diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-14 18:30:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-14 18:30:32 -0600 |
| commit | 32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch) | |
| tree | d374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/courses/MarioRaceway.cpp | |
| parent | 70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff) | |
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/MarioRaceway.cpp')
| -rw-r--r-- | src/engine/courses/MarioRaceway.cpp | 65 |
1 files changed, 27 insertions, 38 deletions
diff --git a/src/engine/courses/MarioRaceway.cpp b/src/engine/courses/MarioRaceway.cpp index e3b9bba21..50af0d890 100644 --- a/src/engine/courses/MarioRaceway.cpp +++ b/src/engine/courses/MarioRaceway.cpp @@ -5,9 +5,10 @@ #include "MarioRaceway.h" #include "World.h" -#include "engine/actors/AFinishline.h" +#include "engine/actors/Finishline.h" #include "engine/objects/Object.h" #include "engine/objects/BombKart.h" +#include "engine/objects/GrandPrixBalloons.h" extern "C" { #include "main.h" @@ -31,6 +32,7 @@ extern "C" { #include "collision.h" #include "memory.h" #include "courses/staff_ghost_data.h" + #include "course.h" extern const char *mario_raceway_dls[]; } @@ -72,19 +74,28 @@ MarioRaceway::MarioRaceway() { this->vtx = d_course_mario_raceway_vertex; this->gfx = d_course_mario_raceway_packed_dls; this->gfxSize = 3367; - Props.textures = mario_raceway_textures; - Props.MinimapTexture = gTextureCourseOutlineMarioRaceway; - Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture)); - Props.Id = "mk:mario_raceway"; - Props.Name = "Mario Raceway"; - Props.DebugName = "m circuit"; - Props.CourseLength = "567m"; + Props.textures = mario_raceway_textures; + Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway; + Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); + Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); + Props.Minimap.Pos[0].X = 260; + Props.Minimap.Pos[0].Y = 170; + Props.Minimap.PlayerX = 6; + Props.Minimap.PlayerY = 28; + Props.Minimap.PlayerScaleFactor = 0.022f; + Props.Minimap.FinishlineX = 0; + Props.Minimap.FinishlineY = -2.0; + + Id = "mk:mario_raceway"; + Props.SetText(Props.Name, "mario raceway", sizeof(Props.Name)); + Props.SetText(Props.DebugName, "m circuit", sizeof(Props.DebugName)); + Props.SetText(Props.CourseLength, "567m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D008F28; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; - Props.SomePtr = D_800DCB34; + Props.AIDistance = gMarioRacewayAIDistances; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; @@ -122,10 +133,9 @@ MarioRaceway::MarioRaceway() { Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; + Props.CloudTexture = (uint8_t*) LOAD_ASSET_RAW(gTextureExhaust5); Props.Clouds = gKalimariDesertClouds; Props.CloudList = gLuigiRacewayClouds; - Props.MinimapFinishlineX = 0; - Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {0, 184, 248}; Props.Skybox.BottomRight = {216, 232, 248}; @@ -156,9 +166,9 @@ void MarioRaceway::Load() { } } - parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_mario_raceway_addr)); + parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_mario_raceway_addr)); func_80295C6C(); - D_8015F8E4 = gCourseMinY - 10.0f; + Props.WaterLevel = gCourseMinY - 10.0f; } void MarioRaceway::LoadTextures() { @@ -191,7 +201,7 @@ void MarioRaceway::BeginPlay() { add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN); if (gModeSelection == VERSUS) { - Vec3f pos = {0, 0, 0}; + FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][100], 100, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][265], 265, 3, 0.8333333f)); @@ -200,19 +210,10 @@ void MarioRaceway::BeginPlay() { gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); } -} -// Likely sets minimap boundaries -void MarioRaceway::MinimapSettings() { - D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000)); - D_8018D2A0 = 0.022f; - D_8018D2E0 = 6; - D_8018D2E8 = 28; - D_8018D2C0[0] = 260; - D_8018D2D8[0] = 170; - D_80165718 = 0; - D_80165720 = 5; - D_80165728 = -240; + if (gGamestate != CREDITS_SEQUENCE) { + gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 5, -240))); + } } void MarioRaceway::InitCourseObjects() { @@ -220,10 +221,6 @@ void MarioRaceway::InitCourseObjects() { if (gModeSelection == GRAND_PRIX) { func_80070714(); } - for (size_t i = 0; i < D_80165738; i++) { - find_unused_obj_index(&gObjectParticle3[i]); - init_object(gObjectParticle3[i], 0); - } } } @@ -262,12 +259,6 @@ void MarioRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { } } -// Positions the finishline on the minimap -void MarioRaceway::MinimapFinishlinePosition() { - //! todo: Place hard-coded values here. - draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); -} - void MarioRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 9000) { @@ -390,8 +381,6 @@ void MarioRaceway::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_mario_raceway_dl_9348)); } -void MarioRaceway::Collision() {} - void MarioRaceway::CreditsSpawnActors() { dma_textures(gTextureTrees1, 0x35B, 0x800); spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns)); |
