diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-14 18:30:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-14 18:30:32 -0600 |
| commit | 32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch) | |
| tree | d374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/editor/SceneManager.cpp | |
| parent | 70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff) | |
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/editor/SceneManager.cpp')
| -rw-r--r-- | src/engine/editor/SceneManager.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp new file mode 100644 index 000000000..a2de6656c --- /dev/null +++ b/src/engine/editor/SceneManager.cpp @@ -0,0 +1,156 @@ +#include "SceneManager.h" +#include "port/Game.h" +#include "CoreMath.h" +#include "World.h" +#include "GameObject.h" + +#include <iostream> +#include <fstream> +#include <nlohmann/json.hpp> +#include "port/Engine.h" +#include <libultraship/src/resource/type/Json.h> +#include "port/resource/type/Minimap.h" +#include <libultraship/src/resource/File.h> +#include "port/resource/type/ResourceType.h" + +namespace Editor { + + std::shared_ptr<Ship::Archive> CurrentArchive; + std::string SceneFile = ""; + + void SaveLevel() { + auto props = gWorldInstance.CurrentCourse->Props; + + if ((CurrentArchive) && (!SceneFile.empty())) { + nlohmann::json data; + + data["Props"] = props.to_json(); + + nlohmann::json staticMesh; + + for (const auto& mesh : gWorldInstance.StaticMeshActors) { + staticMesh.push_back(mesh->to_json()); + } + data["StaticMeshActors"] = staticMesh; + + // nlohmann::json actors; + + // for (const auto& actor : gWorldInstance.Actors) { + // actors.push_back(actor->to_json()); + // } + // data["Actors"] = actors; + + // nlohmann::json objects; + + // for (const auto& object : gWorldInstance.Objects) { + // objects.push_back(object->to_json()); + // } + // data["Objects"] = objects; + + try { + auto dat = data.dump(); + std::vector<uint8_t> stringify; + stringify.assign(dat.begin(), dat.end()); + + bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify); + if (wrote) { + printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str()); + } else { + printf("Failed to write scene file!\n"); + } + } catch (const nlohmann::json::exception& e) { + printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what()); + } + } else { + printf("Could not save scene file, SceneFile or CurrentArchive not set\n"); + } + } + + void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) { + SceneFile = sceneFile; + + if (archive) { + auto initData = std::make_shared<Ship::ResourceInitData>(); + initData->Parent = archive; + initData->Format = RESOURCE_FORMAT_BINARY; + initData->ByteOrder = Ship::Endianness::Little; + initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json); + initData->ResourceVersion = 0; + + nlohmann::json data = std::static_pointer_cast<Ship::Json>( + GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data; + + if (data.is_null() || data.empty()) { + return; + } + + // Load the Props (deserialize it) + if (data.contains("Props")) { + auto& propsJson = data["Props"]; + try { + course->Props.from_json(propsJson); + } catch(const std::exception& e) { + std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl; + std::cerr << " Is your scene.json file out of date?" << std::endl; + } + } else { + std::cerr << "Props data not found in the JSON file!" << std::endl; + } + + // Load the Actors (deserialize them) + if (data.contains("StaticMeshActors")) { + auto& actorsJson = data["StaticMeshActors"]; + gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any + + for (const auto& actorJson : actorsJson) { + Load_AddStaticMeshActor(actorJson); + } + } else { + std::cerr << "Actors data not found in the JSON file!" << std::endl; + } + } + } + + void Load_AddStaticMeshActor(const nlohmann::json& actorJson) { + gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr)); + auto actor = gWorldInstance.StaticMeshActors.back(); + actor->from_json(actorJson); + + printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n", + actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str()); + gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f, + GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1); + } + + void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) { + CurrentArchive = archive; + SceneFile = sceneFile; + } + + void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) { + printf("LOADING MINIMAP %s\n", filePath.c_str()); + if (archive) { + auto initData = std::make_shared<Ship::ResourceInitData>(); + initData->Parent = archive; + initData->Format = RESOURCE_FORMAT_BINARY; + initData->ByteOrder = Ship::Endianness::Little; + initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap); + initData->ResourceVersion = 0; + + std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>( + GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData)); + + if (ptr) { + printf("LOADED MINIMAP!\n"); + MK64::MinimapTexture texture = ptr->Texture; + course->Props.Minimap.Texture = (const char*)texture.Data; + course->Props.Minimap.Width = texture.Width; + course->Props.Minimap.Height = texture.Height; + } else { // Fallback + course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway; + course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture); + course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture); + } + } + } +} |
