTLUTItemWindowFakeItemBox.inc.c" +s8 common_tlut_item_window_fake_item_box[] = { + #include "assets/item_window/common_tlut_item_window_fake_item_box.inc.c" }; // UI Item Frames -u8 gTextureItemWindowNone[] = { - #include "assets/item_window/gTextureItemWindowNone.inc.c" +u8 common_texture_item_window_none[] = { + #include "assets/item_window/common_texture_item_window_none.inc.c" }; -s8 gTextureItemWindowBanana[] = { - #include "assets/item_window/gTextureItemWindowBanana.inc.c" +s8 common_texture_item_window_banana[] = { + #include "assets/item_window/common_texture_item_window_banana.inc.c" }; -s8 gTextureItemWindowBananaBunch[] = { - #include "assets/item_window/gTextureItemWindowBananaBunch.inc.c" +s8 common_texture_item_window_banana_bunch[] = { + #include "assets/item_window/common_texture_item_window_banana_bunch.inc.c" }; -s8 gTextureItemWindowMushroom[] = { - #include "assets/item_window/gTextureItemWindowMushroom.inc.c" +s8 common_texture_item_window_mushroom[] = { + #include "assets/item_window/common_texture_item_window_mushroom.inc.c" }; -s8 gTextureItemWindowDoubleMushroom[] = { - #include "assets/item_window/gTextureItemWindowDoubleMushroom.inc.c" +s8 common_texture_item_window_double_mushroom[] = { + #include "assets/item_window/common_texture_item_window_double_mushroom.inc.c" }; -s8 gTextureItemWindowTripleMushroom[] = { - #include "assets/item_window/gTextureItemWindowTripleMushroom.inc.c" +s8 common_texture_item_window_triple_mushroom[] = { + #include "assets/item_window/common_texture_item_window_triple_mushroom.inc.c" }; -s8 gTextureItemWindowSuperMushroom[] = { - #include "assets/item_window/gTextureItemWindowSuperMushroom.inc.c" +s8 common_texture_item_window_super_mushroom[] = { + #include "assets/item_window/common_texture_item_window_super_mushroom.inc.c" }; -s8 gTextureItemWindowBlueShell[] = { - #include "assets/item_window/gTextureItemWindowBlueShell.inc.c" +s8 common_texture_item_window_blue_shell[] = { + #include "assets/item_window/common_texture_item_window_blue_shell.inc.c" }; -s8 gTextureItemWindowBoo[] = { - #include "assets/item_window/gTextureItemWindowBoo.inc.c" +s8 common_texture_item_window_boo[] = { + #include "assets/item_window/common_texture_item_window_boo.inc.c" }; -s8 gTextureItemWindowGreenShell[] = { - #include "assets/item_window/gTextureItemWindowGreenShell.inc.c" +s8 common_texture_item_window_green_shell[] = { + #include "assets/item_window/common_texture_item_window_green_shell.inc.c" }; -s8 gTextureItemWindowTripleGreenShell[] = { - #include "assets/item_window/gTextureItemWindowTripleGreenShell.inc.c" +s8 common_texture_item_window_triple_green_shell[] = { + #include "assets/item_window/common_texture_item_window_triple_green_shell.inc.c" }; -s8 gTextureItemWindowRedShell[] = { - #include "assets/item_window/gTextureItemWindowRedShell.inc.c" +s8 common_texture_item_window_red_shell[] = { + #include "assets/item_window/common_texture_item_window_red_shell.inc.c" }; -s8 gTextureItemWindowTripleRedShell[] = { - #include "assets/item_window/gTextureItemWindowTripleRedShell.inc.c" +s8 common_texture_item_window_triple_red_shell[] = { + #include "assets/item_window/common_texture_item_window_triple_red_shell.inc.c" }; -s8 gTextureItemWindowStar[] = { - #include "assets/item_window/gTextureItemWindowStar.inc.c" +s8 common_texture_item_window_star[] = { + #include "assets/item_window/common_texture_item_window_star.inc.c" }; -s8 gTextureItemWindowThunderBolt[] = { - #include "assets/item_window/gTextureItemWindowThunderBolt.inc.c" +s8 common_texture_item_window_thunder_bolt[] = { + #include "assets/item_window/common_texture_item_window_thunder_bolt.inc.c" }; -s8 gTextureItemWindowFakeItemBox[] = { - #include "assets/item_window/gTextureItemWindowFakeItemBox.inc.c" +s8 common_texture_item_window_fake_item_box[] = { + #include "assets/item_window/common_texture_item_window_fake_item_box.inc.c" }; -u8 gTLUTLakituCountdown[][512] = { +u8 common_tlut_lakitu_countdown[][512] = { { - #include "assets/lakitu/nolights/gTLUTLakituNoLights.inc.c" + #include "assets/lakitu/nolights/common_tlut_lakitu_no_lights.inc.c" }, { - #include "assets/lakitu/redlights/gTLUTLakituRedLights.inc.c" + #include "assets/lakitu/redlights/common_tlut_lakitu_red_lights.inc.c" }, { - #include "assets/lakitu/bluelight/gTLUTLakituBlueLight.inc.c" + #include "assets/lakitu/bluelight/common_tlut_lakitu_blue_lights.inc.c" } }; /** * @todo Generate tlut based on the actual texture. * The textures these tluts are for are not in common_textures.inc.c - * This applies to gTLUTLakituCheckeredFlag, gTLUTLakituSecondLap, - * gTLUTLakituFinalLap, gTLUTLakituReverse, gTLUTLakituFishing + * This applies to common_tlut_lakitu_checkered_flag, common_tlut_lakitu_second_lap, + * common_tlut_lakitu_final_lap, common_tlut_lakitu_reverse, common_tlut_lakitu_fishing * Appears to be animation textures. */ -u8 gTLUTLakituCheckeredFlag[] = { - #include "assets/lakitu/checkeredflag/gTLUTLakituCheckeredFlag.inc.c" +u8 common_tlut_lakitu_checkered_flag[] = { + #include "assets/lakitu/checkeredflag/common_tlut_lakitu_checkered_flag.inc.c" }; -u8 gTLUTLakituSecondLap[] = { - #include "assets/lakitu/secondlap/gTLUTLakituSecondLap.inc.c" +u8 common_tlut_lakitu_second_lap[] = { + #include "assets/lakitu/secondlap/common_tlut_lakitu_second_lap.inc.c" }; -u8 gTLUTLakituFinalLap[] = { - #include "assets/lakitu/finallap/gTLUTLakituFinalLap.inc.c" +u8 common_tlut_lakitu_final_lap[] = { + #include "assets/lakitu/finallap/common_tlut_lakitu_final_lap.inc.c" }; -u8 gTLUTLakituReverse[] = { - #include "assets/lakitu/reverse/gTLUTLakituReverse.inc.c" +u8 common_tlut_lakitu_reverse[] = { + #include "assets/lakitu/reverse/common_tlut_lakitu_reverse.inc.c" }; -u8 gTLUTLakituFishing[] = { - #include "assets/lakitu/fishing/gTLUTLakituFishing.inc.c" +u8 common_tlut_lakitu_fishing[] = { + #include "assets/lakitu/fishing/common_tlut_lakitu_fishing.inc.c" }; // unused traffic light tlut -UNUSED s8 D_0D025ED8[] = { - #include "assets/unused_traffic_light/gTLUTUnusedTrafficLight.inc.c" +UNUSED s8 common_tlut_traffic_light[] = { + #include "assets/unused_traffic_light/common_tlut_traffic_light.inc.c" }; // unused traffic light textures -UNUSED s8 D_0D0260D8[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight01.inc.c" +UNUSED s8 common_texture_traffic_light_01[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_01.inc.c" }; -UNUSED s8 D_0D026558[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight02.inc.c" +UNUSED s8 common_texture_traffic_light_02[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_02.inc.c" }; -UNUSED s8 D_0D0269D8[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight03.inc.c" +UNUSED s8 common_texture_traffic_light_03[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_03.inc.c" }; -UNUSED s8 D_0D026E58[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight04.inc.c" +UNUSED s8 common_texture_traffic_light_04[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_04.inc.c" }; -UNUSED s8 D_0D0272D8[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight05.inc.c" +UNUSED s8 common_texture_traffic_light_05[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_05.inc.c" }; -UNUSED s8 D_0D027758[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight06.inc.c" +UNUSED s8 common_texture_traffic_light_06[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_06.inc.c" }; -UNUSED s8 D_0D027BD8[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight07.inc.c" +UNUSED s8 common_texture_traffic_light_07[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_07.inc.c" }; -UNUSED s8 D_0D028058[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight08.inc.c" +UNUSED s8 common_texture_traffic_light_08[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_08.inc.c" }; -UNUSED s8 D_0D0284D8[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight09.inc.c" +UNUSED s8 common_texture_traffic_light_09[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_09.inc.c" }; -UNUSED s8 D_0D028958[] = { - #include "assets/unused_traffic_light/gTextureUnusedTrafficLight10.inc.c" +UNUSED s8 common_texture_traffic_light_10[] = { + #include "assets/unused_traffic_light/common_texture_traffic_light_10.inc.c" }; // leaf -u8 D_0D028DD8[] = { - #include "textures/common/132B50_28DD8.rgba16.inc.c" +u8 common_texture_particle_leaf[] = { + #include "textures/common/common_texture_particle_leaf.rgba16.inc.c" }; // leaf -s8 D_0D0291D8[] = { - #include "textures/common/132B50_291D8.rgba16.inc.c" +UNUSED s8 common_texture_unused_particle_leaf[] = { + #include "textures/common/common_texture_unused_particle_leaf.rgba16.inc.c" }; @@ -3107,90 +3107,90 @@ s8 D_0D029458[] = { }; // Uses 2A858 as tlut -u8 D_0D029858[][1024] = { +u8 common_texture_bomb[][1024] = { { - #include "assets/bomb/gTextureBomb1.inc.c" + #include "assets/bomb/common_texture_bomb_1.inc.c" }, { - #include "assets/bomb/gTextureBomb2.inc.c" + #include "assets/bomb/common_texture_bomb_2.inc.c" }, { - #include "assets/bomb/gTextureBomb3.inc.c" + #include "assets/bomb/common_texture_bomb_3.inc.c" }, { - #include "assets/bomb/gTextureBomb4.inc.c" + #include "assets/bomb/common_texture_bomb_4.inc.c" }, }; // Special tlut that uses 0xFFFF as a transparent tail instead of 0x0 or 0x07FE. // tlut for 29858 -u8 D_0D02A858[] = { - #include "assets/bomb/gTLUTBomb.inc.c" +u8 common_tlut_bomb[] = { + #include "assets/bomb/common_tlut_bomb.inc.c" }; u8 D_0D02AA58[] = { #include "textures/common/132B50_2AA58.rgba16.inc.c" }; -u8 D_0D02AC58[][1024] = { +u8 common_texture_particle_spark[][1024] = { { - #include "textures/common/132B50_2AC58.i8.inc.c" + #include "textures/common/common_texture_particle_spark_1.i8.inc.c" }, { - #include "textures/common/132B50_2B058.i8.inc.c" + #include "textures/common/common_texture_particle_spark_2.i8.inc.c" }, { - #include "textures/common/132B50_2B458.i8.inc.c" + #include "textures/common/common_texture_particle_spark_3.i8.inc.c" }, { - #include "textures/common/132B50_2B858.i8.inc.c" + #include "textures/common/common_texture_particle_spark_4.i8.inc.c" }, }; -u8 D_0D02BC58[][1024] = { +u8 common_texture_particle_smoke[][1024] = { { - #include "textures/common/132B50_2BC58.i8.inc.c" + #include "textures/common/common_texture_particle_smoke_1.i8.inc.c" }, { - #include "textures/common/132B50_2C058.i8.inc.c" + #include "textures/common/common_texture_particle_smoke_2.i8.inc.c" }, { - #include "textures/common/132B50_2C458.i8.inc.c" + #include "textures/common/common_texture_particle_smoke_3.i8.inc.c" }, { - #include "textures/common/132B50_2C858.i8.inc.c" + #include "textures/common/common_texture_particle_smoke_4.i8.inc.c" }, }; // minimap cars -s8 gTextureMiniMapFinishLine[] = { - #include "assets/minimap_icons/gTextureMiniMapFinishLine.inc.c" +s8 common_texture_minimap_finish_line[] = { + #include "assets/minimap_icons/common_texture_minimap_finish_line.inc.c" }; -s8 gMiniMapKartTextures[][128] = { +s8 common_texture_minimap_kart_character[][128] = { { // Mario - #include "assets/minimap_icons/gTextureMiniMapKartMario.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_mario.inc.c" }, { // Luigi - #include "assets/minimap_icons/gTextureMiniMapKartLuigi.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_luigi.inc.c" }, { // Yoshi - #include "assets/minimap_icons/gTextureMiniMapKartYoshi.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_yoshi.inc.c" }, { // Toad - #include "assets/minimap_icons/gTextureMiniMapKartToad.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_toad.inc.c" }, { // Donkey Kong - #include "assets/minimap_icons/gTextureMiniMapKartDonkeyKong.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_donkey_kong.inc.c" }, { // Wario - #include "assets/minimap_icons/gTextureMiniMapKartWario.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_wario.inc.c" }, { // Peach - #include "assets/minimap_icons/gTextureMiniMapKartPeach.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_peach.inc.c" }, { // Bowser - #include "assets/minimap_icons/gTextureMiniMapKartBowser.inc.c" + #include "assets/minimap_icons/common_texture_minimap_kart_bowser.inc.c" }, }; 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