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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/Registry.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/Registry.cpp')
-rw-r--r--src/engine/Registry.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/engine/Registry.cpp b/src/engine/Registry.cpp
new file mode 100644
index 000000000..0ea05c9d5
--- /dev/null
+++ b/src/engine/Registry.cpp
@@ -0,0 +1,59 @@
+// #include <vector>
+// #include <functional>
+// #include <iostream>
+// #include <map>
+
+// #include "Registry.h"
+// #include "Course.h"
+// #include "port/Game.h"
+
+// template <class T> Registry<T>::Registry() {
+// }
+
+// template <class T> void Registry<T>::Add(std::string id, std::function<T*()> fn) {
+// // need to handle duplicate registration
+// ContentVault[id] = fn;
+// }
+
+// template <class T>
+// void Registry<T>::AddArgs(std::string id) {
+// ArgsVault[id] = [](Args&&... args) -> T* {
+// return new T(std::forward<Args>(args)...);
+// };
+// }
+
+// template <class T>
+// T* Registry<T>::Get(std::string id) {
+// auto it = ContentVault.find(id);
+// if (it != ContentVault.end()) {
+// return it->second();
+// }
+// return nullptr;
+// }
+
+// // Available Registries
+// Registry<Course> Courses;
+// Registry<Cup> Cups;
+// Registry<AActor> Actors;
+
+// void AddCourse(std::string id, Course* course) {
+// Courses.Add(id, [course]() { return course; });
+// course->Id = id;
+// }
+
+// void AddCup(std::string id, Cup* cup) {
+// Cups.Add(id, [cup]() { return cup; });
+// //cup->Id = id;
+// }
+
+// void AddActor(std::string id, AActor* actor) {
+// Actors.Add(id, [actor]() { return actor; });
+// }
+
+// void AddStockContent() {
+// AddActor("mk:banana", new AMarioSign({0, 0, 0}));
+// }
+
+// template class Registry<Course>;
+// template class Registry<Cup>;
+// template class Registry<AActor>;