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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/actors/MarioSign.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/actors/MarioSign.cpp')
-rw-r--r--src/engine/actors/MarioSign.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/engine/actors/MarioSign.cpp b/src/engine/actors/MarioSign.cpp
new file mode 100644
index 000000000..f39e4f69b
--- /dev/null
+++ b/src/engine/actors/MarioSign.cpp
@@ -0,0 +1,56 @@
+#include "MarioSign.h"
+
+#include <libultra/gbi.h>
+#include <assets/mario_raceway_data.h>
+
+extern "C" {
+#include "common_structs.h"
+#include "math_util.h"
+#include "main.h"
+#include "actor_types.h"
+}
+
+AMarioSign::AMarioSign(FVector pos) {
+ Type = ACTOR_MARIO_SIGN;
+ Name = "Mario Sign";
+ Pos[0] = pos.x;
+ Pos[1] = pos.y;
+ Pos[2] = pos.z;
+ Flags |= 0x4000;
+}
+
+void AMarioSign::Tick() {
+ if ((Flags & 0x800) == 0) {
+ if ((Flags & 0x400) != 0) {
+ Pos[1] += 4.0f;
+ if (Pos[1] > 800.0f) {
+ Flags |= 0x800;
+ Rot[1] += 1820;
+ }
+ } else {
+ Rot[1] += 182;
+ }
+ }
+}
+
+void AMarioSign::Draw(Camera *camera) {
+ Mat4 sp40;
+ f32 unk;
+
+ if (Flags & 0x800) {
+ return;
+ }
+
+ unk = is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 16000000.0f);
+ if (CVarGetInteger("gNoCulling", 0) == 1) {
+ unk = MAX(unk, 0.0f);
+ }
+ if (!(unk < 0.0f)) {
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ mtxf_pos_rotation_xyz(sp40, Pos, Rot);
+ if (render_set_position(sp40, 0) != 0) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_mario_raceway_dl_sign);
+ }
+ }
+}