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authorMegaMech <MegaMech@users.noreply.github.com>2026-02-06 23:53:33 -0700
committerGitHub <noreply@github.com>2026-02-06 23:53:33 -0700
commit4cc2fb5d13f8a1e8b983ed47ff04749e191d5769 (patch)
tree3584c6feb8d618e7c703cf07f3da553bb4742be1 /src/engine/actors/Text.cpp
parent26b2ce90e7eec71b7535ae1189219102835a36b8 (diff)
More Interp Fixes... Probably (#644)
* Update BombKart.cpp * Update BombKart.h * Update PlayerBombKart.cpp * Update Text.cpp
Diffstat (limited to 'src/engine/actors/Text.cpp')
-rw-r--r--src/engine/actors/Text.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine/actors/Text.cpp b/src/engine/actors/Text.cpp
index 9e6423239..ad99430eb 100644
--- a/src/engine/actors/Text.cpp
+++ b/src/engine/actors/Text.cpp
@@ -360,7 +360,7 @@ void AText::DrawText3D(Camera* camera) { // Based on func_80095BD0
AddObjectMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- FrameInterpolation_RecordOpenChild("actor_text", TAG_LETTER(this));
+ FrameInterpolation_RecordOpenChild("actor_text", ((uintptr_t)this << 6) | camera->cameraId);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_020077A8);
for (CharacterList& tex : TextureList) {