summaryrefslogtreecommitdiff
path: root/src/engine/courses/TestCourse.cpp
diff options
context:
space:
mode:
authorMegaMech <MegaMech@users.noreply.github.com>2024-10-05 15:31:31 -0600
committerGitHub <noreply@github.com>2024-10-05 15:31:31 -0600
commit75297759ee906b103ff9714dad17e683f1757b7f (patch)
tree2a81aff6c8e1d2be2806f34f8850c74499980479 /src/engine/courses/TestCourse.cpp
parent447fd8b29057e8dcc223507e6b7d6bc448c6f7d8 (diff)
[modding] Course Mod Support (#104)
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
-rw-r--r--src/engine/courses/TestCourse.cpp250
1 files changed, 250 insertions, 0 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
new file mode 100644
index 000000000..f999457fd
--- /dev/null
+++ b/src/engine/courses/TestCourse.cpp
@@ -0,0 +1,250 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include <vector>
+#include <memory>
+
+#include "TestCourse.h"
+#include "GameObject.h"
+#include "World.h"
+#include "BombKart.h"
+
+extern "C" {
+ #include "main.h"
+ #include "camera.h"
+ #include "course_offsets.h"
+ #include "code_800029B0.h"
+ #include "render_courses.h"
+ #include "code_8006E9C0.h"
+ #include "code_80057C60.h"
+ #include "defines.h"
+ #include "math_util.h"
+ #include "external.h"
+ #include "code_80005FD0.h"
+ #include "spawn_players.h"
+ #include "render_objects.h"
+ #include "assets/common_data.h"
+ #include "save.h"
+ #include "staff_ghosts.h"
+ #include "actors.h"
+ #include "collision.h"
+ #include "memory.h"
+ typedef struct {
+ Gfx* addr;
+ u8 surfaceType;
+ u8 sectionId;
+ u16 flags;
+ } TrackSections;
+ extern Gfx test_course_dls[];
+ extern Vtx mario_Plane_001_mesh_vtx_1[];
+ extern Gfx mario_Plane_001_mesh[];
+ extern TrackWaypoint test_course_path[];
+ extern TrackSections test_course_addr[];
+}
+
+TestCourse::TestCourse() {
+ this->gfxSize = 100;
+ this->textures = NULL;
+
+ Props.Id = "mk:test_course";
+ Props.Name = "Test Course";
+ Props.DebugName = "test track";
+ Props.CourseLength = "100m";
+
+ Props.AIBehaviour = D_0D008F28;
+ Props.AIMaximumSeparation = 50.0f;
+ Props.AIMinimumSeparation = 0.3f;
+ Props.SomePtr = D_800DCB34;
+ Props.AISteeringSensitivity = 48;
+
+ Props.NearPersp = 9.0f;
+ Props.FarPersp = 4500.0f;
+
+ Props.PathSizes = {52, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+
+ Props.D_0D009418[0] = 4.1666665f;
+ Props.D_0D009418[1] = 5.5833334f;
+ Props.D_0D009418[2] = 6.1666665f;
+ Props.D_0D009418[3] = 6.75f;
+
+ Props.D_0D009568[0] = 3.75f;
+ Props.D_0D009568[1] = 5.1666665f;
+ Props.D_0D009568[2] = 5.75f;
+ Props.D_0D009568[3] = 6.3333334f;
+
+ Props.D_0D0096B8[0] = 3.3333332f;
+ Props.D_0D0096B8[1] = 3.9166667f;
+ Props.D_0D0096B8[2] = 4.5f;
+ Props.D_0D0096B8[3] = 5.0833334f;
+
+ Props.D_0D009808[0] = 3.75f;
+ Props.D_0D009808[1] = 5.1666665f;
+ Props.D_0D009808[2] = 5.75f;
+ Props.D_0D009808[3] = 6.3333334f;
+
+ //Props.PathTable[0] = test_course_path;
+ Props.PathTable[1] = NULL;
+ Props.PathTable[2] = NULL;
+ Props.PathTable[3] = NULL;
+
+ //Props.PathTable2[0] = test_course_path;
+ Props.PathTable2[1] = NULL;
+ Props.PathTable2[2] = NULL;
+ Props.PathTable2[3] = NULL;
+
+ Props.Clouds = gKalimariDesertClouds;
+ Props.CloudList = gLuigiRacewayClouds;
+ Props.MinimapFinishlineX = 0;
+ Props.MinimapFinishlineY = 0;
+
+ Props.Skybox.TopRight = {120, 140, 188};
+ Props.Skybox.BottomRight = {216, 232, 248};
+ Props.Skybox.BottomLeft = {216, 232, 248};
+ Props.Skybox.TopLeft = {40, 184, 208};
+ Props.Skybox.FloorTopRight = {0, 0, 0};
+ Props.Skybox.FloorBottomRight = {0, 0, 0};
+ Props.Skybox.FloorBottomLeft = {0, 0, 0};
+ Props.Skybox.FloorTopLeft = {0, 0, 0};
+}
+
+void TestCourse::Load() {
+ gSegmentTable[4] = reinterpret_cast<uintptr_t>(&mario_Plane_001_mesh_vtx_1[0]);
+ //gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
+}
+
+void TestCourse::LoadTextures() {
+ dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U);
+ D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U);
+ dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U);
+}
+
+void TestCourse::SpawnActors() {
+struct ActorSpawnData itemboxes[] = {
+ { 40, 0, -800, 0},
+ { -40, 0, -800, 0},
+ { 0, 0, -800, 0},
+ { 999, 6, 482, 0},
+ { 1064, 8, 275, {0}},
+ { 1028, 5, -39 , {0}},
+ { 320, 0, 1020, {0}},
+ { 293, 0, 950, {0}},
+ {{ -32768, 0, 0 }, {0}},
+};
+
+struct ActorSpawnData rocks[] = {
+ {{ 200, 3000, 200 }, {0}},
+ {{ 350, 2500, 300 }, {1}},
+ {{ 400, 2000, 350 }, {2}},
+ {{ -32768, 0, 0 }, {0}},
+};
+ spawn_all_item_boxes((const char*)itemboxes);
+ spawn_falling_rocks((const char*)rocks);
+}
+
+void TestCourse::Init() {}
+
+// Likely sets minimap boundaries
+void TestCourse::MinimapSettings() {
+ D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000));
+ D_8018D2A0 = 0.022f;
+ D_8018D2E0 = 6;
+ D_8018D2E8 = 28;
+ D_8018D2C0[0] = 260;
+ D_8018D2D8[0] = 170;
+ D_80165718 = 0;
+ D_80165720 = 5;
+ D_80165728 = -240;
+}
+
+void TestCourse::InitCourseObjects() {}
+
+void TestCourse::SomeSounds() {}
+
+void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
+ ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (D_80165300[playerId] != 1) {
+ func_800CA288(playerId, 0x55);
+ }
+ D_80165300[playerId] = 1;
+ } else {
+ if (D_80165300[playerId] != 0) {
+ func_800CA2B8(playerId);
+ D_80165300[playerId] = 0;
+ }
+ }
+}
+
+void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
+ ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (D_80165300[playerId] != 1) {
+ func_800CA2E4(playerId, 0x55);
+ }
+ D_80165300[playerId] = 1;
+ } else {
+ if (D_80165300[playerId] != 0) {
+ func_800CA30C(playerId);
+ D_80165300[playerId] = 0;
+ }
+ }
+}
+
+void TestCourse::SpawnBombKarts() {
+ World* world = GetWorld();
+
+ if (world) {
+ world->SpawnObject(std::make_unique<OBombKart>(40, 3, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(100, 3, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(265, 3, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(285, 1, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(420, 1, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
+ world->SpawnObject(std::make_unique<OBombKart>(0, 0, 0.8333333, 0, 0, 0, 0));
+ }
+}
+
+// Positions the finishline on the minimap
+void TestCourse::MinimapFinishlinePosition() {
+ //! todo: Place hard-coded values here.
+ draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
+}
+
+void TestCourse::SetStaffGhost() {}
+
+void TestCourse::BeginPlay() { }
+void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ func_802B5D64(D_800DC610, D_802B87D4, 0, 1);
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+
+ if (func_80290C20(arg0->camera) == 1) {
+ gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ // d_course_big_donut_packed_dl_DE8
+ }
+ gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh);
+}
+
+void TestCourse::RenderCredits() {
+}
+
+void TestCourse::Collision() {}
+
+void TestCourse::GenerateCollision() {
+ generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
+
+ parse_course_displaylists((const char*)test_course_addr);
+ func_80295C6C();
+ D_8015F8E4 = gCourseMinY - 10.0f;
+}
+
+void TestCourse::Destroy() { }