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authorMegaMech <MegaMech@users.noreply.github.com>2024-10-15 20:29:26 -0600
committerGitHub <noreply@github.com>2024-10-15 20:29:26 -0600
commit4fbb031dd95f2a84e73fbca269f517e98808d293 (patch)
tree55ed05a34242658698107ac2e9461b4c4bd0999d /src/engine/courses/YoshiValley.cpp
parentaf81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (diff)
Refactors (#114)
* Update Engine.cpp * fix * Add Actors * Refactor * Update Game.cpp * Refactors as per review
Diffstat (limited to 'src/engine/courses/YoshiValley.cpp')
-rw-r--r--src/engine/courses/YoshiValley.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/engine/courses/YoshiValley.cpp b/src/engine/courses/YoshiValley.cpp
index 796292985..fe7672d7e 100644
--- a/src/engine/courses/YoshiValley.cpp
+++ b/src/engine/courses/YoshiValley.cpp
@@ -117,8 +117,6 @@ void YoshiValley::SpawnActors() {
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
}
-void YoshiValley::Init() {}
-
// Likely sets minimap boundaries
void YoshiValley::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust0, 0x479, 0xC00));