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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-13 21:15:16 -0700
committerGitHub <noreply@github.com>2025-01-13 21:15:16 -0700
commit04d56d6ba0705776149358608a27db8ab23e9449 (patch)
treeee699599021dde72fb4a2b8eb34792be53ec5ecd /src/engine/objects/ChainChomp.cpp
parent389f0f495131928cd620afee41095aff6683c8e9 (diff)
Fixes as per Sonic (#154)
* Fix imGUI game reset button * Fix course select cursor sound oob * Fix cloud rendering * Fix centering of tt race data cannot be saved by ghost * Impl chain chomp & bats * Fix retry crash * DebugMode On Skips intro logo menu * rename
Diffstat (limited to 'src/engine/objects/ChainChomp.cpp')
-rw-r--r--src/engine/objects/ChainChomp.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp
new file mode 100644
index 000000000..1008aab52
--- /dev/null
+++ b/src/engine/objects/ChainChomp.cpp
@@ -0,0 +1,125 @@
+#include "ChainChomp.h"
+#include "World.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/rainbow_road_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+#include "code_80005FD0.h"
+#include "external.h"
+}
+
+size_t OChainChomp::_count = 0;
+
+OChainChomp::OChainChomp() {
+ _idx = _count;
+ init_object(indexObjectList2[_count], 0);
+
+
+ _count++;
+}
+
+void OChainChomp::Tick() {
+ s32 objectIndex;
+ Object* object;
+
+ objectIndex = indexObjectList2[_idx];
+ object = &gObjectList[objectIndex];
+ if (object->state != 0) {
+ OChainChomp::func_800859C8(objectIndex, _idx);
+ vec3f_copy(object->unk_01C, object->offset);
+ // This should be spawn pos or follow path
+ func_8000D940(object->offset, &object->unk_084[8], object->unk_034, object->surfaceHeight, 0);
+ object->direction_angle[1] = get_angle_between_two_vectors(object->unk_01C, object->offset);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80089CBC(objectIndex, 30.0f);
+ }
+}
+
+void OChainChomp::Draw(s32 cameraId) {
+ s32 objectIndex;
+
+ objectIndex = indexObjectList2[_idx];
+ func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_80055AB8(objectIndex, cameraId);
+ }
+}
+
+void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) {
+ Camera* camera;
+
+ camera = &camera1[cameraId];
+ if (gObjectList[objectIndex].state >= 2) {
+ if (is_obj_flag_status_active(objectIndex, 0x00100000) != 0) {
+ D_80183E40[0] = gObjectList[objectIndex].pos[0];
+ D_80183E40[1] = gObjectList[objectIndex].pos[1] + 16.0;
+ D_80183E40[2] = gObjectList[objectIndex].pos[2];
+ D_80183E80[0] = 0;
+ D_80183E80[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
+ D_80183E80[2] = 0x8000;
+ func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020,
+ 0x00000040, 0x00000020, 0x00000040, 5);
+ } else {
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ (s16) gObjectList[objectIndex].textureListIndex);
+ }
+ }
+}
+
+void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) {
+ TrackWaypoint* temp_v0;
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 1;
+ object->model = (Gfx*) d_rainbow_road_unk4;
+ object->vertex = (Vtx*) d_rainbow_road_unk3;
+ object->sizeScaling = 0.03f;
+ object->boundingBoxSize = 0x000A;
+ set_object_flag(objectIndex, 0x04000200);
+ object->unk_084[8] = (arg1 * 0x12C) + 0x1F4;
+ set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f);
+ temp_v0 = &D_80164490[(u16) object->unk_084[8]];
+ set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->unk_034 = 4.0f;
+ object->type = get_animation_length(d_rainbow_road_unk3, 0);
+ object_next_state(objectIndex);
+}
+
+
+void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OChainChomp::func_80085878(objectIndex, arg1);
+ break;
+ case 2:
+ func_80072E54(objectIndex, 0, (s32) object->type, 1, 0, -1);
+ break;
+ }
+ if (D_8018D40C == 0) {
+ func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57));
+ }
+ func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1);
+}
+
+
+
+
+