diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-14 18:30:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-14 18:30:32 -0600 |
| commit | 32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch) | |
| tree | d374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/actors | |
| parent | 70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff) | |
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/actors')
| -rw-r--r-- | src/engine/actors/Banana.cpp (renamed from src/engine/actors/ABanana.cpp) | 3 | ||||
| -rw-r--r-- | src/engine/actors/Banana.h (renamed from src/engine/actors/ABanana.h) | 1 | ||||
| -rw-r--r-- | src/engine/actors/BowserStatue.cpp | 1 | ||||
| -rw-r--r-- | src/engine/actors/Cloud.cpp (renamed from src/engine/actors/ACloud.cpp) | 11 | ||||
| -rw-r--r-- | src/engine/actors/Cloud.h (renamed from src/engine/actors/ACloud.h) | 3 | ||||
| -rw-r--r-- | src/engine/actors/Finishline.cpp (renamed from src/engine/actors/AFinishline.cpp) | 3 | ||||
| -rw-r--r-- | src/engine/actors/Finishline.h (renamed from src/engine/actors/AFinishline.h) | 0 | ||||
| -rw-r--r-- | src/engine/actors/MarioSign.cpp | 56 | ||||
| -rw-r--r-- | src/engine/actors/MarioSign.h | 19 | ||||
| -rw-r--r-- | src/engine/actors/Ship.cpp | 45 | ||||
| -rw-r--r-- | src/engine/actors/Ship.h | 6 | ||||
| -rw-r--r-- | src/engine/actors/SpaghettiShip.cpp | 37 | ||||
| -rw-r--r-- | src/engine/actors/SpaghettiShip.h | 6 | ||||
| -rw-r--r-- | src/engine/actors/Starship.cpp | 31 | ||||
| -rw-r--r-- | src/engine/actors/Starship.h | 3 | ||||
| -rw-r--r-- | src/engine/actors/Tree.cpp (renamed from src/engine/actors/ATree.cpp) | 3 | ||||
| -rw-r--r-- | src/engine/actors/Tree.h (renamed from src/engine/actors/ATree.h) | 0 | ||||
| -rw-r--r-- | src/engine/actors/WarioSign.cpp (renamed from src/engine/actors/AWarioSign.cpp) | 14 | ||||
| -rw-r--r-- | src/engine/actors/WarioSign.h (renamed from src/engine/actors/AWarioSign.h) | 4 |
19 files changed, 155 insertions, 91 deletions
diff --git a/src/engine/actors/ABanana.cpp b/src/engine/actors/Banana.cpp index d484ab983..6c7f837d1 100644 --- a/src/engine/actors/ABanana.cpp +++ b/src/engine/actors/Banana.cpp @@ -1,6 +1,6 @@ #include <libultraship.h> -#include "ABanana.h" +#include "Banana.h" #include "engine/Actor.h" extern "C" { @@ -11,6 +11,7 @@ void render_actor_banana(Camera*, float[4][4], struct BananaActor*); } ABanana::ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3]) { + Name = "Banana"; // Initialize the BananaActor's position, rotation, and velocity std::copy(pos, pos + 3, Pos); //std::copy(rot, rot + 3, this->a.rot); diff --git a/src/engine/actors/ABanana.h b/src/engine/actors/Banana.h index 0da9eb98f..d8c55e9cb 100644 --- a/src/engine/actors/ABanana.h +++ b/src/engine/actors/Banana.h @@ -10,7 +10,6 @@ public: // Constructor ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const float velocity[3]); - virtual ~ABanana() override = default; // Virtual functions to be overridden by derived classes diff --git a/src/engine/actors/BowserStatue.cpp b/src/engine/actors/BowserStatue.cpp index de448de5e..c680c4c25 100644 --- a/src/engine/actors/BowserStatue.cpp +++ b/src/engine/actors/BowserStatue.cpp @@ -13,6 +13,7 @@ Vtx gBowserStatueVtx[717]; Gfx gBowserStatueGfx[162]; ABowserStatue::ABowserStatue(FVector pos, ABowserStatue::Behaviour behaviour) { + Name = "Bowser Statue"; Pos = pos; ABowserStatue::Behaviour _behaviour = behaviour; } diff --git a/src/engine/actors/ACloud.cpp b/src/engine/actors/Cloud.cpp index d3eaad32d..cae55e342 100644 --- a/src/engine/actors/ACloud.cpp +++ b/src/engine/actors/Cloud.cpp @@ -1,6 +1,6 @@ #include <libultraship.h> -#include "ACloud.h" +#include "Cloud.h" #include "engine/Actor.h" #include "World.h" @@ -14,10 +14,11 @@ extern f32 gKartHopInitialVelocityTable[]; extern f32 gKartGravityTable[]; } -ACloud::ACloud(Vec3f pos) { - Pos[0] = pos[0]; - Pos[1] = pos[1]; - Pos[2] = pos[2]; +ACloud::ACloud(FVector pos) { + Name = "Cloud"; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; Rot[0] = 0; Rot[1] = 0; Rot[2] = 0; diff --git a/src/engine/actors/ACloud.h b/src/engine/actors/Cloud.h index 3d266243c..4805c08b9 100644 --- a/src/engine/actors/ACloud.h +++ b/src/engine/actors/Cloud.h @@ -2,6 +2,7 @@ #include <libultraship.h> #include "engine/Actor.h" +#include "CoreMath.h" extern "C" { #include "macros.h" @@ -15,7 +16,7 @@ public: // Constructor - ACloud(Vec3f pos); + ACloud(FVector pos); virtual ~ACloud() override = default; diff --git a/src/engine/actors/AFinishline.cpp b/src/engine/actors/Finishline.cpp index 77dd37ede..0680e60bd 100644 --- a/src/engine/actors/AFinishline.cpp +++ b/src/engine/actors/Finishline.cpp @@ -2,7 +2,7 @@ #include <libultra/gbi.h> #include "CoreMath.h" -#include "AFinishline.h" +#include "Finishline.h" #include "engine/Actor.h" #include "World.h" #include "assets/common_data.h" @@ -18,6 +18,7 @@ extern f32 gKartGravityTable[]; } AFinishline::AFinishline(std::optional<FVector> pos) { + Name = "Finishline"; if (pos.has_value()) { // Set spawn point to the provided position diff --git a/src/engine/actors/AFinishline.h b/src/engine/actors/Finishline.h index 61b561a5e..61b561a5e 100644 --- a/src/engine/actors/AFinishline.h +++ b/src/engine/actors/Finishline.h diff --git a/src/engine/actors/MarioSign.cpp b/src/engine/actors/MarioSign.cpp new file mode 100644 index 000000000..f39e4f69b --- /dev/null +++ b/src/engine/actors/MarioSign.cpp @@ -0,0 +1,56 @@ +#include "MarioSign.h" + +#include <libultra/gbi.h> +#include <assets/mario_raceway_data.h> + +extern "C" { +#include "common_structs.h" +#include "math_util.h" +#include "main.h" +#include "actor_types.h" +} + +AMarioSign::AMarioSign(FVector pos) { + Type = ACTOR_MARIO_SIGN; + Name = "Mario Sign"; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; + Flags |= 0x4000; +} + +void AMarioSign::Tick() { + if ((Flags & 0x800) == 0) { + if ((Flags & 0x400) != 0) { + Pos[1] += 4.0f; + if (Pos[1] > 800.0f) { + Flags |= 0x800; + Rot[1] += 1820; + } + } else { + Rot[1] += 182; + } + } +} + +void AMarioSign::Draw(Camera *camera) { + Mat4 sp40; + f32 unk; + + if (Flags & 0x800) { + return; + } + + unk = is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 16000000.0f); + if (CVarGetInteger("gNoCulling", 0) == 1) { + unk = MAX(unk, 0.0f); + } + if (!(unk < 0.0f)) { + gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); + gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); + mtxf_pos_rotation_xyz(sp40, Pos, Rot); + if (render_set_position(sp40, 0) != 0) { + gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_mario_raceway_dl_sign); + } + } +} diff --git a/src/engine/actors/MarioSign.h b/src/engine/actors/MarioSign.h new file mode 100644 index 000000000..099894dc1 --- /dev/null +++ b/src/engine/actors/MarioSign.h @@ -0,0 +1,19 @@ +#pragma once + +#include <libultraship.h> +#include "engine/Actor.h" +#include "CoreMath.h" + +extern "C" { +#include "common_structs.h" +} + +class AMarioSign : public AActor { +public: + + virtual ~AMarioSign() = default; + explicit AMarioSign(FVector pos); + + virtual void Tick() override; + virtual void Draw(Camera*) override; +}; diff --git a/src/engine/actors/Ship.cpp b/src/engine/actors/Ship.cpp index 148b883eb..5af3553e2 100644 --- a/src/engine/actors/Ship.cpp +++ b/src/engine/actors/Ship.cpp @@ -1,6 +1,8 @@ #include "Ship.h" #include <libultra/gbi.h> +#include "CoreMath.h" +#include "Matrix.h" extern "C" { #include "common_structs.h" @@ -14,48 +16,41 @@ extern "C" { AShip::AShip(FVector pos, AShip::Skin skin) { Spawn = pos; Spawn.y += 10; - + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; + Scale = FVector(0.4, 0.4, 0.4); + switch(skin) { case GHOSTSHIP: + Name = "Ghostship"; _skin = ghostship_Plane_mesh; break; case SHIP2: + Name = "Ship_1"; _skin = ship2_SoH_mesh; break; case SHIP3: + Name = "Ship_2"; _skin = ship3_2Ship_mesh; break; } + Model = _skin; } void AShip::Tick() { - static float angle = 0.0f; // Keeps track of the ship's rotation around the circle - float radius = 150.0f; // The radius of the circular path - float speed = 0.01f; // Speed of rotation - - angle += speed; // Increment the angle to move in a circle - - // Update the position based on a circular path - Pos.x = Spawn.x + radius * cosf(angle); - Pos.z = Spawn.z + radius * sinf(angle); + // static float angle = 0.0f; // Keeps track of the ship's rotation around the circle + // float radius = 150.0f; // The radius of the circular path + // float speed = 0.01f; // Speed of rotation - // Rotate to face forward along the circle - Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); -} - -void AShip::Draw(Camera *camera) { - Mat4 shipMtx; - Vec3f hullPos = {Pos.x, Pos.y, Pos.z}; - Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll}; + // angle += speed; // Increment the angle to move in a circle - gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); - gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); + // // Update the position based on a circular path + // Pos.x = Spawn.x + radius * cosf(angle); + // Pos.z = Spawn.z + radius * sinf(angle); - mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot); - mtxf_scale(shipMtx, 0.4); - if (render_set_position(shipMtx, 0) != 0) { - gSPDisplayList(gDisplayListHead++, _skin); - } + // // Rotate to face forward along the circle + // Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); } bool AShip::IsMod() { return true; } diff --git a/src/engine/actors/Ship.h b/src/engine/actors/Ship.h index 59ceb68a8..fe5743922 100644 --- a/src/engine/actors/Ship.h +++ b/src/engine/actors/Ship.h @@ -23,12 +23,12 @@ public: virtual ~AShip() = default; virtual void Tick() override; - virtual void Draw(Camera*) override; virtual bool IsMod() override; FVector Spawn; - FVector Pos; - FRotation Rot = {0, 0, 0}; + //FVector Pos; + ///IRotator Rot = {0, 0, 0}; + //FVector Scale = {0.4, 0.4, 0.4}; private: Gfx* _skin; }; diff --git a/src/engine/actors/SpaghettiShip.cpp b/src/engine/actors/SpaghettiShip.cpp index d53b90f07..b09ada319 100644 --- a/src/engine/actors/SpaghettiShip.cpp +++ b/src/engine/actors/SpaghettiShip.cpp @@ -1,6 +1,7 @@ #include "SpaghettiShip.h" #include <libultra/gbi.h> +#include "Matrix.h" extern "C" { #include "common_structs.h" @@ -10,8 +11,13 @@ extern "C" { } ASpaghettiShip::ASpaghettiShip(FVector pos) { + Name = "Spaghetti Ship"; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; Spawn = pos; Spawn.y += 10; + Scale = {0.4, 0.4, 0.4}; } void ASpaghettiShip::Tick() { @@ -22,12 +28,11 @@ void ASpaghettiShip::Tick() { angle += speed; // Increment the angle to move in a circle // Update the position based on a circular path - Pos.x = Spawn.x + radius * cosf(angle); - Pos.z = Spawn.z + radius * sinf(angle); + Pos[0] = Spawn.x + radius * cosf(angle); + Pos[2] = Spawn.z + radius * sinf(angle); // Rotate to face forward along the circle - Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); - + Rot[1] = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f)); WheelRot.pitch += 500; } @@ -36,30 +41,27 @@ void ASpaghettiShip::Draw(Camera *camera) { Mat4 shipMtx; Mat4 objectMtx; Mat4 resultMtx; - Vec3f hullPos = {Pos.x, Pos.y, Pos.z}; - Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll}; + Vec3f hullPos = {Pos[0], Pos[1], Pos[2]}; + Vec3s hullRot = {Rot[0], Rot[1], Rot[2]}; Vec3s rot = {WheelRot.pitch, WheelRot.yaw, WheelRot.roll}; gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - // empty/null mtx as a base - mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot); - mtxf_scale(shipMtx, 0.4); + ApplyMatrixTransformations(shipMtx, *(FVector*)Pos, *(IRotator*)Rot, Scale); if (render_set_position(shipMtx, 0) != 0) {} // Render the ships hull - Vec3f hullPos2 = {0, 0, 0}; - mtxf_translate(objectMtx, hullPos2); + ApplyMatrixTransformations(objectMtx, {0, 0, 0}, {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { - gSPDisplayList(gDisplayListHead++, ship1_Spaghetti_mesh); + gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh); } // Front tyre - Vec3f pos = {0, 0, 110}; - mtxf_rotate_x(shipMtx, WheelRot.pitch); - mtxf_translate(objectMtx, pos); + ApplyMatrixTransformations(objectMtx, FVector(0, 0, 110), IRotator(0, 0, 0), FVector(1, 1, 1)); + mtxf_identity(shipMtx); + AddLocalRotation(shipMtx, WheelRot); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); @@ -67,9 +69,8 @@ void ASpaghettiShip::Draw(Camera *camera) { } // Back tyre - Vec3f pos2 = {0, 0, -165}; - mtxf_rotate_x(shipMtx, WheelRot.pitch); - mtxf_translate(objectMtx, pos2); + AddLocalRotation(shipMtx, WheelRot); + ApplyMatrixTransformations(objectMtx, FVector(0, 0, -165), {0, 0, 0}, {1, 1, 1}); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); diff --git a/src/engine/actors/SpaghettiShip.h b/src/engine/actors/SpaghettiShip.h index 1d0d656c5..70bd047d7 100644 --- a/src/engine/actors/SpaghettiShip.h +++ b/src/engine/actors/SpaghettiShip.h @@ -20,9 +20,5 @@ public: virtual bool IsMod() override; FVector Spawn; - FVector Pos; - FRotation Rot = {0, 0, 0}; - FRotation WheelRot = {0, 0, 0}; -private: - f32 scale; + IRotator WheelRot = {0, 0, 0}; }; diff --git a/src/engine/actors/Starship.cpp b/src/engine/actors/Starship.cpp index bc201b84a..e104d0eb6 100644 --- a/src/engine/actors/Starship.cpp +++ b/src/engine/actors/Starship.cpp @@ -1,6 +1,7 @@ #include "Starship.h" #include <libultra/gbi.h> +#include "Matrix.h" extern "C" { #include "common_structs.h" @@ -10,7 +11,11 @@ extern "C" { } AStarship::AStarship(FVector pos) { + Name = "Starship"; Spawn = pos; + SetLocation(pos); + Scale = FVector(1.5, 1.5, 1.5); + Model = starship_Cube_mesh; } void AStarship::Tick() { @@ -21,29 +26,17 @@ void AStarship::Tick() { angle += speed; // Move relative to the initial position - Pos.x = Spawn.x + radius * cosf(angle); - Pos.z = Spawn.z + radius * sinf(angle); + + FVector pos = GetLocation(); + pos.x = Spawn.x + radius * cosf(angle); + pos.z = Spawn.z + radius * sinf(angle); + SetLocation(pos); // Keep y from changing (or adjust it if necessary) - Pos.y = Spawn.y; + //Pos.y = Spawn.y; // Rotate to face forward along the circle - Rot.yaw = angle * (180.0f / M_PI) + 90.0f; -} - -void AStarship::Draw(Camera *camera) { - Mat4 shipMtx; - Vec3f hullPos = {Pos.x, Pos.y, Pos.z}; - Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll}; - - gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); - gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - - mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot); - mtxf_scale(shipMtx, 1.5); - if (render_set_position(shipMtx, 0) != 0) { - gSPDisplayList(gDisplayListHead++, starship_Cube_mesh); - } + Rot[1] = angle * (180.0f / M_PI) + 90.0f; } bool AStarship::IsMod() { return true; } diff --git a/src/engine/actors/Starship.h b/src/engine/actors/Starship.h index 390aed2ea..71b898358 100644 --- a/src/engine/actors/Starship.h +++ b/src/engine/actors/Starship.h @@ -16,10 +16,7 @@ public: virtual ~AStarship() = default; virtual void Tick() override; - virtual void Draw(Camera*) override; virtual bool IsMod() override; FVector Spawn; - FVector Pos; - FRotation Rot = {0, 0, 0}; }; diff --git a/src/engine/actors/ATree.cpp b/src/engine/actors/Tree.cpp index fa1c7f580..faffd0798 100644 --- a/src/engine/actors/ATree.cpp +++ b/src/engine/actors/Tree.cpp @@ -1,4 +1,4 @@ -#include "ATree.h" +#include "Tree.h" #include <libultra/gbi.h> @@ -10,6 +10,7 @@ extern "C" { } ATree::ATree(Vec3f pos, Gfx* displaylist, f32 drawDistance, f32 minDrawDistance, const char* tlut = nullptr) { + Name = "Tree"; Pos[0] = pos[0]; Pos[1] = pos[1]; Pos[2] = pos[2]; diff --git a/src/engine/actors/ATree.h b/src/engine/actors/Tree.h index eb51f6e7e..eb51f6e7e 100644 --- a/src/engine/actors/ATree.h +++ b/src/engine/actors/Tree.h diff --git a/src/engine/actors/AWarioSign.cpp b/src/engine/actors/WarioSign.cpp index 8e73a94f3..0e83e114f 100644 --- a/src/engine/actors/AWarioSign.cpp +++ b/src/engine/actors/WarioSign.cpp @@ -1,4 +1,4 @@ -#include "AWarioSign.h" +#include "WarioSign.h" #include <libultra/gbi.h> #include <assets/wario_stadium_data.h> @@ -7,12 +7,15 @@ extern "C" { #include "common_structs.h" #include "math_util.h" #include "main.h" +#include "actor_types.h" } -AWarioSign::AWarioSign(Vec3f pos) { - Pos[0] = pos[0]; - Pos[1] = pos[1]; - Pos[2] = pos[2]; +AWarioSign::AWarioSign(FVector pos) { + Type = ACTOR_WARIO_SIGN; + Name = "Wario Sign"; + Pos[0] = pos.x; + Pos[1] = pos.y; + Pos[2] = pos.z; } void AWarioSign::Tick() { @@ -27,7 +30,6 @@ void AWarioSign::Draw(Camera *camera) { if (CVarGetInteger("gNoCulling", 0) == 1) { unk = MAX(unk, 0.0f); } - if (!(unk < 0.0f)) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); diff --git a/src/engine/actors/AWarioSign.h b/src/engine/actors/WarioSign.h index 31d9b9434..634b2132e 100644 --- a/src/engine/actors/AWarioSign.h +++ b/src/engine/actors/WarioSign.h @@ -2,6 +2,7 @@ #include <libultraship.h> #include "engine/Actor.h" +#include "CoreMath.h" extern "C" { #include "common_structs.h" @@ -10,9 +11,8 @@ extern "C" { class AWarioSign : public AActor { public: - virtual ~AWarioSign() = default; - explicit AWarioSign(Vec3f pos); + explicit AWarioSign(FVector pos); virtual void Tick() override; virtual void Draw(Camera*) override; |
