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authorMegaMech <MegaMech@users.noreply.github.com>2025-05-14 18:30:32 -0600
committerGitHub <noreply@github.com>2025-05-14 18:30:32 -0600
commit32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch)
treed374a84675fc0f49100c275aa34828bc9db538f8 /src/engine/editor/SceneManager.cpp
parent70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff)
Impl new intro (#193)
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/engine/editor/SceneManager.cpp')
-rw-r--r--src/engine/editor/SceneManager.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp
new file mode 100644
index 000000000..a2de6656c
--- /dev/null
+++ b/src/engine/editor/SceneManager.cpp
@@ -0,0 +1,156 @@
+#include "SceneManager.h"
+#include "port/Game.h"
+#include "CoreMath.h"
+#include "World.h"
+#include "GameObject.h"
+
+#include <iostream>
+#include <fstream>
+#include <nlohmann/json.hpp>
+#include "port/Engine.h"
+#include <libultraship/src/resource/type/Json.h>
+#include "port/resource/type/Minimap.h"
+#include <libultraship/src/resource/File.h>
+#include "port/resource/type/ResourceType.h"
+
+namespace Editor {
+
+ std::shared_ptr<Ship::Archive> CurrentArchive;
+ std::string SceneFile = "";
+
+ void SaveLevel() {
+ auto props = gWorldInstance.CurrentCourse->Props;
+
+ if ((CurrentArchive) && (!SceneFile.empty())) {
+ nlohmann::json data;
+
+ data["Props"] = props.to_json();
+
+ nlohmann::json staticMesh;
+
+ for (const auto& mesh : gWorldInstance.StaticMeshActors) {
+ staticMesh.push_back(mesh->to_json());
+ }
+ data["StaticMeshActors"] = staticMesh;
+
+ // nlohmann::json actors;
+
+ // for (const auto& actor : gWorldInstance.Actors) {
+ // actors.push_back(actor->to_json());
+ // }
+ // data["Actors"] = actors;
+
+ // nlohmann::json objects;
+
+ // for (const auto& object : gWorldInstance.Objects) {
+ // objects.push_back(object->to_json());
+ // }
+ // data["Objects"] = objects;
+
+ try {
+ auto dat = data.dump();
+ std::vector<uint8_t> stringify;
+ stringify.assign(dat.begin(), dat.end());
+
+ bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify);
+ if (wrote) {
+ printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
+ } else {
+ printf("Failed to write scene file!\n");
+ }
+ } catch (const nlohmann::json::exception& e) {
+ printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
+ }
+ } else {
+ printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
+ }
+ }
+
+ void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
+ SceneFile = sceneFile;
+
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
+ initData->ResourceVersion = 0;
+
+ nlohmann::json data = std::static_pointer_cast<Ship::Json>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
+
+ if (data.is_null() || data.empty()) {
+ return;
+ }
+
+ // Load the Props (deserialize it)
+ if (data.contains("Props")) {
+ auto& propsJson = data["Props"];
+ try {
+ course->Props.from_json(propsJson);
+ } catch(const std::exception& e) {
+ std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
+ std::cerr << " Is your scene.json file out of date?" << std::endl;
+ }
+ } else {
+ std::cerr << "Props data not found in the JSON file!" << std::endl;
+ }
+
+ // Load the Actors (deserialize them)
+ if (data.contains("StaticMeshActors")) {
+ auto& actorsJson = data["StaticMeshActors"];
+ gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
+
+ for (const auto& actorJson : actorsJson) {
+ Load_AddStaticMeshActor(actorJson);
+ }
+ } else {
+ std::cerr << "Actors data not found in the JSON file!" << std::endl;
+ }
+ }
+ }
+
+ void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
+ gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
+ auto actor = gWorldInstance.StaticMeshActors.back();
+ actor->from_json(actorJson);
+
+ printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n",
+ actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str());
+ gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
+ GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
+ }
+
+ void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
+ CurrentArchive = archive;
+ SceneFile = sceneFile;
+ }
+
+ void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
+ printf("LOADING MINIMAP %s\n", filePath.c_str());
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
+ initData->ResourceVersion = 0;
+
+ std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
+
+ if (ptr) {
+ printf("LOADED MINIMAP!\n");
+ MK64::MinimapTexture texture = ptr->Texture;
+ course->Props.Minimap.Texture = (const char*)texture.Data;
+ course->Props.Minimap.Width = texture.Width;
+ course->Props.Minimap.Height = texture.Height;
+ } else { // Fallback
+ course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
+ course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
+ course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
+ }
+ }
+ }
+}