diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-15 15:25:18 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-15 15:25:18 -0600 |
| commit | 7cc9894aa12175f10ad91174cff41ef1701df166 (patch) | |
| tree | 8a24f90b69a06ed36d5aa8e53a003ae4f0f8aaa6 /src/engine/editor/EditorMath.cpp | |
| parent | e7415ec072ee1cdc99a49db658062d4de0b3301c (diff) | |
Fix compile (#199)
* Fixes made so far
* Fixes up until linking
* Moved GetInterpreter() to a single function under the Engine.h
* Updated shader files included with assets, added exception for Linux for including SDL2_net
* Removed osSetTime stub(for now)
* Adjustments to get it to compile + run
* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp
---------
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/editor/EditorMath.cpp')
| -rw-r--r-- | src/engine/editor/EditorMath.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp index a3e19716c..4c36a17a2 100644 --- a/src/engine/editor/EditorMath.cpp +++ b/src/engine/editor/EditorMath.cpp @@ -28,7 +28,7 @@ bool IsInGameScreen() { Ship::Coords mouse = wnd->GetMousePos(); // Define viewport boundaries - auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport; + auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport; int left = gfx_current_game_window_viewport.width; int right = left + OTRGetGameRenderWidth(); int top = gfx_current_game_window_viewport.height; @@ -43,7 +43,7 @@ FVector ScreenRayTrace() { Camera* camera = &cameras[0]; Ship::Coords mouse = wnd->GetMousePos(); - auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport; + auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport; mouse.x -= gfx_current_game_window_viewport.width; mouse.y -= gfx_current_game_window_viewport.height; // Get screen dimensions |
