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authorMegaMech <inkstudios1@hotmail.com>2024-12-29 16:52:26 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-29 16:52:26 -0700
commite4737ce2f5bd75a3153dbe52684677964faa4ccc (patch)
tree82faccd527a77ce83498e29ab1df7c5be95fb17a /src/engine/World.h
parent9c4b35206a2c697acc7345e91587c52a09240eb9 (diff)
Impl Hedgehog and Flagpole
Diffstat (limited to 'src/engine/World.h')
-rw-r--r--src/engine/World.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/World.h b/src/engine/World.h
index 3fa687e76..1aa09fb57 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -35,6 +35,22 @@ struct FVector {
}
};
+/**
+ * For providing X and Z when you do not need Y
+ * Some actors set themselves on the surface automatically
+ * which means it does not use a Y coordinate
+ * The train follows a set Y value. The hedgehog's patrolPoint only uses X and Z.
+ */
+struct FVector2D {
+ float x, z;
+
+ FVector2D& operator=(const FVector2D& other) {
+ x = other.x;
+ z = other.z;
+ return *this;
+ }
+};
+
struct FRotation {
float pitch, yaw, roll;