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| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-10-15 20:29:26 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 20:29:26 -0600 |
| commit | 4fbb031dd95f2a84e73fbca269f517e98808d293 (patch) | |
| tree | 55ed05a34242658698107ac2e9461b4c4bd0999d /src/engine/courses/BansheeBoardwalk.cpp | |
| parent | af81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (diff) | |
Refactors (#114)
* Update Engine.cpp
* fix
* Add Actors
* Refactor
* Update Game.cpp
* Refactors as per review
Diffstat (limited to 'src/engine/courses/BansheeBoardwalk.cpp')
| -rw-r--r-- | src/engine/courses/BansheeBoardwalk.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/engine/courses/BansheeBoardwalk.cpp b/src/engine/courses/BansheeBoardwalk.cpp index 0e94885c7..09517031d 100644 --- a/src/engine/courses/BansheeBoardwalk.cpp +++ b/src/engine/courses/BansheeBoardwalk.cpp @@ -109,8 +109,6 @@ void BansheeBoardwalk::SpawnActors() { spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns)); } -void BansheeBoardwalk::Init() { } - // Likely sets minimap boundaries void BansheeBoardwalk::MinimapSettings() { D_80165880 = dma_textures((const char*)gTextureGhosts, 0x4CC2, 0xD980); |
