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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-18 08:58:12 -0700
committerGitHub <noreply@github.com>2025-01-18 08:58:12 -0700
commit8c46368d5d93ad278c124ffc6446ab691dff8082 (patch)
tree3506dce3de08c514eeb3ee9d1dc575e7713331ca /src/engine/objects/Boos.h
parent04d56d6ba0705776149358608a27db8ab23e9449 (diff)
Fix data, option menus, impl boos, fix demo camera (#156)
* Fix data and option menus * safer code * wip boos impl * finish impl boos * Fix demo camera * slightly better match
Diffstat (limited to 'src/engine/objects/Boos.h')
-rw-r--r--src/engine/objects/Boos.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
new file mode 100644
index 000000000..cc49df474
--- /dev/null
+++ b/src/engine/objects/Boos.h
@@ -0,0 +1,75 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+#include "CoreMath.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+/**
+ * OBoos
+ *
+ * Args use path indices or path points. Recommended to use a span of 10
+ * for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20)
+ *
+ * Once boos are active, they do not deactivate until the player drives into leftBoundary
+ * or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is
+ * driving in the reverse direction.
+ *
+ * @arg numBoos to show, default 5, maximum 10 allowed due to limited splines
+ * @arg leftBoundary When the player enters this area, deactivate the boos.
+ * @arg active When the player enters this area, activate the boos.
+ * @arg rightBoundary When the player enters this area, deactivate the boos.
+ *
+ */
+class OBoos : public OObject {
+public:
+ explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+
+ ~OBoos() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+ void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2);
+
+ void func_8007CA70(void);
+ void func_8007C5B4(s32 objectIndex);
+ void func_8007C684(s32 objectIndex);
+ void func_8007C4A4(s32 objectIndex);
+ s32 func_8007C9F8(void);
+ void BooStart(s32 someIndex, s32 arg1);
+ void BooExit(s32 someIndex);
+ void func_8007C550(s32 objectIndex);
+
+private:
+ FVector _pos;
+ static size_t _count;
+ size_t _idx;
+ std::vector<s32> _indices; // indices into gObjectList
+ size_t _numBoos;
+
+ bool _isActive = false;
+ s32 _playerId = 0;
+
+ IPathSpan _leftBoundary;
+ IPathSpan _active;
+ IPathSpan _rightBoundary;
+};