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| author | coco875 <pereira.jannin@gmail.com> | 2025-05-25 19:51:35 +0200 |
|---|---|---|
| committer | coco875 <pereira.jannin@gmail.com> | 2025-05-25 19:51:35 +0200 |
| commit | 5313309a0003c47f34eec2e840827a039952a712 (patch) | |
| tree | f9b11c4260257a3cf5058f48f0c4f5d3e6fd5b40 /src/engine/objects/Bat.cpp | |
| parent | a67fbb6442d76016397c67f2cb7831687cdda91a (diff) | |
| parent | 2a0c0939c780babc45c8c22dfd6f94563485bae5 (diff) | |
Merge branch 'transformfuncsforint' into particle-boat-and-train-
Diffstat (limited to 'src/engine/objects/Bat.cpp')
| -rw-r--r-- | src/engine/objects/Bat.cpp | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp index 764476064..e4f3a2086 100644 --- a/src/engine/objects/Bat.cpp +++ b/src/engine/objects/Bat.cpp @@ -1,6 +1,7 @@ #include "Bat.h" #include "World.h" #include "CoreMath.h" +#include "port/interpolation/FrameInterpolation.h" extern "C" { #include "render_objects.h" @@ -22,7 +23,7 @@ OBat::OBat(const FVector& pos, const IRotator& rot) { Name = "Bat"; find_unused_obj_index(&_objectIndex); - init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U, + init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U, (u16) 0x00000040); gObjectList[_objectIndex].orientation[0] = rot.pitch; gObjectList[_objectIndex].orientation[1] = rot.roll; @@ -101,43 +102,56 @@ void OBat::Tick() { } void OBat::Draw(s32 cameraId) { - s32 var_s2; - s32 objectIndex; - Camera* temp_s7; + s32 i; + s32 objectIndex = _objectIndex; + Camera* cam = &camera1[cameraId]; - objectIndex = _objectIndex; - temp_s7 = &camera1[cameraId]; - OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040, - 5); + OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture, + 0x00000020, 0x00000040, 5); D_80183E80[0] = gObjectList[objectIndex].orientation[0]; D_80183E80[2] = gObjectList[objectIndex].orientation[2]; + if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) { - for (var_s2 = 0; var_s2 < 40; var_s2++) { - objectIndex = gObjectParticle2[var_s2]; + for (i = 0; i < 40; i++) { + objectIndex = gObjectParticle2[i]; if (objectIndex == -1) { continue; } if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) { + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("Bat set 1", (uintptr_t) &gObjectList[objectIndex]); + D_80183E80[1] = - func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos); + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, - (Vtx*)D_0D0062B0); + (Vtx*) D_0D0062B0); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } } } + if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) { - for (var_s2 = 0; var_s2 < 30; var_s2++) { - objectIndex = gObjectParticle3[var_s2]; + for (i = 0; i < 30; i++) { + + objectIndex = gObjectParticle3[i]; if (objectIndex == -1) { continue; } if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) { + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("Bat set 2", (uintptr_t) &gObjectList[objectIndex]); + D_80183E80[1] = - func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos); + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, - (Vtx*)D_0D0062B0); + (Vtx*) D_0D0062B0); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } } } @@ -145,7 +159,7 @@ void OBat::Draw(s32 cameraId) { } void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) { - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78); gDPLoadTLUT_pal256(gDisplayListHead++, tlut); rsp_load_texture_mask(arg1, arg2, arg3, arg4); } |
