diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-01-23 11:22:07 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-23 11:22:07 -0700 |
| commit | 1f189dfa804a05177f99dda1044898eb63fdcb3f (patch) | |
| tree | 598e0a6c26a5554afd1fcbcd801079fd1df090d3 /src/engine/objects/BombKart.cpp | |
| parent | 24ecfc3db43bfa606f41c42ef8778f96b5047c6b (diff) | |
Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h
* Improvement
* Fix compile
* Cleanup
* Document gRaceState
* wip cleanup
* compile
* Impl PlayerBombKart
* Rename CourseManager_ to CM_
* Finish renames m_ to CM_
* cleanup
* Remove extra printf
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects/BombKart.cpp')
| -rw-r--r-- | src/engine/objects/BombKart.cpp | 62 |
1 files changed, 20 insertions, 42 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp index c33b4b107..fc27103ed 100644 --- a/src/engine/objects/BombKart.cpp +++ b/src/engine/objects/BombKart.cpp @@ -1,4 +1,5 @@ #include <libultraship.h> +#include "engine/objects/Object.h" #include "BombKart.h" #include <vector> @@ -71,15 +72,9 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, WheelPos[3][2] = _pos[2]; check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]); - _count++; -} - -void OBombKart::Spawn() { find_unused_obj_index(&ObjectIndex); -} - -void OBombKart::BeginPlay() { + _count++; } void OBombKart::Tick() { @@ -332,8 +327,21 @@ void OBombKart::Tick() { } void OBombKart::Draw(s32 cameraId) { - if (gModeSelection == BATTLE) { + for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) { + Object* object = &gObjectList[ObjectIndex]; + if (object->state != 0) { + s32 primAlpha = object->primAlpha; + Player* player = &gPlayerOne[playerId]; + object->pos[0] = player->pos[0]; + object->pos[1] = player->pos[1] - 2.0; + object->pos[2] = player->pos[2]; + object->surfaceHeight = player->unk_074; + func_800563DC(ObjectIndex, cameraId, primAlpha); + func_8005669C(ObjectIndex, cameraId, primAlpha); + func_800568A0(ObjectIndex, cameraId); + } + } return; } @@ -345,15 +353,10 @@ void OBombKart::Draw(s32 cameraId) { } } - Camera* camera; - s32 temp_s4; - s32 i; - s32 state; - if (gGamestate == ENDING) { cameraId = 0; } - camera = &camera1[cameraId]; + Camera* camera = &camera1[cameraId]; if (cameraId == PLAYER_ONE) { if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) { Unk_4A = 0; @@ -364,12 +367,12 @@ void OBombKart::Draw(s32 cameraId) { } // huh??? - state = State; + s32 state = State; if (State != States::DISABLED) { gObjectList[ObjectIndex].pos[0] = Pos[0]; gObjectList[ObjectIndex].pos[1] = Pos[1]; gObjectList[ObjectIndex].pos[2] = Pos[2]; - temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4); + s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4); if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) { set_object_flag(ObjectIndex, 0x00200000); D_80183E80[0] = 0; @@ -385,28 +388,7 @@ void OBombKart::Draw(s32 cameraId) { } void OBombKart::DrawBattle(s32 cameraId) { - if (gModeSelection != BATTLE) { - return; - } - Player* temp_v0; - s32 temp_s1; - s32 playerId; - Object* object; - - for (playerId = 0; playerId < gPlayerCount; playerId++) { - object = &gObjectList[ObjectIndex]; - if (object->state != 0) { - temp_s1 = object->primAlpha; - temp_v0 = &gPlayerOne[playerId]; - object->pos[0] = temp_v0->pos[0]; - object->pos[1] = temp_v0->pos[1] - 2.0; - object->pos[2] = temp_v0->pos[2]; - object->surfaceHeight = temp_v0->unk_074; - func_800563DC(ObjectIndex, cameraId, temp_s1); - func_8005669C(ObjectIndex, cameraId, temp_s1); - func_800568A0(ObjectIndex, cameraId); - } - } + } void OBombKart::SomeRender(Vec3f arg1) { @@ -455,10 +437,6 @@ void OBombKart::Waypoint(s32 screenId) { playerHUD[screenId].unk_74 = 1; } -void OBombKart::Collision(s32 playerId, Player* player) { - -} - Player* OBombKart::FindTarget() { for (size_t i = 0; i < NUM_PLAYERS; i++) { if (gPlayers[i].type & PLAYER_HUMAN) { |
