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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/courses/TestCourse.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
-rw-r--r--src/engine/courses/TestCourse.cpp83
1 files changed, 29 insertions, 54 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index 3217f8f4a..eebaee17a 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -6,7 +6,7 @@
#include "TestCourse.h"
#include "World.h"
-#include "engine/actors/AFinishline.h"
+#include "engine/actors/Finishline.h"
#include "engine/actors/BowserStatue.h"
#include "engine/actors/Ship.h"
#include "engine/actors/SpaghettiShip.h"
@@ -16,8 +16,8 @@
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
-#include "engine/actors/ATree.h"
-#include "engine/actors/ACloud.h"
+#include "engine/actors/Tree.h"
+#include "engine/actors/Cloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/CheepCheep.h"
@@ -28,6 +28,7 @@
#include "engine/objects/HotAirBalloon.h"
#include "engine/objects/Crab.h"
#include "engine/objects/Boos.h"
+#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
#include "main.h"
@@ -49,12 +50,7 @@ extern "C" {
#include "actors.h"
#include "collision.h"
#include "memory.h"
- typedef struct {
- Gfx* addr;
- u8 surfaceType;
- u8 sectionId;
- u16 flags;
- } TrackSections;
+ #include "course.h"
extern Gfx test_course_dls[];
extern Vtx mario_Plane_001_mesh_vtx_1[];
extern Gfx mario_Plane_001_mesh[];
@@ -65,18 +61,27 @@ extern "C" {
TestCourse::TestCourse() {
this->gfxSize = 100;
this->textures = NULL;
- Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
- Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture));
-
- Props.Id = "mk:test_course";
- Props.Name = "Test Course";
- Props.DebugName = "test track";
- Props.CourseLength = "100m";
+ Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
+ Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
+ Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
+ Props.Minimap.Pos[0].X = 260;
+ Props.Minimap.Pos[0].Y = 170;
+ Props.Minimap.PlayerX = 6;
+ Props.Minimap.PlayerY = 28;
+ Props.Minimap.PlayerScaleFactor = 0.022f;
+ Props.Minimap.FinishlineX = 0;
+ Props.Minimap.FinishlineY = 0;
+ Props.Minimap.Colour = {255, 255, 255};
+
+ Id = "mk:test_course";
+
+ Props.SetText(Props.Name, "Test Course", sizeof(Props.Name));
+ Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName));
+ Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength));
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
- Props.SomePtr = D_800DCB34;
Props.AISteeringSensitivity = 48;
Props.NearPersp = 9.0f;
@@ -114,10 +119,9 @@ TestCourse::TestCourse() {
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
+ Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5);
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gLuigiRacewayClouds;
- Props.MinimapFinishlineX = 0;
- Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {120, 140, 188};
Props.Skybox.BottomRight = {216, 232, 248};
@@ -135,9 +139,9 @@ void TestCourse::Load() {
generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
- parse_course_displaylists((TrackSectionsI*)test_course_addr);
+ parse_course_displaylists((TrackSections*)test_course_addr);
func_80295C6C();
- D_8015F8E4 = gCourseMinY - 10.0f;
+ Props.WaterLevel = gCourseMinY - 10.0f;
}
void TestCourse::LoadTextures() {
@@ -267,7 +271,7 @@ void TestCourse::BeginPlay() {
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
//gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
- //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
+ //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
//gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
//gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
@@ -285,32 +289,16 @@ void TestCourse::BeginPlay() {
//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
//gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
- Vec3f pos2 = {0, 0, 0};
+ FVector pos2 = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][25], 25, 4, 0.8333333f));
gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][45], 45, 4, 0.8333333f));
gWorldInstance.AddActor(new AShip(FVector(0, 0, 0), AShip::Skin::SHIP3));
+ gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 0, 0)));
}
-// Likely sets minimap boundaries
-void TestCourse::MinimapSettings() {
- D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
- D_8018D2A0 = 0.022f;
- D_8018D2E0 = 6;
- D_8018D2E8 = 28;
- D_8018D2C0[0] = 260;
- D_8018D2D8[0] = 170;
- D_80165718 = 0;
- D_80165720 = 5;
- D_80165728 = -240;
-}
-
-void TestCourse::InitCourseObjects() {}
-
-void TestCourse::SomeSounds() {}
-
void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
@@ -341,16 +329,10 @@ void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
}
-// Positions the finishline on the minimap
-void TestCourse::MinimapFinishlinePosition() {
- //! todo: Place hard-coded values here.
- draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
-}
-
void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
+ set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
@@ -362,13 +344,6 @@ void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh);
}
-void TestCourse::RenderCredits() {
-}
-
-void TestCourse::Collision() {}
-
-void TestCourse::Destroy() { }
-
bool TestCourse::IsMod() {
return true;
} \ No newline at end of file