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authorMegaMech <MegaMech@users.noreply.github.com>2024-12-31 09:50:21 -0700
committerGitHub <noreply@github.com>2024-12-31 09:50:21 -0700
commit1101dcafb08a1f17b06306ff44a9d869ffeb7862 (patch)
treee63c623057b555fedd3d017b5d6c34d12de31098 /src/engine/courses/TestCourse.cpp
parent7e6aba50a2a2fa80db153ad154f5ae77cc344650 (diff)
parent7ee714e4e93609a5dbf1dc648df0ce504e3d7284 (diff)
Merge pull request #133 from MegaMech/next
Fix loadtile, Impl more OObjects
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
-rw-r--r--src/engine/courses/TestCourse.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index 742dc6735..682db53c5 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -4,16 +4,25 @@
#include <memory>
#include "TestCourse.h"
-#include "GameObject.h"
#include "World.h"
#include "engine/actors/AFinishline.h"
-#include "engine/vehicles/OBombKart.h"
+#include "engine/objects/Object.h"
+#include "engine/objects/BombKart.h"
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
#include "engine/actors/ATree.h"
#include "engine/actors/ACloud.h"
#include "engine/vehicles/Train.h"
+#include "engine/objects/Trophy.h"
+#include "engine/objects/CheepCheep.h"
+#include "engine/objects/Snowman.h"
+#include "engine/objects/TrashBin.h"
+#include "engine/objects/Hedgehog.h"
+#include "engine/objects/Flagpole.h"
+#include "engine/objects/HotAirBalloon.h"
+#include "engine/objects/Crab.h"
+#include "engine/particles/StarEmitter.h"
extern "C" {
#include "main.h"
@@ -52,6 +61,8 @@ TestCourse::TestCourse() {
this->gfxSize = 100;
this->textures = NULL;
Props.MinimapTexture = gTextureCourseOutlineMarioRaceway;
+ Props.D_800E5548[0] = 64;
+ Props.D_800E5548[1] = 64;
Props.Id = "mk:test_course";
Props.Name = "Test Course";
@@ -186,8 +197,24 @@ void TestCourse::SpawnActors() {
ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
- //Vec3f pos = {-80, 7, -20};
- //gWorldInstance.AddActor(new ACloud(pos));
+ Vec3f pos = {0, 80, 0};
+ // gWorldInstance.AddActor(new ACloud(pos));
+
+ // gWorldInstance.AddActor(new OSeagull(0, pos));
+ // gWorldInstance.AddActor(new OSeagull(1, pos));
+ // gWorldInstance.AddActor(new OSeagull(2, pos));
+ // gWorldInstance.AddActor(new OSeagull(3, pos));
+ // gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
+ // gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
+ //gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
+ //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f));
+
+//gWorldInstance.AddEmitter(new StarEmitter(FVector(0,50,0)));
+ //gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
+ //gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
+// gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
+
+ gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
}
// Likely sets minimap boundaries