summaryrefslogtreecommitdiff
path: root/src/engine/courses/TestCourse.cpp
diff options
context:
space:
mode:
authorMegaMech <inkstudios1@hotmail.com>2024-11-16 00:38:29 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-11-16 00:38:29 -0700
commit7cdf3daf71e9072bf7ba1d8c26dc50991a94e311 (patch)
tree655f8ab6f3fd1e169a85691726a64b4796145c2a /src/engine/courses/TestCourse.cpp
parente6565f23f85ab037127a680de3c3bccf2d4942bd (diff)
Add cvar multiplayer features no cut and equiv train in multiplayer
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
-rw-r--r--src/engine/courses/TestCourse.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index b3383a3b0..2a8787d23 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -12,8 +12,8 @@
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
#include "engine/actors/ATree.h"
-
#include "engine/actors/ACloud.h"
+#include "engine/vehicles/Train.h"
extern "C" {
#include "main.h"
@@ -265,8 +265,8 @@ void TestCourse::SpawnVehicles() {
gVehicle2DWaypointLength = 53;
D_80162EB0 = spawn_actor_on_surface(test_course_path2D[0].x, 2000.0f, test_course_path2D[0].z);
- gWorldInstance.AddTrain(5, 2.5f, 0);
- gWorldInstance.AddTrain(5, 2.5f, 8);
+ gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
+ gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
Vec3f pos = {0, 0, 0};