diff options
| author | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2025-05-20 22:06:18 -0300 |
|---|---|---|
| committer | Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | 2025-05-20 22:06:18 -0300 |
| commit | 1024abdd4afcde0d71866e1b6344436a257ce29b (patch) | |
| tree | 390a7f54470921892aadb909a883488449b7f7e5 /src/engine/objects/Bat.cpp | |
| parent | f4f06585c758f2e1ce584496eeec4c65f8461a92 (diff) | |
fix tags
Diffstat (limited to 'src/engine/objects/Bat.cpp')
| -rw-r--r-- | src/engine/objects/Bat.cpp | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp index 2056a17f7..e4f3a2086 100644 --- a/src/engine/objects/Bat.cpp +++ b/src/engine/objects/Bat.cpp @@ -23,7 +23,7 @@ OBat::OBat(const FVector& pos, const IRotator& rot) { Name = "Bat"; find_unused_obj_index(&_objectIndex); - init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U, + init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U, (u16) 0x00000040); gObjectList[_objectIndex].orientation[0] = rot.pitch; gObjectList[_objectIndex].orientation[1] = rot.roll; @@ -102,59 +102,64 @@ void OBat::Tick() { } void OBat::Draw(s32 cameraId) { - s32 var_s2; - s32 objectIndex; - Camera* temp_s7; + s32 i; + s32 objectIndex = _objectIndex; + Camera* cam = &camera1[cameraId]; - objectIndex = _objectIndex; - temp_s7 = &camera1[cameraId]; - OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040, - 5); + OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture, + 0x00000020, 0x00000040, 5); D_80183E80[0] = gObjectList[objectIndex].orientation[0]; D_80183E80[2] = gObjectList[objectIndex].orientation[2]; + if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) { - for (var_s2 = 0; var_s2 < 40; var_s2++) { - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("Bat set 1", var_s2); - objectIndex = gObjectParticle2[var_s2]; + for (i = 0; i < 40; i++) { + objectIndex = gObjectParticle2[i]; if (objectIndex == -1) { continue; } if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) { + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("Bat set 1", (uintptr_t) &gObjectList[objectIndex]); + D_80183E80[1] = - func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos); + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, - (Vtx*)D_0D0062B0); + (Vtx*) D_0D0062B0); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } - // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); } } + if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) { - for (var_s2 = 0; var_s2 < 30; var_s2++) { - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("Bat set 2", var_s2); - objectIndex = gObjectParticle3[var_s2]; + for (i = 0; i < 30; i++) { + + objectIndex = gObjectParticle3[i]; if (objectIndex == -1) { continue; } if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) { + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("Bat set 2", (uintptr_t) &gObjectList[objectIndex]); + D_80183E80[1] = - func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos); + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], cam->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, - (Vtx*)D_0D0062B0); + (Vtx*) D_0D0062B0); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } - // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); } } gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); } void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) { - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78); gDPLoadTLUT_pal256(gDisplayListHead++, tlut); rsp_load_texture_mask(arg1, arg2, arg3, arg4); } |
