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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/Matrix.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/Matrix.cpp')
-rw-r--r--src/engine/Matrix.cpp75
1 files changed, 74 insertions, 1 deletions
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp
index 354389db9..1f2301258 100644
--- a/src/engine/Matrix.cpp
+++ b/src/engine/Matrix.cpp
@@ -4,6 +4,8 @@
extern "C" {
#include "common_structs.h"
+#include "math_util.h"
+#include "math_util_2.h"
}
void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
@@ -26,7 +28,7 @@ Mtx* GetMatrix(std::vector<Mtx>& stack) {
}
/**
- * Use GetMatrix first
+ * Use GetMatrix() first
*/
void AddMatrixFixed(std::vector<Mtx>& stack, s32 flags) {
// Load the matrix
@@ -58,6 +60,76 @@ Mtx* SetTextMatrix(f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
return mtx;
}
+void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale) {
+ f32 sine1, cosine1;
+ f32 sine2, cosine2;
+ f32 sine3, cosine3;
+
+ // Compute the sine and cosine of the orientation (Euler angles)
+ sine1 = sins(rot.pitch);
+ cosine1 = coss(rot.pitch);
+ sine2 = sins(rot.yaw);
+ cosine2 = coss(rot.yaw);
+ sine3 = sins(rot.roll);
+ cosine3 = coss(rot.roll);
+
+ // Compute the rotation matrix
+ mtx[0][0] = (cosine2 * cosine3) + ((sine1 * sine2) * sine3);
+ mtx[1][0] = (-cosine2 * sine3) + ((sine1 * sine2) * cosine3);
+ mtx[2][0] = cosine1 * sine2;
+ mtx[3][0] = pos.x;
+
+ mtx[0][1] = cosine1 * sine3;
+ mtx[1][1] = cosine1 * cosine3;
+ mtx[2][1] = -sine1;
+ mtx[3][1] = pos.y;
+
+ mtx[0][2] = (-sine2 * cosine3) + ((sine1 * cosine2) * sine3);
+ mtx[1][2] = (sine2 * sine3) + ((sine1 * cosine2) * cosine3);
+ mtx[2][2] = cosine1 * cosine2;
+ mtx[3][2] = pos.z;
+
+ // Apply scaling
+ mtx[0][0] *= scale.x;
+ mtx[1][0] *= scale.x;
+ mtx[2][0] *= scale.x;
+ mtx[0][1] *= scale.y;
+ mtx[1][1] *= scale.y;
+ mtx[2][1] *= scale.y;
+ mtx[0][2] *= scale.z;
+ mtx[1][2] *= scale.z;
+ mtx[2][2] *= scale.z;
+
+ // Set the last row and column for the homogeneous coordinate system
+ mtx[0][3] = 0.0f;
+ mtx[1][3] = 0.0f;
+ mtx[2][3] = 0.0f;
+ mtx[3][3] = 1.0f;
+}
+
+void AddLocalRotation(Mat4 mat, IRotator rot) {
+ f32 sin_pitch = sins(rot.pitch);
+ f32 cos_pitch = coss(rot.pitch);
+ f32 sin_yaw = sins(rot.yaw);
+ f32 cos_yaw = coss(rot.yaw);
+ f32 sin_roll = sins(rot.roll);
+ f32 cos_roll = coss(rot.roll);
+
+ // Modify only the rotation part (keep translation intact)
+ mat[0][0] = (cos_yaw * cos_roll) + (sin_pitch * sin_yaw * sin_roll);
+ mat[0][1] = (cos_pitch * sin_roll);
+ mat[0][2] = (-sin_yaw * cos_roll) + (sin_pitch * cos_yaw * sin_roll);
+
+ mat[1][0] = (-cos_yaw * sin_roll) + (sin_pitch * sin_yaw * cos_roll);
+ mat[1][1] = (cos_pitch * cos_roll);
+ mat[1][2] = (sin_yaw * sin_roll) + (sin_pitch * cos_yaw * cos_roll);
+
+ mat[2][0] = (cos_pitch * sin_yaw);
+ mat[2][1] = -sin_pitch;
+ mat[2][2] = (cos_pitch * cos_yaw);
+}
+
+
// API
extern "C" {
@@ -122,3 +194,4 @@ extern "C" {
gWorldInstance.Mtx.Objects.clear();
}
}
+