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| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-01-13 21:15:16 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-13 21:15:16 -0700 |
| commit | 04d56d6ba0705776149358608a27db8ab23e9449 (patch) | |
| tree | ee699599021dde72fb4a2b8eb34792be53ec5ecd /src/engine/objects/ChainChomp.cpp | |
| parent | 389f0f495131928cd620afee41095aff6683c8e9 (diff) | |
Fixes as per Sonic (#154)
* Fix imGUI game reset button
* Fix course select cursor sound oob
* Fix cloud rendering
* Fix centering of tt race data cannot be saved by ghost
* Impl chain chomp & bats
* Fix retry crash
* DebugMode On Skips intro logo menu
* rename
Diffstat (limited to 'src/engine/objects/ChainChomp.cpp')
| -rw-r--r-- | src/engine/objects/ChainChomp.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp new file mode 100644 index 000000000..1008aab52 --- /dev/null +++ b/src/engine/objects/ChainChomp.cpp @@ -0,0 +1,125 @@ +#include "ChainChomp.h" +#include "World.h" + +extern "C" { +#include "render_objects.h" +#include "update_objects.h" +#include "assets/rainbow_road_data.h" +#include "assets/common_data.h" +#include "math_util.h" +#include "math_util_2.h" +#include "code_80086E70.h" +#include "code_80057C60.h" +#include "code_80005FD0.h" +#include "external.h" +} + +size_t OChainChomp::_count = 0; + +OChainChomp::OChainChomp() { + _idx = _count; + init_object(indexObjectList2[_count], 0); + + + _count++; +} + +void OChainChomp::Tick() { + s32 objectIndex; + Object* object; + + objectIndex = indexObjectList2[_idx]; + object = &gObjectList[objectIndex]; + if (object->state != 0) { + OChainChomp::func_800859C8(objectIndex, _idx); + vec3f_copy(object->unk_01C, object->offset); + // This should be spawn pos or follow path + func_8000D940(object->offset, &object->unk_084[8], object->unk_034, object->surfaceHeight, 0); + object->direction_angle[1] = get_angle_between_two_vectors(object->unk_01C, object->offset); + object_calculate_new_pos_offset(objectIndex); + func_80089CBC(objectIndex, 30.0f); + } +} + +void OChainChomp::Draw(s32 cameraId) { + s32 objectIndex; + + objectIndex = indexObjectList2[_idx]; + func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_80055AB8(objectIndex, cameraId); + } +} + +void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) { + Camera* camera; + + camera = &camera1[cameraId]; + if (gObjectList[objectIndex].state >= 2) { + if (is_obj_flag_status_active(objectIndex, 0x00100000) != 0) { + D_80183E40[0] = gObjectList[objectIndex].pos[0]; + D_80183E40[1] = gObjectList[objectIndex].pos[1] + 16.0; + D_80183E40[2] = gObjectList[objectIndex].pos[2]; + D_80183E80[0] = 0; + D_80183E80[1] = + func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); + D_80183E80[2] = 0x8000; + func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020, + 0x00000040, 0x00000020, 0x00000040, 5); + } else { + rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle, + gObjectList[objectIndex].sizeScaling); + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0); + render_animated_model((Armature*) gObjectList[objectIndex].model, + (Animation**) gObjectList[objectIndex].vertex, 0, + (s16) gObjectList[objectIndex].textureListIndex); + } + } +} + +void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) { + TrackWaypoint* temp_v0; + Object* object; + + object = &gObjectList[objectIndex]; + object->unk_0D8 = 1; + object->model = (Gfx*) d_rainbow_road_unk4; + object->vertex = (Vtx*) d_rainbow_road_unk3; + object->sizeScaling = 0.03f; + object->boundingBoxSize = 0x000A; + set_object_flag(objectIndex, 0x04000200); + object->unk_084[8] = (arg1 * 0x12C) + 0x1F4; + set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f); + temp_v0 = &D_80164490[(u16) object->unk_084[8]]; + set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + object->unk_034 = 4.0f; + object->type = get_animation_length(d_rainbow_road_unk3, 0); + object_next_state(objectIndex); +} + + +void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) { + Object* object; + + object = &gObjectList[objectIndex]; + switch (object->state) { /* irregular */ + case 0: + break; + case 1: + OChainChomp::func_80085878(objectIndex, arg1); + break; + case 2: + func_80072E54(objectIndex, 0, (s32) object->type, 1, 0, -1); + break; + } + if (D_8018D40C == 0) { + func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57)); + } + func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1); +} + + + + + |
